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Terra Branford

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Terra Branford
Terra IV
SpritesTerra Branford menu Terra esper menu portrait
FFVI Terra Branford Menu iOS FFVI Terra Esper Menu iOS
Terra Branford small EsperTerraSprite FFVI Baby Terra
FFVI Terra Branford Sprite FFVI Terra Branford - Esper Sprite FFVI iOS Baby Terra
Japanese nameTina Branford
RōmajiTina Buranfōdo
JobMagitek Elite
Desperation AttackRiot Blade
BirthdayOctober 18[1]
Height160 cm[1] (5'3")
Weight48 kg[1] (106 lbs.)
Blood TypeUnknown[1]
BirthplaceEsper World
HatesCrowded places
HobbyFluffing Moogles
Ultimate WeaponApocalypse
Final Fantasy VI Character
A mysterious young woman, controlled by the Empire, and born with the gift of magic...
—SNES version
A mysterious young woman, born with the gift of magic, and enslaved by the Gestahlian Empire.
—GBA version

Terra Branford, called Tina in the Japanese version, is a playable character in Final Fantasy VI. Her unique abilities make her a key player in the war between the Gestahlian Empire and the rebel factions. Her gameplay name before the player names her is ??????, and her "name" in dialogue is Girl.

Yoshinori Kitase has stated[2] that Final Fantasy VI has no official main character, as the developers aimed to give the entire cast equal development and status without anyone standing above the rest. However, Terra features prominently in much of the game's artwork and is pivotal to its plot; she is present in the game's logo, the game's main theme is named after her, and she was chosen as the heroine to represent Final Fantasy VI in Dissidia Final Fantasy. She is often considered the game's central protagonist, which would make her the first female protagonist in the mainstream Final Fantasy series.



Terra VIII

Artwork by Yoshitaka Amano.

Terra is an eighteen-year-old woman with mint green hair, a red dress with a purple sash around her waist, red boots, red wristbands and purple shoulder-pads (depicted as a purple cape in her portrait for the iOS/Android rerelease). Terra's baby sprite briefly depicts her with blonde hair and in her concept artwork, Terra is blonde with a sleeveless red dress with floral patterns, flowered white tights, two long red gloves, red boots and a purple-pink cloak with the same flowered design as her tights.

In Dissidia Final Fantasy and Dissidia 012 Final Fantasy she sports both hair colors; in "normal" mode she is blonde and in "alternate" mode her hair is green. Her hair is always tied into a ponytail and sometimes depicted as curly. In Terra's esper form her hair is long and wild, and her body and hair are vivid lavender. This remains true across all depictions of the character.


At first Terra is confused, fearful and amnesiac. She is suspicious of anyone who wants access to her powers and not fully knowing what those powers are adds to her wariness. The few memories she has are disturbing and she is upset by reminders of the way her power was used. This allows her to sympathize with Celes Chere, another former Imperial. As she learns more about herself, Terra becomes assertive and determined and adds her opinions to the discourse or spurs the party onward. She shows an affinity for children.

Once she learns her true past and comes to control her powers, she turns her introspection to her humanity, a question that had troubled her from the start. She worries she cannot feel love and asks others about their emotions to try and figure it out. This question becomes so overwhelming she briefly loses her ability to fight, but in the end Terra is courageous and resolves to fight and use her special abilities to make the world a better place.


Spoiler warning: Plot and/or ending details follow. (Skip section)


Terra burns imperial soldiers under Kefka's control.

Terra was born in the Esper World to an esper father, Maduin, and a human mother, Madeline. Two years later the Gestahlian Empire raided the land and abducted Maduin. Madeline tried to keep Emperor Gestahl away from her daughter, but he struck her down. Intrigued by the prospect of a half-esper, Gestahl took Terra to the Empire and had her raised as a living weapon. The exact details of her upbringing are unknown, but General Leo was acquainted with her and she developed a fondness for moogles. General Celes Chere claims to have known her. Due to her innate magical ability, Terra was given the title of Magitek Elite.

