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Terra Branford
Dissidia Terra
Portrait(s)
Dissicon ff6 Ter1 Dissicon ff6 Ter2 Dissicon ff6 Ter3 Dissicon ff6 Ter4
Kana ティナ・ブランフォード
Romaji Tina Buranfōdo
Japanese Name Tina Branford
Original Game Final Fantasy VI
Story Difficulty ★★★★★Dissidia / ★★Dissidia 012
EX Mode Trance
EX Burst Riot Blade
Japanese Voice Actor Yukari Fukui
English Voice Actor Natalie Lander
Dissidia Final Fantasy Character
A young woman wielding magical powers through her Esper blood. Having been mind-controlled for a long period of time, she is unsettled at the thought of fighting.
Dissidia 012 Description
A pure, innocent girl born with the power of magic.
Dissidia Final Fantasy Description

Terra Branford is one of the heroes fighting on the side of Cosmos in Dissidia Final Fantasy, and is originally a warrior of Chaos in Dissidia 012 Final Fantasy. Representing Final Fantasy VI, she is a girl blessed, or cursed, with both the power of Espers and incredibly powerful magic. Terra's attacks are magical in nature, but she can strike an enemy with both long- and short-range attacks. Terra was forced to serve under Chaos against her will, but in the next cycle has forgotten about these events and now fights on the side of Cosmos. Her nemesis, Kefka, appears to taunt her about her forgotten past and attempts to sway her back into his services.

Crystal and AttireEdit

DissidiaTerra alts

Terra has long curly blonde hair pulled up into a ponytail, and purple eyes. Her outfit is based on her original Yoshitaka Amano artwork. She wears a sleeveless red dress with floral patterns, two long red gloves, several different sashes around her waist, and a pale pink cape. Her legs are covered by patterned white tights, and she wears pointed red and gold high-heeled boots.

Terra's first alternate outfit, "Emerald Locks", is derived from her deformed art, while also resembling her Final Fantasy VI sprite. Her dress is a deeper shade of red, her hair is bright green, and her eyes are a deeper shade of purple. Her cloak bears no floral pattern and is purple at the top, to approximate her sprite's shoulder pads, and she wears no tights. Her Esper form in EX Mode is colored pink, based on its Final Fantasy VI sprite.

Terra's second alternate costume is named "Narshean Princess" and is based on another of Amano's artworks. Terra wears a blue bolero jacket with light blue sleeves over a white leotard, white boots, and a blue cape with wing designs on the collar. Her EX Mode is colored blue with turquoise claws. This outfit is Terra's attire in the storyline of Dissidia 012 while as a Warrior of Chaos.

Terra's fourth costume, "Striped Dress", is available as DLC, and is taken from another Amano drawing. She wears a black and white top and skirt with stripes, exposing her midriff, with a transparent gray-blue cape and a small cloth of the same color hanging under her skirt. Her hair is worn in a small bun rather than the long ponytails seen in the other costumes. Terra's boots are black, and her gloves are shorter and colored a very light blue. In this outfit her EX Mode is primarily green with yellow feet and claws.

Terra's crystal is red and black, a reference to the colors of her game's logo, and bears a pattern resembling a field of flames, referring to her connection with the Fire element.

Terra's manikin version, Phantasmal Girl, is red.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycleEdit

Terrad012closeup

Terra in the Dissidia 012 opening FMV.

Terra is a Warrior of Chaos under Kefka's manipulation. Kuja weakens Kefka's spell over Terra before the cycle officially began, due to feeling sympathy for her predicament. After running off during her fight with Vaan, Terra is confronted by Kefka over her newfound reluctance to fight before he proceeds to torture her until Vaan comes to her aid and gets her out of harm's way.

Vaan, after fighting Kefka, manages to retrieve Terra while Kefka was distracted by his giddiness from the fight,and was not aware that Vaan had retrieved Terra to the point Vaan bids Kefka goodbye, and when discovered Kefka is confident that she would come "running straight back into his arms, anyway" and decides not to pursue. Though she pleads with Vaan to kill her as she sees her power as nothing but a danger to everyone around her, Vaan gives her reason to live because of his kindness. When they part ways, Vaan tells Terra to hide until he and the others are able to beat Chaos, intending to have Terra join them.

