|Japanese name||Tina Branford|
|Desperation Attack||Riot Blade|
|Height||5' 3" (160 cm)|
|Weight||105 lbs. (48 kg)|
|Birthplace||Land of Espers|
|Final Fantasy VI Character|
- “A mysterious young woman, controlled by the Empire, and born with the gift of magic...”
- —SNES version
- “A mysterious young woman, born with the gift of magic, and enslaved by the Gestahlian Empire.”
- —GBA version
Terra Branford, named Tina in the Japanese version, is a playable character in Final Fantasy VI. Her unique abilities make her a key player in the war between the Gestahlian Empire and the rebel factions. Her gameplay name before the player names her is ??????, and her "name" in dialogue is Girl.
Yoshinori Kitase has stated in an interview that Final Fantasy VI has no official main character, as the developers aimed to give the entire cast equal development and status without anyone standing above the rest. However, Terra features prominently in much of the game's artwork and is pivotal to its plot; she is present in the game's logo, the game's main theme is named after her, and she was chosen as the heroine to represent Final Fantasy VI in Dissidia Final Fantasy. She is often considered the game's central protagonist, which would make her the first female protagonist in the mainstream Final Fantasy series.
Appearance and Personality Edit
Terra is an eighteen-year-old woman at the beginning of Final Fantasy VI. In-game, Terra has mint green hair, a red dress with a purple sash around her waist, red boots, red wristbands and purple shoulder-pads, although her baby's sprite did briefly depict her with blonde hair. In her concept artwork, Terra has blonde hair with a sleeveless red dress with floral patterns, flowered white tights, two long red gloves, red boots and a purple-pink cloak with the same flowered design as her tights. In Dissidia Final Fantasy and Dissidia 012 Final Fantasy she sports both hair colors; in "normal" mode she is blonde and in "alternate" mode her hair is green. Her hair, regardless of color, is tied into a ponytail and sometimes depicted as curly. In Terra's esper form her hair is long and wild, and her body and hair are vivid lavender.
At first Terra is confused, easily frightened and has no knowledge of anything beyond her name. She is suspicious of anyone who wants access to her powers and not fully knowing what those powers are adds to her wariness. She is uncertain about the Returners and may even refuse Banon's request that she join them. The few memories she has are disturbing and she is upset by reminders of the way her power was used. This allows her to sympathise with Celes Chere, another former Imperial. As she learns more about herself, Terra becomes assertive and determined and adds her opinions to discussions or spurs the party onward. She shows an affinity for children.
Once she learns her true past and figures out how to control her powers, she turns her self-reflection to her humanity, a question that had troubled her from the start. She worries she cannot feel love and asks others about their emotions to try and figure it out. This question becomes so overwhelming she briefly loses her ability to fight. In the end, Terra is courageous and resolves to fight and use her special abilities to make the world a better place.
Terra was born in the Land of Espers, to an esper father, Maduin, and a human mother, Madeline. Two years later the Gestahlian Empire raided the Land of Espers and abducted Maduin. Madeline tried to keep Emperor Gestahl away from her daughter, but he struck her down. Intrigued by the prospect of a half-esper, Gestahl took Terra back to the Empire and had her raised as a living weapon. The exact details of her upbringing are unknown, but General Leo was acquainted with her and she developed a fondness for moogles. General Celes Chere claims to have known her. Due to her innate magical ability, Terra was given the title of Magitek Elite.
The Imperial general Kefka Palazzo took an interest in her and placed a slave crown on her, forcing her to obey his orders directly. Among them was to annihilate fifty of the Empire's finest soldiers, which she did with ease. Presumably this was a test of whether the slave crown worked and/or her ability to do so. At some point after this, she also participated, alongside Kefka, Celes, and Leo in Gestahl's declaration of war speech, although she did not salute Gestahl, due to not being motioned to do so.
Sixteen years after the raid on the Land of Espers, Terra is assigned on a mission to Narshe, accompanied by two Imperial troopers: Biggs and Wedge. The mission is to retrieve the frozen esper from in the mines. The trio reach the esper, but it kills Biggs and Wedge, and resonates with Terra, knocking her unconscious.
