Final Fantasy Wiki

Tetsuya Takahashi

20,140 pages on
this wiki
Add New Page
Add New Page Talk0
Tetsuya Takahashi

Tetsuya Takahashi.

Tetsuya Takahashi (高橋 哲哉, Takahashi Tetsuya?) (born November 18, 1966 in Shizuoka Prefecture, Japan) is a Japanese game director, game designer, and scenario writer who used to work for Square Enix. He left the company in October 1999 and founded Monolith Soft.

Takahashi left Square because the company was planning to focus primarily on the Final Fantasy series, and he personally did not favor the idea.[1] As Namco would allow him to create the kind of game he desired, with their funding Takahashi established Monolith Soft. Including Takahashi, in total 20 people left Square to join the new company.[1]


The Final Fantasy III development team in 1989; Takahashi can be seen crouching in the bottom left next to Hiroyuki Ito.

While at Square, Takahashi had a major role on Final Fantasy IV (1991), Final Fantasy V (1992), Final Fantasy VI (1994), and Chrono Trigger (1995). His last game with Square was Xenogears (1998), which he wrote and directed. The scenario for Xenogears was proposed by Takahashi as a story idea for Final Fantasy VII (1997), but it was deemed too dark and complicated for a Final Fantasy game.[2]

Works within the seriesEdit

Game Release Work
Final Fantasy III 1990 Debugger (uncredited)
Final Fantasy IV 1991 Battle Graphics
Final Fantasy V 1992 Field Graphics
Final Fantasy VI 1994 Graphics Director
Final Fantasy VII 1997 Concept Art


  • Takahashi married Square Enix co-worker Kaori Tanaka in 1995. When he left the company in October 1999, she left with him.
  • Tetsuya Takahashi designed the Magitek Armor seen in the intro credits of Final Fantasy VI. Rather than making them look the same as they do elsewhere in the game, he redesigned them to look like mechs. This can be seen as precursor to the mechs that appear in Xenogears, his first game as director.[3]
  • In a Famitsu interview before the release of Xenoblade Chronicles in Japan, Takahashi said he believed JRPGs focusing on story and lengthy cutscenes were on a path leading towards a dead end. Instead, he wanted to return to the basics of JRPGs and focus more on gameplay and exploration.[4] In another interview, he cited Final Fantasy XII as a game that showed an interesting new direction for JRPGs and added that Xenoblade Chronicles would be following in its footsteps.
  • Tetsuya Nomura, former director of Final Fantasy XV and creator of Kingdom Hearts, stated he considers Tetsuya Takahashi as one of his four "seniors" as he took care of him during the start of his career.[5]


Also on Fandom

Random Wiki