Later on, injured by manikins while keeping them away from Order's Sanctuary, Terra unknowingly found her way to Cosmos's throne and passed out. Though a warrior of the opposing group, Cosmos recognizes Terra to be one who wants to put an end to the conflict and converts her into a Warrior of Cosmos with the Warrior of Light as a witness.

Thirteenth cycleEdit

Onion Knight fights Terra

Terra losing control and attacking the Onion Knight.

Coming to at the start of the 13th cycle, Terra ends up attacked by manikins, only for the Onion Knight to come to her aid. He suggests that he protect her after deducing that she's not actually ready to fight. Terra apparently recalls some lingering memories of her brief encounter with Vaan during this exchange. Together, the two travel in search of the crystals, before she detects something in the distance. Though she was fearful, Terra followed the Onion Knight to the source where she loses control of her Esper form due to the Slave Crown reactivating, and unwillingly attacks the Onion Knight, forcing him to fight her in order to defend himself.

Despite the Onion Knight's attempts to calm her, Terra is spirited away by Cloud of Darkness. Though rescued, Terra has no memory of her attacking the Onion Knight, who decides not to tell her. However, Kefka appears and taunts Terra with her lost memories, alluding to her earlier attack on Onion Knight and how destructive she is. Terra refuses to believe him, and the Onion Knight attacks Kefka, teleporting them both away with Terra left on her own.

Cloud Terra Rose Dissidia

Cloud explains Firion's dream to Terra.

Fighting the power in her, as well as being haunted by Kefka's earlier taunts about her powers, Terra later encounters Cloud Strife, who had just obtained his crystal and fights her to provide an outlet for her strength to help her regain control of her actions. After the battle, Terra thanks him, though Cloud rejects her gratitude because he did not see any proof that what he did really helped. In turn, Terra helps Cloud by assuring him he really did help her. Cloud thanks her for helping him realize he can help others, so he decides to join Terra to search for the Onion Knight. Along the way, Cloud presents Terra with Firion's rose and inspires her to hope for a world where dreams like Firion's could come true, and "all sorts of flowers can bloom".

TerraRender

Terra prepares for battle.

After some more journeying, the two finally confront Kefka, who tempts Terra to give into her powers and rejoin him in causing destruction. Terra rebukes his claims, having found the will to fight to protect hope, and she says that no matter what happens to her regarding her power, she will not lose sight of that. Kefka is enraged by her refusal as the Cloud of Darkness ambushes them and attacks Cloud, who pulls out his sword, ready to defend Terra. The Onion Knight reappears, and he and Cloud fight the Cloud of Darkness together, while Terra fights Kefka. Initially fleeing from his attacks, Terra stops running, fights, and defeats him. Relieved that Kefka is gone, and both the Onion Knight and Cloud are safe, Terra's crystal appears. She departs with her two allies, having learned to control her powers, and now believing that even if dreams are trivial, they can still give their holder the strength and power to make that dream a reality.

DissidiaMagicite

Terra holding her Crystal.

While rejoining the others, Terra talks with Cecil over how he is able to cope with the fact that he has to fight with his brother. She also expresses sympathy, hoping that the war ends soon, but also has sadness that the end of the war means she won't see her friends again, as well as fears that when she does return, she either won't have any friends to greet her back, or she'll end up back on the battlefield at her homeworld again, as the only memories she has are of war and strife, with Cecil mentioning that things weren't that different when they entered the conflict, plus that he's certain that things will end well for her when she returns to her homeworld, with Terra expressing that she never thought of it that way before.

Dissidia OK Terra Crystals

Terra and Onion Knight holding their Crystals.

After obtaining the ten crystals, Cosmos's power is split among the heroes, and as a result, she loses her strength, leaving her at the mercy of Chaos, who kills her. After fighting their disappearance, Cosmos's Warriors decide to vanquish Chaos for what he has done. After a few battles, Terra encounters Kefka in his tower, where she demands Kefka reveal what he knows about the war. Although he refused to reveal to Terra about her involvement in Cosmos' death, he nonetheless reveals he plots the destruction of everything in existence, even the existence of Chaos himself.