She is rescued by Arvis, a resident of Narshe, who removes the slave crown and nurses her back to health. Though Terra suffers from amnesia, she is able to give her first name. The local police want to capture her thanks to her part in the town's assault. Arvis helps Terra escape, but the guards catch up to her in the mines. An agent of the Returners, Locke Cole, rescues her, along with a group of moogles, and Locke takes Terra to Figaro. He promises to stay and help her until her memory returns.
Terra meets with King Edgar Roni Figaro and asks him if he's only interested in her for her special abilities. Edgar claims they are a "distant third" to her beauty, but Terra is unaffected by his flirting. Kefka arrives to reclaim her, but Edgar posits she is not there. Terra worries over being an Imperial soldier and the prospect of choosing a side for herself. When Kefka returns and tries to burn down Figaro Castle, Terra, Locke, and Edgar escape on chocobos, while the castle submerges under the desert.
Terra uses magic in battle, shocking Edgar. Terra realizes she might not be human, and though the two men try to reassure her, the idea troubles her. They head for the Returner Hideout by passing through the Sabre Mountains, where Terra meets Edgar's twin brother, Sabin.
After reaching the other side, the party meets up with the leader of the Returners, Banon, who tries to convince Terra to join their cause. He does not want to force her, because, as Edgar said, it make them "no different from the Empire," but he tells her she may represent the Returners' last hope, and it is clear their interest in her centers around her ability to wield magic. Terra is reluctant to be used as a weapon and speaks to the others in the Returner hideout to learn more about them.
Terra agrees to help the Returners and Banon proposes taking Terra back to Narshe to speak to the frozen esper and convince it to help the Returners to counter the Empire's use of esper magic. The hideout is discovered and they flee down the Lethe River, with Terra, Banon, Edgar, and Sabin together, while Locke tries to stall the Empire's efforts in South Figaro. The foursome is attacked by Ultros, an octopus inhabitant of the Lethe River. Ultros latches onto Terra's leg and while Edgar pulls Terra away, Sabin fights it off with a Blitz. He is thrown from the raft, and Terra, Edgar, and Banon reach Narshe without him. The three trek through the mines to meet up with Arvis after the local police reject both Terra and the Returners.
Once Sabin arrives in Narshe with Gau and Cyan Garamonde, and Locke returns with Celes, the Returners make plans to defend the esper with their boosted numbers. Led by Banon, the party moves into position. Celes, a former Imperial soldier who can use magic due to having been infused with it artificially as a child, speaks to Terra, and Terra asks Celes if she feels love. Celes is confused by the question and takes it for mockery.
The Battle for the Frozen Esper commences. Kefka leads the Empire's forces while Banon directs the defense, and they repel the Empire. The group visits Valigarmanda and it resonates with Terra transforming her into an esper. She flies off.
A search party is set up to look for her and they track her down in Zozo where she is found atop the tallest building. She is being cared for by Ramuh, an esper who called out to her when he sensed her. He explains she is frightened by her inability to understand her power or control it and must meet with her father to recover. Celes agrees to lead a party to infiltrate Vector and retrieve Maduin, and Locke accompanies her.
Locke returns with Maduin, now a magicite shard, and brings him to Terra. She regains her memory and becomes able to control her transformation. With the understanding of her origins and powers, Terra gains confidence and suggests they return to Narshe. The party formulates a strategy to attack the Empire: have the espers attack from the east, while a coalition of Returners and Narshe guards attack Vector. Terra agrees to be the Returners' envoy to the espers.
She leads a team through the Cave to the Sealed Gate to the Land of Espers. She is ambushed by Kefka, but opens the gate and an army of espers emerge, led by Yura, and attack Kefka. Terra's group escapes to the Blackjack, the party's airship, but the espers are in hot pursuit and attack the ship, which lands near Vector.
Once they arrive in Vector they find the city up in flames. Within the Imperial Palace Emperor Gestahl appears to have surrendered. He invites the Returners to a banquet during which he proposes peace. He asks Terra to relay a message to the espers, who are hiding out on Crescent Island to the east. Locke agrees to accompany her, and General Leo would act as the Imperial liaison. On the way, Terra asks Leo about love, still worried she would be unable to feel it due to her half-esper nature. Leo assures her this is not the case.
