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Terrain (Final Fantasy III)

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III The Terrain (ちけい, Chikei?) is a Geomancer command in Final Fantasy III that gives a random effect depending on where the Geomancer casts it.

NES versionEdit

The Geomancer is a job obtained from the Water Crystal in the Cave of Tides. This is relevant about the Terrain effect in dungeons before and after the Cave of Tides. In the NES version "earth" and "water" elements are just inferred, because there is no enemy weak against these two elements.

Effects are sorted by backfire rate.

Name Terrain Power Hit Rate Effect Backfire rate
Waterspout Surface: seas, sea bottom
Dungeons: Temple of Time, sunken cave, Saronia catacombs
120 60% Damage to all enemies. Low
Earthquake Surface: plains
Dungeons: all dungeons before Water Crystal, Falgabaard cave, Doga's cave (floor 1/a)
Boss rooms: Dragon Spire (top floor), Saronia catacombs, Bahamut's lair, Syrcus Tower, World of Darkness (x5 bosses)
90 50% Damage to all enemies. Low
Landslide Surface: Mountains
Dungeons: Doga's cave (floor 3)
120 40% Damage to all enemies. Low
Tornado Surface: sky (airships)
Dungeons: Bahamut's lair, Doga's cave (floor 2)
120 60% Damage to one enemy (air element). Medium
Air Blade Surface: forests
Dungeons: most dungeons after Water Crystal
120 30% Damage to one enemy (air element). Medium
Rapids Surface: lakes and rivers
Dungeons: Cave of Tides, Lake Dohr
0 40% Instantly defeats one enemy. High
Sinkhole Surface: Saronia swamps
Dungeons: Doga's cave (floor 1/b)
0 40% Instantly defeats one enemy. High
Quicksand Surface: deserts
Dungeons: (none)
0 30% Instantly defeats one enemy. High
Backfire Anywhere 0 100% User's HP is cut by 25% of maximum.

GalleryEdit

3D remake versionsEdit

In the remake versions, the damage done by Terrain is equal to the following formula:

Damage = \frac{(Power + JobLv \times 2) \times (INT + MND)}{Adjustment \times Random No.}
Name Effect Terrain
Black Hole Inflicts Instant Death to one enemy. 50%: Southwest Saronia
40%: Eureka
Cave-In Inflicts Earth-elemental damage to one enemy. 38%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
Earthquake Inflicts Earth-elemental damage to all enemies. 40%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard
22%: World of Darkness
Flame Burst Inflicts Fire-elemental damage to one enemy. 38%: Molten Cave
22%: World of Darkness
Ice Pillar Inflicts Ice and Water-elemental damage to one enemy. 40%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
23%: World of Darkness
Ice Storm Inflicts Ice and Water-elemental damage to all enemies. 50%: Ur
48%: Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), and Sky
Magma Inflicts Fire-elemental damage to all enemies. 40%: Molten Cave
Shadowflare Major non-elemental damage to one enemy. 40%: Southwest Saronia and Eureka
10%: World of Darkness
2%: Deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), Sky, Molten Cave
Whirlpool Inflicts Ice and Water-elemental damage to all enemies. 38%: Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
Wind Slash Inflicts Wind-elemental damage to one enemy. 50%: Forest and Grassland, Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor), Sky, and Ur.
23%: World of Darkness
20%: Deserts, Altar Cave, Mythril Mines, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Falgabard, Bahamut's Lair, Cave of Shadows, Doga's Grotto, Ancient's Maze, Sea, Underneath Sea, Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake, Molten Cave, and Eureka

Table for gameplayEdit

The player is not likely to go to a specific location just to get the chance of using a specific Terrain ability; thus it is useful if the player can know which techniques can happen in a specific terrain.

All terrain types (except for the World of Darkness) follow the same structure:

  1. 38-40% chance of an elemental attack against all enemies;
  2. 38-40% chance of an elemental attack against a single enemy;
  3. 20% chance of Wind Slash (except for Wind terrains, where it accumulates with #2);
  4. 2% chance of Shadowflare (except for non-elemental terrains, where it accumulates with #2);
Terrain type Location Techniques Effects
Fire terrain Dungeon: Molten Cave 40%: Magma Inflicts Fire-elemental damage to all enemies.
38%: Flame Burst Inflicts Fire-elemental damage to one enemy.
20%: Wind Slash Inflicts Wind-elemental damage to one enemy.
2%: Shadowflare Major non-elemental damage to one enemy.
Earth terrains Land: Deserts
Dungeons: Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard
40%: Earthquake Inflicts Earth-elemental damage to all enemies.
38%: Close-In Inflicts Earth-elemental damage to one enemy.
20%: Wind Slash Inflicts Wind-elemental damage to one enemy.
2%: Shadowflare Major non-elemental damage to one enemy.
Water terrains Lands: Rivers, Sea, Underneath Sea,
Dungeons: Nepto Shrine, Tower of Owen (ground floor), Saronia Catacombs, Sunken Shrine, ???, Cave of Tides, Amur Sewers, Lake Dohr, Falgabard Waterfall, Temple of Time, Subterranean Lake
38%: Whirlpool Inflicts Ice and Water-elemental damage to all enemies.
40%: Ice Pillar Inflicts Ice and Water-elemental damage to one enemy.
20%: Wind Slash Inflicts Wind-elemental damage to one enemy.
2%: Shadowflare Major non-elemental damage to one enemy.
Wind terrains Lands: Forest, Grassland, Sky
Dungeons: Ur[1], Dragon's Peak, Castle Sasune, Bahamut's Boss Fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except ground floor).
48%: Ice Storm Inflicts Ice and Water-elemental damage to all enemies.
50%: Wind Slash Inflicts Wind-elemental damage to one enemy.
2%: Shadowflare Major non-elemental damage to one enemy.
Non-elemental terrains Land: Southwest of Saronia
Dungeon: Eureka
40%: Black Hole Inflicts Instant Death to one enemy.
40%: Shadowflare Major non-elemental damage to one enemy.
20%: Wind Slash Inflicts Wind-elemental damage to one enemy.
Darkness terrain Dungeon: World of Darkness 22%: Flame Burst Inflicts Fire-elemental damage to one enemy.
22%: Earthquake Inflicts Earth-elemental damage to all enemies.
23%: Ice Pillar Inflicts Ice and Water-elemental damage to one enemy.
23%: Wind Slash Inflicts Wind-elemental damage to one enemy.
10%: Shadowflare Major non-elemental damage to one enemy.

GalleryEdit

Other appearancesEdit

Pictlogica Final FantasyEdit

PFF

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Final Fantasy Airborne BrigadeEdit

FFAB

Ability Cards
Legend Cards
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ReferencesEdit

  1. The Shadowflare cannot happen in Ur, therefore the Ice Storm has 50% probability instead of 48% in that location.

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