Terra strikes him down, and explains there are things she wants to protect (possibly in an effort to seek redemption for what she has done in the past) and also that merely searching for a meaning to life gives life meaning in itself. Kefka refuses to herald her, claiming life itself is a futile and meaningless experience, and craves for senseless destruction, as he self-destructs with a sorrowful laugh. Terra speculates that Kefka went on his mindless rampages to fill a void in his heart, and vows to continue on, even if she repeats the same life as those before her, due to feeling that the tragedy that occurred must never ever happen again.

Terra Dissidia Ending

Terra returns to her world.

Later, Terra and the other heroes fight and best Chaos, which sends them to a field near Cornelia Castle in World A, where, one by one, they return to their home worlds. Before she leaves for her world, Terra thanks everyone for teaching her how to keep going while telling them to take care.

Confessions of the CreatorEdit

After the player defeats the Southern Lufenia Gateway to access the northern continents, Terra can be found wandering the snowfields near the Elven Castle teleport stone, provided she is not currently in the player's party. When spoken to she claims that every time she wakes up her head hurts and she can't remember anything, and wishes to go back to being a puppet. As the world of Confessions of the Creator is a hypothetical nightmare world where the cycles of war kept going and Feral Chaos killed all summoned warriors, this Terra is likely a spectre of the Terra of this alternate world. She vanishes when the player advances past the Mirage Sandsea to the Lands of Discord.

Official QuestsEdit

Terra has a few minor appearances in the official quests. "Firion's Quest 012: A Small Flower" pits her against Firion in the 12th cycle during Kefka's period of controlling her, the player fighting Terra as a boss with Firion. "Cloud of Darkness' Quest 013: The Power of Destruction" focuses on Terra after being kidnapped by the Cloud of Darkness, where she awakens and the Cloud of Darkness battles her to see her power in action. The encounter knocks Terra unconscious, leading into the scene where the Onion Knight finds the two. "Cecil's Quest 013: Even I Don't Remember It" has Terra as one of the comrades Cecil reunites with after claiming his Crystal, along with Tidus, Cloud and the Onion Knight. When Kuja appears before him Terra battles him but is defeated, her focus and faith shaken by Kuja's taunts that the bonds and dreams they cherish are just delusions conjured by faded memories. Cecil tells her after he defeats Kuja that this is not true, as the friendship they all share was forged in battle during the cycles they've endured.

BattleEdit

See also: Terra Branford/Dissidia/Quotes

Terra's fighting style is Esperkin. Terra's attacks are almost all magical in nature, using her sword only in Chase Sequences, and unlike most Magic oriented characters, Terra's attacks in Chase Sequences are Physical. Terra's attacks are equally powerful at both long and close-ranges, and she is versatile in the air or on the ground. Her HP attacks similarly function at multiple ranges, and all of them crush guards, notably Flood, which is able to pierce though Exdeath's High Block and Jecht's Jecht Block.

However, because many of her Bravery attacks are projectiles, they can easily be blocked, and she has slow ground movement. Together with Tidus, Terra has one of the longest recovery times in the game. Also, Terra has the distinction of possessing the most powerful combo in the game when she is in EX Mode; the Dualcasted version of the Holy-Flare-Ultima combo.

BossEdit

In Dissidia, Terra is fought in Destiny Odyssey III, Distant Glory, and Inward Chaos.

In Dissidia 012, Terra is fought in Stern Eyes and Wisdom or Courage? chapters of the Story Mode.