Upon arriving at Crescent Island, Terra, Locke, and Shadow, an assassin hired to accompany them, make their way to the remote village of Thamasa to inquire about espers. The villagers are hostile to strangers, and when they ask an old man named Strago Magus for help, he denies the existence of espers. Terra, Locke, and Shadow stay at the inn and during the night a building is caught on fire, and Strago's adoptive granddaughter, Relm Arrowny, is stuck inside. Strago asks Terra and Locke to help him rescue her, and they witness Strago's magical abilities.
Strago reveals the truth of his ancestry and agrees to accompany them to the Espers' Gathering Place. Inside Crescent Mountain they discover the statues of the Warring Triad. Terra notes the magical power emanating from them and speculates the espers were drawn by it, and that the statues' power forms the connection between the human and esper worlds. The group reaches the area where Yura is hiding with the rest of the espers who attacked Vector. Terra convinces Yura to set up a conference with General Leo.
Back in Thamasa, Yura and Leo begin peace negotiations, but are interrupted by Kefka, who reveals this was a set up for him and Gestahl to retrieve more espers to turn into magicite. Kefka kills Yura and the other espers and wounds everyone but Leo, who fights Kefka, but is defeated and dies. Kefka collects the remains of various espers and heads to the Sealed Gate to collect more. The Warring Triad are restored and the Sealed Gate becomes the Floating Continent. Terra leads the funeral service for Leo and wonders if people only want power.
The party flies to the Floating Continent to stop Gestahl and Kefka's plans. Kefka uses the Warring Triad's power to shield himself and kills Gestahl. Kefka moves the statues out of alignment, the Triad's power is unleashed on the world and tears apart land and sea; although the party attempts to escape on the Blackjack, the airship is torn in two and they are separated, flung to all corners of the world.
One year after Kefka destroyed the world, Terra finds herself in the village of Mobliz, which is attacked by Kefka's "Light of Judgment." All the adults have died and the orphaned children latch onto her. Terra stays to care for the kids and a new feeling awakens inside of her, making her unable to fight.
Celes and Sabin try to convince her to take up arms, but though she is relieved they are alive, Terra refuses, knowing she would only be a burden. When the town is attacked by Humbaba Terra tries to defend the children but falls. Celes and Sabin drive it off and bring her back to town and take their leave after Terra says she needs more time to figure out what is going on inside her. When they return Humbaba attacks the town again. On seeing her friends in danger Terra joins the battle in her esper form and helps them defeat the monster permanently. The children are startled by her appearance, but soon recognize her as their "mama." Terra realizes what she had been feeling is love for the children. With this epiphany, she entrusts the care of Mobliz to Duane and Katarin and joins the party in their battle against Kefka.
As the party prepare to invade Kefka's Tower, Terra's friends are worried about her fate, as they might have to destroy the Warring Triad, the source of magic, which allows the espers' survival. As the party confronts Kefka atop his tower, even if Terra wasn't recruited into the party, she senses the party calling to her and flies to the tower. She speaks against his nihilist rant, saying the inevitability of death and destruction does not matter if one has something to live for, and cites "love" when Kefka asks them why they bother to fight.
After Kefka is killed, Terra transforms into an esper and uses the last of her power to help the party escape Kefka's Tower. The magicites shatter as magic vanishes from the world. Before shattering Maduin tells Terra she will live on as a human if there is something in the world she feels strongly for. The party catches her on the Falcon as her esper power fades. Terra stands at the airship's helm helm and releases her ponytail, savoring freedom at last.
In Battle Edit
Terra has one of the highest magic stats, decent physical stats, and she equips a variety of equipment, including all swords and shields and all heavy armor, as well as female-exclusive equipment. This makes Terra one of the best characters, as she is exceptional at magical fighting, and an adequate physical fighter. Terra's special ability is Trance, also known as Morph, where she transforms into her esper form, doubling her stats for a period of time.
Terra is one of two characters to naturally learn magic as she levels up, and when using Magitek Armor, she has four additional Magitek abilities exclusive to her: Banisher, Confuser, Bio Blast, and Magitek Missile. Terra begins with a Mythril Knife, Buckler, Leather Hat and Leather Armor.