The Imperial general Kefka Palazzo took an interest in her and placed a slave crown on her, forcing her to obey his orders directly. Among them was the order to annihilate fifty of the Empire's finest soldiers to gauge the extent of her powers and the slave crown's effectiveness. At some point after this Terra participated — alongside Kefka, Celes, and Leo—in Gestahl's declaration of war speech, although she did not salute Gestahl due to not being motioned to do so.


Terra with the Slave Crown in an FMV in the Anthology release.

Terra is assigned on a mission to Narshe accompanied by two Imperial troopers: Biggs and Wedge to retrieve the recently discovered frozen esper, Valigarmanda, from the Narshe Mines. The trio reaches the esper, but it kills Biggs and Wedge, and resonates with Terra, knocking her unconscious.

She is rescued by Arvis, a resident of Narshe, who removes the slave crown and nurses her back to health. Though Terra suffers from amnesia she gives her first name. The local police want to capture her thanks to her part in the town's assault. Arvis helps Terra escape, but the guards catch up to her in the mines. An agent of the Returners, Locke Cole, rescues her, along with a group of moogles, and Locke takes Terra to Figaro. He promises to stay and help her until her memory returns.

Terra meets with King Edgar Roni Figaro and wonders if he's only interested in her for her special abilities. Kefka arrives to reclaim her, but Edgar posits she is not there. Terra worries over being an Imperial soldier and the prospect of choosing a side and when Kefka returns and tries to burn down Figaro Castle, Terra, Locke, and Edgar escape on chocobos while the castle submerges under the desert.

Terra uses magic in battle, shocking her companions. Terra worries she might not be human, and though the others try to reassure her, the idea troubles her. They head for the Returner Hideout by passing through the Sabre Mountains where Terra meets Edgar's twin brother, Sabin.

The party meets with the leader of the Returners, Banon, who tries to convince Terra to join their cause. He does not want to force her, because, as Edgar said, it make them "no different from the Empire", but tells her she may represent the Returners' last hope, and it is clear their interest in her centers around her wielding of magic. Terra is reluctant to be used as a weapon and speaks to the others in the Returner hideout to learn more about them.

Terra agrees to help the Returners and Banon proposes taking Terra back to Narshe to speak to the frozen esper and convince it to help the Returners to counter the Empire's use of magic. The hideout is discovered and the others flee down the Lethe River while Locke heads for South Figaro to stall the Empire's advance. Banon, Edgar, Sabin and Terra are attacked by Ultros, an octopus inhabitant of the Lethe River, who latches onto Terra's leg and while Edgar pulls Terra away, Sabin fights it off with a Blitz. He is thrown from the raft, and Terra, Edgar, and Banon reach Narshe without him. The three trek through the mines to meet up with Arvis after the local police reject both Terra and the Returners.

Once Sabin arrives in Narshe with Gau and Cyan Garamonde, and Locke returns with Celes, the Returners prepare to defend the esper with their boosted numbers. Celes is a former Imperial soldier who can use magic due to having been infused with it artificially as a child, and Terra asks her if she feels love but Celes takes it for mockery.

Terra Esper

The Battle for the Frozen Esper commences with Kefka leading the Empire's forces while Banon directs the defense, and they repel the Empire. The group visits Valigarmanda and it resonates with Terra transforming her into an esper. She flies off. A search party is set up to look for her and they track her down in Zozo where she is found atop the tallest building. She is being cared for by Ramuh, an esper who called out to her when he sensed her. He explains she is frightened as she does not understand or control her power and must meet with her father to recover. Celes agrees to lead a party to infiltrate Vector and retrieve Maduin, with Locke accompanying her.

Locke returns with Maduin, now a magicite shard, and brings him to Terra. She regains her memory and becomes able to control her transformation. With the understanding of her origins and powers, Terra gains confidence and suggests they return to Narshe. The party formulates a strategy to attack the Empire: have the espers attack from the east, while a coalition of Returners and Narshe guards attack Vector. Terra agrees to be the Returners' envoy to the espers.