AttacksEdit

See also: Dissidia 012 Final Fantasy/Gameplay Changes#Terra


Bravery AttackEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Fire Ground 20 (10) 120 Ranged Low Chase Magical Initial DFF Terra Fire
Create a line of fire that homes in on foe and explodes.
Blizzard Combo
(ground)
Ground 30 (15) 180 Melee Low Wall Rush Magical Initial DFF Blizzard Combo
Spin toward foe while striking with ice shards. If hit connects, strike two more times to send them away. Tilt analog stick to send them flying upwards.
Blizzara
(ground)
Ground 30 (15) 180 Ranged Low Magic Block
Wall Rush
Magical Level 3 DFF Terra Blizzara
Shoot a large piece of ice. If it connects, two smaller ice shards send the opponent flying.
Graviga Ground 30 (15) 180 Unblockable Absorb
Wall Rush
Magical Level 23 DFF Graviga
Conjure a ball of darkness over the opponent's head that descends and slams them into the ground.
Meteor Ground 30 (15) 180 Ranged Low None Magical Level 29 DFF Terra Meteor
Summons several falling fireballs that stuns the enemy.
Blizzara
(midair)
Aerial 30 (15) 140 Ranged Low Magic Block
Wall Rush
Magical Initial DFF Terra Blizzara
Shoot a large piece of ice. If it connects, two smaller ice shards send the opponent flying.
Thundara Aerial 20 (10) 90 Ranged Low None Magical Initial DFF Terra Thundara
Summon several lightning bolts that gang up on the opponent.
Blizzard Combo
(midair)
Aerial 30 (15) 140 Melee Low Wall Rush Magical Level 6 DFF Blizzard Combo
Spin towards opponent while striking them with ice shards. If hit connects, strike two more times to send them away. Tilt analog stick to knock them upwards.
Holy Aerial 20 (10) 140 Ranged Low Chase Magical Level 10 DFF Terra Holy
Shoots five balls of light that home in on the opponent.
Holy Combo Aerial 30 (15) 200 Ranged Low Chase Magical Level 19 DFF Holy Combo
Performs Holy, then follows up by shooting up to four Flare fireballs if Holy connects.
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Fire Ground 30 (15) 170 Ranged Low Chase Magical Initial DFF Terra Fire
Fire a burst of flame along the ground that launches the opponent into the air.
Blizzard Combo
(ground)
Ground 30 (15) 100 Melee Low Wall Rush Magical Initial DFF Blizzard Combo
Spin towards opponent striking them with shards of ice. Tilt thumbstick up to knock the enemy up instead of forward.
Blizzara
(ground)
Ground 30 (15) 100 Ranged Low Magic Block
Wall Rush
Magical Level 4 DFF Terra Blizzara
Shoot a large piece of ice which splits into smaller ones on contact.
Graviga Ground 30 (15) 100 Unblockable Absorb
Wall Rush
Magical Level 24 DFF Graviga
Conjure a ball of darkness over the opponent's head that descends and slams them into the ground.
Meteor Ground 30 (15) 100 Ranged Low None Magical Level 32 DFF Terra Meteor
Summons several falling fireballs that stuns the enemy.
Blizzara
(midair)
Aerial 30 (15) 100 Ranged Low Magic Block
Wall Rush
Magical Initial DFF Terra Blizzara
Shoot a large piece of ice which splits into smaller ones on contact.
Thundara Aerial 30 (15) 90 Ranged Low Chase Magical Initial DFF Terra Thundara
Summon four lightning bolts that converge on the opponent.
Blizzard Combo
(midair)
Aerial 30 (15) 100 Melee Low Wall Rush Magical Level 16 DFF Blizzard Combo
Spin towards opponent striking them with shards of ice. Tilt thumbstick up to knock the enemy up instead of forward.
Holy Aerial 30 (15) 60 Ranged Low Chase Magical Level 11 DFF Terra Holy
Shoots five balls of light that home in on the opponent. In EX Mode, executes faster and shoots three balls of light twice.
Holy Combo Aerial 30 (15) 60 Range LowHoly
Ranged MidFlare
None Magical Level 27 DFF Holy Combo
Performs Holy, then follows up by shooting up to four Flare fireballs if Holy connects. Has lower speed and weaker tracking than normal Holy.


HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Flood Ground 40 (20) 180 Unblockable None Magical Initial Dissidia Terra Flood
Summon three bursts of water from under the foe, with a slight delay between the first and second.
Tornado
(ground)
Ground 40 (20) 180 Melee High Absorb
Wall Rush
Magical Level 14 Dissidia Terra Tornado
Summon three tornadoes around Terra that spin and combine into one. Deflects attacks.
Tornado
(midair)
Aerial 40 (20) 180 Melee High Absorb
Wall Rush
Magical Initial Dissidia Terra Tornado
Summon three tornadoes around Terra that spin and combine into one. Deflects attacks.
Meltdown Aerial 40 (20) 300 Ranged High Wall Rush Magical Level 38 DFF Meltdown1
DFF Meltdown2
DFF Meltdown3
Hold Dissidia Square Button to charge energy and shoot a ball of fire. Depending on the time spent charging, the attack has three forms. In EX Mode, the first form is triggered by pushing Dissidia Square Button and towards the enemy, the second form is triggered by pushing Dissidia Square Button and away from the enemy, and the third form is triggered by pressing Dissidia Square Button alone.


Form 1: shoot small fireball forward quickly. Low range but high speed.
Form 2: shoot medium fireball forward that slowly accelerates and homes on enemies. Medium range and speed, strong homing.
Form 3: shoot large fireball that bounces off walls and obstacles. Largest range and high speed, poor homing.

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Flood Ground 30 (15) 130 Unblockable None Magical Initial Dissidia Terra Flood
Summon three bursts of water from under the foe, with a slight delay between the first and second.
Tornado
(ground)
Ground 30 (15) 130 Melee High Absorb
Wall Rush
Magical Initial Dissidia Terra Tornado
Summon three tornadoes around Terra that spin and combine into one. Deflects attacks.
Tornado
(midair)
Aerial 30 (15) 130 Melee High Absorb
Wall Rush
Magical Initial Dissidia Terra Tornado
Summon three tornadoes around Terra that spin and combine into one. Deflects attacks.
Meltdown Aerial 30 (15) 130 Ranged High Wall Rush Magical Level 35 DFF Meltdown1
DFF Meltdown2
DFF Meltdown3
Hold Dissidia Square Button to charge energy and shoot a ball of fire. Depending on the time spent charging, the attack has three forms. In EX Mode, the first form is triggered by pushing Dissidia Square Button and towards the enemy, the second form is triggered by pushing Dissidia Square Button and away from the enemy, and the third form is triggered by pressing Dissidia Square Button alone.


Form 1: shoot small fireball forward quickly. Low range but high speed.
Form 2: shoot medium fireball forward that homes on enemies. Medium range and speed, strong homing.
Form 3: shoot large fireball that bounces off walls and obstacles. Largest range and high speed, strong homing.


Bravery to HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Ultima Aerial 40 (20) 300 Unblockable Wall Rush Magical Holy Combo Dissidia Terra Ultima
Conjure a spherical field of energy around opponent that explodes after growing larger. In EX Mode can either collapse and expand field a second time to do additional Bravery damage, or can create a second field after the first explodes to deal HP damage twice.
Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Firaga Ground 30 (15) 130 Unblockable Wall Rush N/A Fire Terra flame
Create an explosion of flame around opponent. In EX Mode creates two explosions, doing additional Bravery damage and driving opponent further into the air.
Ultima Aerial 30 (15) 130 Unblockable Wall Rush Magical Holy Combo Dissidia Terra Ultima
Conjure a spherical field of energy around opponent that explodes after growing larger. In EX Mode can either collapse and expand field a second time to do additional Bravery damage, or can create a second field after the first explodes to deal HP damage twice.


EX ModeEdit

Dissidia Tina Branford ex
Riot Blade

Terra's EX Mode is Trance, where she transforms into her Esper form from Final Fantasy VI. While in EX Mode, Terra gains the abilities "Glide" and "Chainspell". The former lets her fly through the air by holding Dissidia X Button, while the latter lets her attack twice in succession by pressing Dissidia Circle Button or Dissidia Square Button a second time, depending on if she is using a Bravery or HP attack. The second spell executes much faster than if Terra simply used the same attack twice, and in the case of Graviga and Meltdown she does not need to charge the spell a second time. Terra also uses her claws instead of her sword in Chase Sequences, but the change is only visual.