- See also: List of Final Fantasy VI Spells
Terra is the first party member to naturally learn magic without equipping magicite. Compared to Celes, who learns attack and status spells, Terra has a focus on healing and attack magic. Terra learns the Fire line of spells, contrasting Celes's Blizzard spells.
Equipment Lists Edit
- See also: List of Final Fantasy VI Weapons
- See also: List of Final Fantasy VI Armor
Creation and Development Edit
The character that would become Terra Branford was originally a male half-esper in his early 20s whose design was changed to that of 18-year-old Terra. At the end of the game, she was supposed to disappear with the espers but the development team decided it would be "going too far", and had her stay alive without the magic part of her being.
After it was decided Final Fantasy VI would feature an ensemble cast with no clear main protagonist, everyone in the development team was encouraged to provide ideas for characters and their episodes. Terra's character and story were colored by influence from Hironobu Sakaguchi.
During the choosing of characters for Dissidia Final Fantasy, Terra was Tetsuya Nomura's first choice for the hero representative of Final Fantasy VI, based partially on the fact she was featured prominently on the game's cover and in advertisements, and that there would be no females on Cosmos's side if not for her. The first artwork images of Terra were not her final look: the design changes made from the first to final versions include a differently designed face, longer bangs, and a paler shade of blonde hair.
Musical Themes Edit
- Main article: Terra's Theme
"Terra" is the main theme of Final Fantasy VI, and it is worked into the songs "Opening Theme", "Metamorphosis", "Save Them!" and "Ending Theme". The theme plays on the overworld map in the World of Balance, but is replaced by "Dark World" and later "Searching for Friends" in the World of Ruin. The piece's melody is incorporated into "Awakening", another theme associated with Terra that plays when she experiences a personal revelation, including when Terra awakens in Arvis's house at the beginning of the game.
Other Appearances Edit
- Main article: Terra Branford/Dissidia
Chaos has summoned a combined force of Final Fantasy's ultimate masters of evil and Cosmos has summoned warriors to thwart their plans. Terra is one of Cosmos's warriors, and stands as the heroine representing Final Fantasy VI, opposing Kefka Palazzo.
Terra travels with Onion Knight of Final Fantasy III, and later Cloud Strife of Final Fantasy VII. She once served Chaos and has lost many of her memories of this time. Compounding matters is her waning control over her powers, to the point she attacks her friends. Kefka appears to taunt Terra with her abilities' destructive nature, attempting to sway her back to Chaos's side. Terra rejects his offers, finding hope for a peaceful world where dreams can be fulfilled, including her desire to not have to fear her own abilities.
Her alternate form is a recolor to match her Final Fantasy VI green-haired appearance.
Terra returns in the prequel to Dissidia Final Fantasy alongside all the other characters from the original, but this time is aligned with Chaos. Controlled by Kefka and used as a tool of war, she begins to resist when Kuja weakens Kefka's hold on her, reminded of his own forced servitude. Vaan comes across Kefka as he tortures Terra into submission and helps her escape. Left by Vaan to hide and wait until he takes her to Cosmos, she sees a group of manikins approaching her throne and fights them to protect Cosmos. The weakened Terra stumbles to Cosmos's throne, where the goddess senses she wishes to end the fighting and endows Terra with her powers, allowing her to awaken as a Warrior of Cosmos in the thirteenth cycle.
Her third outfit gives her blue and white garments to match an alternate Yoshitaka Amano artwork. As a bonus downloadable fourth outfit, Terra wears a black and white striped dress that bares her midriff.
In the daily Mognet mail, Terra is expressed by sender Linaly to be a moogle lover. The mail is actually about moogles who helps you out as a Summonstone. Mail content:
- Enjoy DDFF More!
- "The Untold Tale in Story Mode has a moogle who helps you out as a Summonstone. But its reaction seems to differs depending on who's fronting the party! Especially the moogle-loving Terra's in charge... Hehehe!"