She leads a team through the Cave to the Sealed Gate to the Esper World where she is ambushed by Kefka, but opens the gate to an army of emerging espers who attack Kefka. Terra's group escapes to the Blackjack, the party's airship, but the espers are in hot pursuit and attack the ship, which lands near Vector.

VI-terra sd

Once they arrive in Vector they find the city up in flames and Emperor Gestahl appears to have surrendered. He invites the Returners to a banquet during which he proposes peace. He asks Terra to relay a message to the espers hiding out on Crescent Island to the east. Locke agrees to accompany her, and General Leo would act as the Imperial liaison. On the way, Terra asks Leo about love, still worried she would be unable to feel it due to her half-esper nature, but Leo assures her this is not the case.

Upon arriving at Crescent Island, Terra, Locke, and Shadow, an assassin hired to accompany them, make their way to the remote village of Thamasa to inquire about espers. The villagers are hostile to strangers, and when they ask an old man named Strago Magus for help, he denies the existence of espers. Terra, Locke, and Shadow stay at the inn and during the night a building goes up in flames with Strago's adoptive granddaughter, Relm Arrowny, stuck inside. Strago asks Terra and Locke to help him rescue her, and they witness Strago's magical abilities.

Strago reveals the truth of his Magi ancestry and agrees to accompany them to the Espers' Gathering Place. Within the Crescent Mountain Cave they discover the statues of the Warring Triad with magical power emanating from them. Terra speculates the espers were drawn by it, and that the statues' power connects the human and esper worlds. The group reaches the area where the espers and their leader Yura are hiding. Terra convinces Yura to set up a conference with General Leo.

Back in Thamasa, Yura and Leo begin peace negotiations, but are interrupted by Kefka who reveals this was a set up for him and Gestahl to retrieve more espers to turn into magicite. Kefka kills Yura and the other espers and wounds everyone but Leo, who fights Kefka, but is killed. Kefka collects the remains of various espers and heads to the Sealed Gate to collect more. The Warring Triad are restored and the Sealed Gate becomes the Floating Continent. Terra leads the funeral service for Leo and wonders if people only want power.

The party flies to the Floating Continent to stop Gestahl and Kefka's plans. Kefka uses the Warring Triad's power to shield himself and kills Gestahl. Kefka moves the statues out of alignment, the Triad's power is unleashed on the world and tears apart land and sea; although the party attempts to escape on the Blackjack, the airship is torn in two and they are separated, flung to all corners of the world.

FFVI Terra giving up

Terra losing her strength to fight.

One year after Kefka destroyed the world, Terra finds herself in the village of Mobliz, which is attacked by Kefka's "Light of Judgment". The adults have died and the orphaned children latch onto her and so Terra stays to care for the kids with a new feeling awakening inside of her, making her unable to fight. Celes and Sabin try to convince her to take up arms, but though she is relieved they are alive, Terra refuses, knowing she would only be a burden. When the town is attacked by Humbaba, Terra tries to defend the children but falls.

Celes and Sabin drive it off and bring her back to town where they take their leave, after Terra says she needs more time to figure out what is going on inside her. When they return Humbaba attacks the town again and on seeing her friends in danger Terra joins the battle in her esper form and helps them defeat the monster permanently. The children are startled by her appearance, but soon recognize her as their "mama." Terra realizes what she had been feeling is love for the children and with the epiphany entrusts the care of Mobliz to Duane and Katarin and joins the party in their battle against Kefka.

FFVI Android Terra Girl lovey-dovey Moment

A child in Mobliz recognizes Terra.

As the party prepares to invade Kefka's Tower, Terra's friends worry over her fate as they might have to destroy the Warring Triad, the source of magic, which allows the espers' survival. As the party confronts Kefka atop his tower, even if Terra wasn't recruited into the party, she senses the party calling to her and flies to the tower. In response to Kefka's nihilist rant, Terra says the inevitability of death and destruction do not matter if one has something to live for, and cites "love" when Kefka asks them why they bother to fight.