Terra's EX Burst is Riot Blade, her Desperation Attack in Final Fantasy VI. Terra attacks the opponent with Blizzara, then charges magical energy into her arms. The player must hit Dissidia Left Pad in tandem with the Dissidia Circle Button button to charge two power meters. If the player fills both meters within a time limit, Terra spins and whips out her arms to fire several crescent-shaped bands of energy at the opponent. Failing to fill the meters will have her fire fewer blades.

Terra's EX Mode plays a critical role in Terra's character due to her struggle to control her Esper form. Thus when she is fought as a storyline enemy in Dissidia and Dissidia 012, she transforms into EX Mode at the beginning of the fight and due to a unique accessory remains in EX Mode for an extended period of time.

EquipmentEdit

Terra can equip Daggers, Rods, Staves, Bangles, Hats, Hairpins, Ribbons, Clothing, and Robes. In Dissidia 012, Terra can also equip Instruments and Headbands.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Chain Flail 50 BRV +26
ATK +35
Magic Defense +30% Trade: 15460 gil, Healing Staff, Thorny Lumber x3, Amplification Shard x2
Morning Star 92 BRV +38
ATK +62
Magic Defense +40% Trade: 29570 gil, Chain Flail, Revival Tree x5, Amplification Crystal x3
Maduin's Horn 100 BRV +40
ATK +67
Magic Defense +50%.
Minor Anti-EX Effect.
Trade: 31920 gil, Morning Star, Veiled Magic x5, Amplification Orb x5
Name Level Stats Effects Obtained
Chain Flail 30 BRV +41
ATK +38
Physical Defense +10%. Trade: 61000 gil, Healing Staff, Scarletite x1, Girl's Desire x5
Morning Star 90 BRV +34
ATK +62
Physical Defense +15%. Trade: 158,000 gil, Chain Flail, Electrum x1, Girl's Dream x5
Maduin's Horn 100 BRV +40
ATK +67
Physical Defense +20%
Minor Counterattack Effect.
Trade: 182,800 gil, Morning Star, Veiled Magic x1, Girl's Hopes x5

GalleryEdit

AllusionsEdit

  • Terra's role as a forced Warrior of Chaos in Dissidia 012 is an allusion to her enslavement to the Gestahlian Empire. As another nod to Terra's enslavement, during the battles against her in Destiny Odyssey III and Dissidia 012's Chapter 2, the enemy data for her lists her as wearing a "Puppeteer's Wheel", called "Slave Crown" in the Japanese release, which Kefka used to control her in Final Fantasy VI. Also, if she is fighting against the Emperor in the first game, he will say "[chuckle] Why don't you let me control you?" further referencing how the Gestahlian Empire enslaved her.
  • Terra's relation to Vaan in Dissidia 012 is possibly a reference to fellow Final Fantasy VI character, Locke Cole, a treasure hunter who meets Terra in the beginning of Final Fantasy VI and protects her throughout the game.
    • Likewise, her relation to Onion Knight in both Dissidia and the Light the Way subchapters of Dissidia 012 were also similar to that of Locke Cole. This was further alluded to by Kefka referring to Onion Knight as an "imitation hero" shortly after teleporting himself and Onion Knight to the World of Darkness in Destiny Odyssey VI.
  • Terra's strongest exclusive weapon is named for her father, Maduin. Her other unique weapons are maces in Final Fantasy VI, one of the weapon types Terra is able to use in that game.
  • The description of the Chainspell ability describes it as "[embracing] the spirit of a magus". This is a reference to the Soul of Thamasa relic in Final Fantasy VI, which gives the Dualcast ability to the user.
  • In Shade Impulse C4-1, Terra says, "This will most likely be our final battle. Together, we'll protect the future... and return to our homes", based on her line when rejoining the party after the end of the world in Final Fantasy VI.
  • In the ending, Terra catches a snowflake and looks up at the sky as she vanishes, snow swirling behind her. This mirrors a scene in the FMV with the Anthologies release of Final Fantasy VI, where Terra looks up at the sky when entering Narshe.
  • One of Terra's victory quotes, "Everyone lusts for power, it seems", is the line she spoke in front of General Leo's grave. Her defeated quote, "I'll vanish, won't I?" is a reference to the conversation the party had upon entering Kefka's Tower, where they worry Terra would vanish along with magic if Kefka was killed.
DFF Terra and Moogle

Terra cuddling the moogle.