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete and require the level 30, 40, 50, and 60 Stats areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
- “Robbed of free-will since her girlhood, Terra is a young woman feared by many by simple dint of the magic she was born with—the same magic which has brought destruction upon the world time and again. When her mind is at last her own again, she shuns the power that lies within her and loses sight of the path which she must take—until she learns of her own origins and understands the role which only she can fill.”
- —Online description
Terra appears as an initially unlocked character in all versions of the game. Her Strength is low, but her Magic is among the best in the game, and her Agility and Luck are high. She learns several offensive Magic abilities and some restorative skills, and has several support abilities to increase her Magic, such as her exclusive Trance skill that triples her Magic. This makes Terra very effective in BMS stages as she can deal high damage to enemies. As a downside, Terra's HP is among the lowest in the game, with only Shantotto and Princess Sarah having less at Level 99, and her low Strength makes her normal attacks weak.
|Agility Up (Lv 1)||20||4||Proactive (Augment)||Increases parameters while equipped. Adds 40 to Agility.|
|Blizzara||25||14||Reactive (Magic)||Used on BMS; Executes a medium magic attack after every 16 Holds of Good or better score.|
|Blizzaga||85||26||Reactive (Magic)||Used on BMS; Executes a high magic attack after every 20 Holds of Good or better score.|
|Bluff||30||15||Proactive (Special)||The power of all magic abilities is increased by 50% (only the caster is affected).|
|Cure||15||8||Reactive (Magic)||Activated when HP gauge drops below 75%. Restores 10% of the HP gauge. Will only trigger once during a stage.|
|Cura||55||16||Reactive (Magic)||Activated when HP gauge drops below 65%. Restores 20% of the HP gauge. Will only trigger once during a stage.|
|Fira||1||14||Reactive (Magic)||Used on BMS; Executes a medium magic attack after every 34 Touches of Good or better score.|
|Firaga||50||26||Reactive (Magic)||Used on BMS; Executes a high magic attack after every 38 Touches of Good or better score.|
|Magic Up (Lv 2)||45||8||Proactive (Augment)||Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20.|
|Magic Up (Lv 3)||60||14||Proactive (Augment)||Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30.|
|Mana's Paean (Lv 1)||1||7||Proactive (Song)||For the entire stage, all members receive +20 Magic.|
|Mana's Paean (Lv 2)||65||10||Proactive (Song)||For the entire stage, all members receive +25 Magic.|
|Mana's Paean (Lv 3)||80||15||Proactive (Song)||For the entire stage, all members receive +30 Magic.|
|Pray (Lv 1)||5||10||Reactive (Probability)||At the stage's halfway point, 50% chance of recovering 30% HP.|
|Pray (Lv 2)||35||18||Reactive (Probability)||At the stage's halfway point, 60% chance of recovering 50% HP.|
|Pray (Lv 3)||70||27||Reactive (Probability)||At the stage's halfway point, 70% chance of recovering 70% HP.|
|Thundara||10||14||Reactive (Magic)||Used on BMS; Executes a medium magic attack after every 24 Slides of Good or better score.|
|Thundaga||75||26||Reactive (Magic)||Used on BMS; Executes a high magic attack after every 28 Slides of Good or better score.|
|Trance||40||16||Reactive (Limit Break)||Used on BMS; After first 30 chain, the magic power is thriced.|
Terra is an ally and a summonable Legend depicted in her default Final Fantasy VI outfit, as well as an event-related Reindeer outfit. Her abilities are Bravery, Firaga, Flood, Graviga, Gravija and Riot Blade. She was first introduced as an event ally in the event, Winter Holiday Campaign while wearing an exclusive Reindeer suit. Leveling her up in this event granted the player the Terra I summon stone, along with each level-up at a specified number granting players an additional summon stone. The Terra II summon stone was obtained from inviting a certain number of friends to play Final Fantasy Airborne Brigade.
She was present as an ally during the coinciding events, Final Fantasy Special Event Parts 1 & 2 - Shattered World and Final Fantasy Special Event Parts 1 & 2 - Showdown, in which she was unlocked by clearing the Tower of Rubble stage. Leveling her up to 99 in these events granted the player her individualized SSR weapon, Ichigeki.