After Kefka is killed, Terra transforms into an esper and uses the last of her power to help the party escape Kefka's Tower. The magicites shatter as magic vanishes from the world but before vanishing, Maduin tells Terra she will live on as a human if there is something in the world she feels strongly for. The party catches her on the Falcon as her esper power fades and Terra's love for the children of Mobliz allows her to become fully human. Terra stands at the airship's helm and releases her ponytail, savoring freedom at last.


FF6 iOS Terra Sprites
FF6 iOS Terra Esper Sprites

Terra has one of the highest magic stats, decent physical stats, and she equips a variety of equipment, including all swords and shields and all heavy armor, as well as female-exclusive equipment. This makes Terra one of the best characters as she is exceptional at magical fighting, and an adequate physical fighter. Terra's special ability is Trance, also known as Morph, where she transforms into an esper form, doubling her stats for a period of time. Terra's Desperation Attack is Riot Blade that deals magical damage to one enemy.

Terra is one of two characters to naturally learn magic as she levels up, and when using Magitek Armor she has four additional Magitek abilities exclusive to her: Banisher, Confuser, Bio Blast, and Magitek Missile. Terra begins with a Mythril Knife, Buckler, Leather Hat and Leather Armor.


Name Initial Stats
Strength 31
Speed 33
Stamina 28
Magic 39
Attack 12
Defense 42
Evasion 5%
Magic Defense 33
Magic Evasion 7%
Escape Success 4
HP Gain 40
MP Gain 16
Level Averaging +0


See also: Magic (Final Fantasy VI Command)

Terra is the first party member to naturally learn magic without equipping magicite. Compared to Celes, who learns attack and status spells, Terra focuses on healing and attack magic. Terra learns the Fire line of spells, contrasting Celes's Blizzard spells.

Magic Level Magic Level Magic Level Magic Level
Cure 1 Fire 3 Poisona 6 Drain 12
Raise 18 Fira 22 Teleport 26 Cura 33
Dispel 37 Firaga 43 Arise 49 Holy 57
Break 68 Graviga 75 Meltdown 86 Ultima 99

Equipment ListsEdit


Daggers Swords Maces Universal


Shields Helmets Body Armor

Creation and DevelopmentEdit

6a-terra branford v15

The character that would become Terra Branford was originally a male half-esper in his early 20s whose design was changed to that of 18-year-old Terra. At the end of the game, she was supposed to disappear with the espers but the development team decided it would be "going too far", and had her only lose the magic part of her being.[3]

After it was decided Final Fantasy VI would feature an ensemble cast with no clear main protagonist, everyone in the development team was encouraged to provide ideas for characters and their episodes. Terra's character and story were colored by influence from Hironobu Sakaguchi.[4]

During the choosing of characters for Dissidia Final Fantasy, Terra was Tetsuya Nomura's first choice for the hero representative of Final Fantasy VI, based partially on being featured prominently on Final Fantasy VI cover and in advertisements, and that, not counting Cosmos herself, there would be no females on Cosmos's side if not for her. The first artworks of Terra were not her final look: the design changes made from the first to final versions include a differently designed face, longer bangs, a slightly bustier body, and a paler shade of blonde hair.

In data texts for the game, there was a line omitted apparently for the flashback to Kefka placing the slave crown on Terra where she shouts "No! Get away from me!" (a similar line is used when she casts Blizzara in Dissidia).


Terra's voice actress in the Japanese version of the Dissidia subseries is Yukari Fukui, who would later voice Oerba Dia Vanille from the Final Fantasy XIII series. In the English versions, she is voiced by Natalie Lander, who also voiced Emily Jefferson in The 3rd Birthday, also made by Square Enix. Both actresses voice her with a youthful, innocent, gentle, yet at times sharp tone. In the original Final Fantasy VI, Terra only has one voice clip, a screeching wail, uttered when she first transforms into an esper form and flies off.