  • Terra's love for Moogles is expressed in the English version of Dissidia upon gaining the moogle summon. When obtaining the moogle summon, players are treated with a cinematic of the moogle offering its help to the player, and, if they are currently playing as Terra, the scene is extended to show her cuddling it, with the moogle asking her to "lay off on the fur ruffling".
  • When the player wins the Arcade Mode with Terra, an image of her alternate costume with green hair is shown. In this image, Terra is posed in the same manner as one of the concept arts of her from Final Fantasy VI.
  • At the start of her Destiny Odyssey story, Terra has lost part of her memory when the Cloud of Darkness was trying to control her, and the Onion Knight tells her he would protect her. This is an allusion to the beginning of Final Fantasy VI, when Terra awakes in Narshe with amnesia and Locke Cole promises to protect her until she regains her memories.
  • When Terra casts Blizzara, she yells "Get away!" In data texts for Final Fantasy VI, there is an omitted line for a flashback to Kefka placing the Slave Crown on her, where Terra shouts "No! Stay away!"
  • When Vaan fights Trance Terra in Dissidia 012's story mode, the music "Esper Battle" from Final Fantasy XII plays, alluding to the fact Terra is half Esper.
  • When Terra is first played on the World Map in her chapter of Dissidia 012, she starts on a snow covered field while it is snowing, and mentions to Onion Knight that it makes her "feel nostalgic". This is a reference to where she first appeared, outside Narshe in Final Fantasy VI.
  • In the opening Gateway of the Dissidia 012 Scenario '013: The Final Battle, Chapter 3', there is a treasure chest that gives the player 1994 Gil, a reference to the release year of Final Fantasy VI.
  • The colors of Terra's crystal (red and black) are the same colors of the Final Fantasy VI logo.
  • Terra's quote when facing Jecht in Dissidia 012 "You're like a big teddy bear" is a reference when she sees Sabin for the first time in Final Fantasy VI and compares him to a bear.
  • Terra's pose when using Meltdown, as well as when teleporting from Kefka's spell cluster during their fight in Destiny Odyssey, is based on an Amano artwork of her.
  • All of Terra's attacks aside from Thundara, Tornado and Flood are spells she or Celes could learn naturally in the original game. Flood wasn't present in the Super NES release of Final Fantasy VI, only appearing in the Advance re-release. Meanwhile, Thundara is taught by Ramuh and Maduin, two espers closely connected with Terra, while Tornado is taught by Midgardsormr, located near Narshe where the game begins.
  • In "Confessions of the Creator", Terra, when found at the snowfields near the Elven Castle, will remark that every time she wakes up, her head hurts and she can't remember anything, and desires to return to being a puppet. This refers to the beginning of Final Fantasy VI, where Terra Branford was located at the Narshe mines after the frozen esper disabled her Slave Crown, with Terra waking up with amnesia and a headache.

TriviaEdit

DissidiaTerra2

Terra's original face artwork.

  • The image of Terra on the Potion energy drink is not based on her finalized artwork, but an earlier version of her artwork before Tetsuya Nomura redesigned her. This earlier version features a different face, shorter bangs and larger breasts, and was the first artwork released of Terra before her full artwork was released.
  • Terra shares her Japanese voice actress with Oerba Dia Vanille from Final Fantasy XIII and Final Fantasy XIII-2.
  • Tetsuya Nomura has stated Terra is his favorite character to use in Dissidia, as he likes long-range attacks and is particularly fond of her Tornado ability.
  • Terra's EX Burst has the third-highest base power in Dissidia, after Cloud and Tidus, and fifth-highest in Dissidia 012 with Gilgamesh and Tifa's also being stronger. However, Cloud, Tidus and Tifa only do maximum damage with their EX Bursts due to a variable, while the power of Terra's EX Burst is set.
  • If Terra is in the middle of casting Tornado when Aerith casts Holy, Terra's Tornado will block the move. This makes Terra the only person able to to protect themselves from Holy without the Precision Block ability.

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