- “This half-esper and half-human girl likes nothing more than cuddling fluffy moogles.”
Terra is an exclusive character only available from the Premium Character Shop as a random downloadable content. She uses the Riot Blade ability during battle.
Terra is represented by several cards, all of them, save for her Amano esper art card, being of the Ice attribute. Her abilities center on Eidolons, such as increasing the cost of the opponent's Eidolons, searching them from the deck, or being unable to be targeted by them. Her Dissidia art and Amano art cards can use her Trance and Riot Blade abilities.
Terra is a playable character in a demonstration produced by Square using characters and settings from Final Fantasy VI. The demo was Square's first foray into realtime 3D graphics, and many assumed it was a precursor to a new Final Fantasy title for the Nintendo 64, but Square had not yet committed to Nintendo's console and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation. Terra has blonde hair like in her Yoshitaka Amano artworks, and uses a short sword.
Non-Final Fantasy Appearances Edit
Secret of Evermore Edit
In Secret of Evermore, Terra appears among the crowd of spectators that includes other Final Fantasy VI characters, at the gladiator battle of Antiqua. She appears alongside Locke, Mog, Relm, Strago, and Umaro.
Tina is a common western name, and is the shortened form of various names that end with -tina, including Christina (English for "Follower Of Christ"), Martina (Latin for "Servant Of Mars" and "God Of War"), Valentina (Latin for "Strength" and "Health"), etc. As a stand-alone name, Tina has no meaning of its own.
Terra is the Latin word for "earth", and was chosen for Tina's localization name by Ted Woolsey after getting a negative response from game testers, as well as to avoid the use of a common Western name. The Greek word, "τέρας" (téras), which means "monster", is unrelated to the name, as the transliteration of said word from Greek does not yield her name.
Branford can be split into two distinct parts. Brân is a word of Welsh origin that means "raven" or "crow", an animal associated with sorcery and shapeshifting in Irish and Welsh mythology. This suits Terra's esper roots as well as her unique command, Trance, by which she transforms into her esper form. A ford describes the shallows of a body of water suitable for crossing unassisted.
- Terra is one of the few Final Fantasy characters who are crossbreeds, along with Cecil Harvey, Golbez, Yuna, Aerith Gainsborough and Seymour Guado.
- Terra is the first female lead in the main Final Fantasy series. The only other heroine to share this trait is Lightning.
- Along with Faris, Terra was Yoshitaka Amano's favorite character to design.
- In Final Fantasy XII, there is a little girl in Giza Plains named Terra who watches the pet Cockatrices raised there.
- In data texts for the game, there was a line omitted apparently for the flashback to Kefka placing the slave crown on Terra where she shouts "No! Stay away!" (a similar line is used when she casts Blizzara in Dissidia).
- With over two dozen pieces of artwork of her by Yoshitaka Amano, Terra has the most official artwork of any Final Fantasy character.
- Terra is the second half-human protagonist in the series, the first being the half-Lunarian Cecil Harvey in Final Fantasy IV.
- Terra is mentioned in one of the possible questions in Captain Cryptic's Confounding Quiz in Final Fantasy XIII-2 where she is said to be an actress.
- In the Canadian manual for Theatrhythm Final Fantasy, Terra's last name is misspelled as "Bradford".
- In the April 11, 2013 Producer's Letter Live for Final Fantasy XIV: A Realm Reborn, producer Naoki Yoshida (Yoshi-P) showed a video to spotlight the Magitek Armor in the game, which was, at his instructions, inspired by the opening scene of Final Fantasy VI, and featured Terra, Biggs, and Wedge.
- ↑ Final Fantasy VI Concept Art Book
- ↑ Final Fantasy: Kitase's Inside Story
- ↑ V-Jump issue (in Japanese)
- ↑ http://www.edge-online.com/features/the-making-of-final-fantasy-vi/
- ↑ University of Notre Dame Latin Dictionary and Grammar Aid
- ↑ Bob Rork Woolsey Interview
- ↑ Raven in mythology#Celtic mythology
- ↑ http://www.1up.com/do/feature?pager.offset=4&cId=3152237
- ↑ http://na.finalfantasyxiv.com/blog/post/275