FFI PSP Black Mage Map This article or section is a stub about a character in Dissidia Final Fantasy. You can help Final Fantasy Wiki by expanding it.

Musical ThemesEdit

See also: Terra's Theme

"Terra" is the main theme of Final Fantasy VI, and it is worked into the songs "Opening Theme", "Metamorphosis", "Save Them!" and "Ending Theme". The theme plays on the overworld map in the World of Balance, but is replaced by "Dark World" and later "Searching for Friends" in the World of Ruin. The piece's melody is incorporated into "Awakening", another theme associated with Terra that plays when she experiences a personal revelation, including when Terra awakens in Arvis's house at the beginning of the game.

"FINAL FANTASY VI Symphonic Poem: Born with the Gift of Magic" is a symphonic poem arranged and orchestrated by Roger Wanamo for the Final Symphony concert series. Final Fantasy VI was the first Final Fantasy game Wanamo played and was swept away by the story, the characters and the music. He wished to retell his experience with this arrangement that focuses on the journey of Terra Branford, the heroine born with the gift of magic.[5] Over the course of the piece he examines the different stages of Terra's life that made her into the person she is.[5]

Other AppearancesEdit

Final Fantasy XIVEdit

Terra appears as a legendary (5-stars) Triple Triad card.

Terra Branford Card
FFXIV TT Terra Branford
Card No. 73
Totaltotal stats of the card 27
Type None
Obtain Random drop from the trial "The Dragon's Neck".

Final Fantasy Tactics SEdit

Terra appears as a recruitable character in Final Fantasy Tactics S. She is of the Visitor race and has Magitek Elite as her main job. Her attack is Magic Flare and her ability is Riot Blade.

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Dissidia Final FantasyEdit

Dissidia Terra
Main article: Terra Branford/Dissidia

Terra appears as a Warrior of Cosmos, and stands as the heroine representing Final Fantasy VI, opposing Kefka.

Terra travels with Onion Knight of Final Fantasy III, and later Cloud Strife of Final Fantasy VII. She once served Chaos and has lost many of her memories of this time. Her control over her powers wanes to the point she attacks her friends. Kefka appears to taunt Terra with her abilities' destructive nature, attempting to sway her back to Chaos's side. Terra rejects his offers, finding hope for a peaceful world where dreams can be fulfilled, including her desire to not have to fear her own abilities.

Her alternate form is a recolor to match her Final Fantasy VI green-haired appearance.

Dissidia 012 Final FantasyEdit

Terra returns in the prequel to Dissidia Final Fantasy alongside all the other characters from the original, but this time is aligned with Chaos. Controlled by Kefka and used as a tool of war, she begins to resist when Kuja weakens Kefka's hold on her, reminded of his own forced servitude. Vaan comes across Kefka as he tortures Terra into submission and helps her escape, taking on a role similar to Locke's. Left by Vaan to hide and wait until he takes her to Cosmos, she sees a group of manikins approaching her throne and fights them to protect Cosmos. The weakened Terra stumbles to Cosmos's throne where the goddess senses she wishes to end the fighting and endows Terra with her powers, allowing her to awaken as a Warrior of Cosmos in the thirteenth cycle.

Her third outfit gives her blue and white garments to match an alternate Yoshitaka Amano artwork. As a bonus downloadable fourth outfit, Terra wears a black and white striped dress that bares her midriff.

In the daily Mognet mail, Terra is expressed by sender Linaly to be a moogle lover.

Enjoy DDFF More!
The Untold Tale in Story Mode has a moogle who helps you out as a Summonstone. But its reaction seems to differs depending on who's fronting the party! Especially the moogle-loving Terra's in charge... Hehehe!

Dissidia Final Fantasy (Arcade)Edit

Terra returns in the arcade version to Dissidia Final Fantasy.

Theatrhythm Final FantasyEdit

Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete and require the level 30, 40, 50, and 60 Stats areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Theatrhythm Terra
Robbed of free-will since her girlhood, Terra is a young woman feared by many by simple dint of the magic she was born with—the same magic which has brought destruction upon the world time and again. When her mind is at last her own again, she shuns the power that lies within her and loses sight of the path which she must take—until she learns of her own origins and understands the role which only she can fill.
—Online description

Terra is a default playable character in Theatrhythm.

She is a Spell and Support oriented character. Her Limit Break, Trance, multiplies her Magic Power by 3 after achieving a 30-chain in battle.


Level HP CP Strength Magic Agility Luck
1 143 15 9 19 15 7
10 569 20 19 42 35 28
20 1,043 26 31 69 37 51
60 2,939 48 80 175 144 145
70 3,412 50 92 201 166 168
80 3,543 50 95 209 172 174
90 3,674 50 99 217 179 181
99 3,792 50 102 224 185 187

iOS StatsEdit

Level HP Strength Magic Agility Luck
1 143 D SS B B
99 3792 D SS B B


Reactive Abilities
Ability CP Level Learned
Fira 14 Initial
Pray (Lv1) 10 Level 5
Thundara 14 Level 10
Cure 8 Level 15
Blizzara 14 Level 25
Pray (Lv2) 18 Level 35
Trance 16 Level 40
Firaga 25 Level 50
Cura 14 Level 55
Pray (Lv3) 27 Level 70
Thundaga 25 Level 75
Blizzaga 25 Level 85
Proactive Abilities
Ability CP Level Learned
Mana's Paean (Lv1) 7 Initial
Agility Up (Lv1) 4 Level 20
Bluff 15 Level 30
Magic Up (Lv2) 8 Level 45
Magic Up (Lv3) 14 Level 60
Mana's Paean (Lv2) 10 Level 65
Mana's Paean (Lv3) 15 Level 80

Theatrhythm Final Fantasy Curtain CallEdit

Terra returns as a default playable character. If the player did not select her among their party of four, she can later be unlocked by collecting Indigo Crystal Shards.

She is a Spell oriented character. Her Limit Break, Trance, functions the same as before, multiplying her Magic Power by 3 after achieving a 30-chain in battle.


Level CP HP Strength Magic Agility Luck Stamina Spirit
1 15 131 8 20 11 12 10 18
50 42 2346 63 163 92 95 81 146
99 50 3476 92 237 134 138 118 212


Reactive Abilities
Ability CP Level Learned
Cure 5 Initial
Fira 14 Initial
Invisible (Lv1) 6 Level 10
Blizzara 14 Level 15
Thundara 14 Level 20
Boost (Lv1) 8 Level 25
Invisible (Lv2) 9 Level 35
Trance 16 Level 40
Cura 10 Level 45
Firaga 25 Level 50
Boost (Lv2) 14 Level 65
Recall 8 Level 70
HP Up (Lv2) 8 Level 60
Thundaga 25 Level 80
Ultima 30 Level 90
Level 5 Flare 32 Level 95
Proactive Abilities
Ability CP Level Learned
Magic Up (Lv1) 4 Level 5
Magic Up (Lv2) 8 Level 30
Magic Up (Lv3) 14 Level 55
Faith 20 Level 75
Dualcast 22 Level 85

Pictlogica Final FantasyEdit

Terra appears in Pictlogica Final Fantasy as a playable character.

Final Fantasy Airborne BrigadeEdit

Terra is an ally and a summonable Legend depicted in her default Final Fantasy VI outfit, an event-related Reindeer outfit, a Santa outfit, a swimsuit, her Esper form and wearing her Magitek Armor. Her abilities are Bravery, Firaga, Flood, Gravija and Riot Blade. Her EX abilities are Riot Blade, Maduin, Chaos Wave, Ultima, Blizzard Combo, Holy Combo, Flood, Ultima [VI] and Meltdown [DFF]. She was first introduced as an event ally in the event, "Winter Holiday Campaign" while wearing an exclusive Reindeer suit. Leveling her up in this event granted the player the Terra I summon stone, along with each level-up at a specified number granting players an additional summon stone. The Terra II summon stone was obtained from inviting a certain number of friends to play Final Fantasy Airborne Brigade.

She was present as an ally during the coinciding events, "Final Fantasy Special Event Parts 1 & 2 - Shattered World" and "Final Fantasy Special Event Parts 1 & 2 - Showdown", in which she was unlocked by clearing the Tower of Rubble stage. Leveling her up to 99 in these events granted the player her individualized SSR weapon, Ichigeki.

Final Fantasy ArtniksEdit

DFF Terra Branford R I Artniks

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Final Fantasy All the BravestEdit

Terra ATB
This half-esper and half-human girl likes nothing more than cuddling fluffy moogles.

Terra is an exclusive character only available from the Premium Character Shop as a random downloadable content. She uses the Riot Blade ability during battle.

Final Fantasy Record KeeperEdit

Terra appears in Final Fantasy Record Keeper in her normal and esper forms.

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Final Fantasy World Wide WordsEdit

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Final Fantasy ExplorersEdit

FFE FFVI Terra cg

Terra as she appears in Final Fantasy Explorers.

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Final Fantasy Trading Card GameEdit

Terra is represented by several cards, all of them, save for her Yoshitaka Amano esper art cards, being of the Ice attribute, despite Terra being associated with Fire magic in Final Fantasy VI. Her attuning to the Ice element may derive from her first being met in Narshe, a town perpetually covered in snow. Her abilities center on Eidolons, such as increasing the cost of the opponent's Eidolons, searching them from the deck, or being unable to be targeted by them. Her Dissidia art and Amano art cards can use her Trance and Riot Blade abilities.

Final Fantasy VI: The Interactive CG GameEdit

FfVI-tech demo

Terra with Locke and Shadow in the CG game.

Terra is a playable character in a demonstration produced by Square using characters and settings from Final Fantasy VI. The demo was Square's first foray into realtime 3D graphics, and many assumed it was a precursor to a new Final Fantasy title for the Nintendo 64, but Square had not yet committed to Nintendo's console and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation. Terra has blonde hair like in her Yoshitaka Amano artworks, and brandishes a short sword.

Final Fantasy Brave ExviusEdit

FFBE Terra

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Non-Final Fantasy AppearancesEdit

Secret of EvermoreEdit


Terra and company in Secret of Evermore.

In Secret of Evermore, Terra appears among the crowd of spectators that includes other Final Fantasy VI characters, at the gladiator battle of Antiqua. She appears alongside Locke, Mog, Relm, Strago, and Umaro.

Kingdom Hearts Re:codedEdit


There are several obtainable Avatar Parts in the Avatar Menu based on Terra's Dissidia outfit, such as "FF6 Terra's Sword".

Gunslinger Stratos 2Edit

Terra's costume was released on November 6, 2014.



[view  · edit  · purge]Tina is the shortened form of various names that end with -tina, including Christina (English for "Follower Of Christ"), Martina (Latin for "Servant Of Mars" and "God Of War"), Valentina (Latin for "Strength" and "Health"), etc. Tina has no meaning of its own as a stand-alone name.

[view  · edit  · purge]"Terra" is the Latin word for "Earth". It is also present in some Latin-derived languages such as Italian and Portuguese.

Terra was chosen for Tina's localization name by Ted Woolsey after a negative response from game testers, as well as to avoid the use of a common Western name.[6] The Greek word, "τέρας" (téras), which means "monster", is unrelated to the name, as the transliteration of said word from Greek does not yield her name.

Branford can be split into two distinct parts.

[view  · edit  · purge]Brân is a word of Welsh origin that means "raven" or "crow", an animal associated with sorcery and shapeshifting in Irish and Welsh mythology. This suits Terra's esper roots as well as her unique command, Trance, by which she transforms into her esper form.

[view  · edit  · purge]A "ford" describes the shallows of a body of water suitable for crossing unassisted.



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