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The true people of Terra have been asleep for ages, waiting for their time to come. When the time is right, the light of this planet will change from blue to red, and Gaia will become Terra.

Mikoto

Terra is Gaia's twin world in Final Fantasy IX. It exists on the inside of Gaia and thus has a blue hue to it, being affected by Gaia's crystal. Terra is a mysterious world that exists separate of Gaia and of which Gaians are unaware, as even though physical continuity between the two worlds exists, the way to open the portal between the worlds is known only by few.

Terran treasure chests have a different appearance to Gaian treasure chests. The placement of Terran treasure chests on Gaia indicates to the player locations that are connected to Terra.

Profile[]

Landscape[]

Terra Landscape IX

Zidane spies Mikoto among Terra's alien landscape.

Terra's landscape consists of crystalline blue structures that bear little resemblance to the landscape of Gaia. Unlike in Gaia, where the earth is covered in soil with green vegetation in the form of grasslands and forests, Terra is pure rock. Due to Terra having hardly any sentient civilization to speak of, the landscape is naturally formed and without many roads or buildings. Terra has large tree-like structures and remnants of lush foliage from before the planet's cataclysm, and the structures formed between them can be used to traverse the landscape like bridges.

Although Terra lacks Gaia's diverse wildlife, there are monsters that roam the wilderness and moogles reside in Terra as well. Terra lacks a sun, being inside the planet of Gaia; instead, it is illuminated by a bright blue light emanating from what appears to be the crystal of Gaia Entering Terra from FFIX. A resident of Bran Bal implies that their world still has a day and night cycle.[1]

Civilization[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
OelivertDisplay

Record of Terra's civilization preserved in Oeilvert.

Terra used to exist separate of Gaia and was a planet like any other in the cosmos. Terra was a world with a highly advanced magical civilization and at its peak had flourishing cities. This continued until the "decay" began and vegetation and animal life died out. The Terrans, desperate to preserve their culture and technology, constructed Oeilvert as a record of their history. Ultimately, Terra's best minds gathered to find a way to stop the decay.

According to the Final Fantasy IX Ultimania[2], the Terran people made use of the magical art fusion to preternaturally attain eternal life. Fusion was used when Terra's crystal grew old and weak, so to survive, the Terrans would seek out young planets whose cores had not yet grown and assimilate it, circulating Terra's souls to the new crystal to finish the process.

At each planet's core resides a crystal that governs the cycle of souls. They send out souls to be born as living creatures, and when they die, the memories of the life lived are sent back to the crystal allowing the crystal to grow and become able to create ever more complex creatures. If the soul circulation were to stop, the accumulation of memory ends and the planet begins to decay until the crystal itself is returned to the cosmos along with the planet. The concept is similar to the lifestream in Final Fantasy VII.

Gaia's crystal is blue, whereas Terra's crystal glows red.

Emblem[]

Concept artwork of Terra's emblem.

The emblem of three isosceles triangles joined together at the corners to make one, larger triangle with its center missing, is associated with Terra, identified in Final Fantasy IX Ultimania as "Terra's Emblem".

The symbol appears in locations related to Terra, such as on the lifts of the Iifa Tree, in a light pattern on the floor in Desert Palace, on the doors and floors of Oeilvert, the mirror room in Ipsen's Castle, and the meeting room in Bran Bal. The shape of the Gulug Stone resembles the Terran emblem. The emblem also appears in the pattern the eidolon Ark's lasers draw on the ground beneath the enemy, in the "eye" of the Invincible when it activates, and in the Shimmering Island portal. The emblem also appears in both areas where Kuja has Zorn and Thorn extract eidolons; on the extraction circle in Mount Gulug and red and blue "moons" holding triangles appear in a stained glass artwork in Alexandria Castle chapel. The emblem in Mount Gulug's extraction circle is officially identified as "Kuja's Emblem", but the meaning of the stained glass in Alexandria Castle's chapel is a mystery, as the location is not known to be associated with Terra. It is also drawn on the Valia Pira.

The emblem of Terra is the symbol of the "triforce". The shape is a common pattern that has been used in Japanese embroidery, clothing design, and architecture for centuries, though arguably it is most famous for appearing in the Legend of Zelda games.


Story[]

5000 years ago - The failed Fusion[]

Gaia-terra-assimilation

Juxtaposition of Terra and Gaia.

Garland was created to look after Terrans' best interests and oversee the world's restoration as most of the people in Terra entered stasis waiting the time Terra would be reborn by assimilation of another planet. Garland is a Genome created by the people of Terra,[3] and would go on to make more Genomes himself.

The Terrans were unable to find an inexperienced planet to assimilate with, and due to Terra's crystal growing weaker by the day Garland made the risky decision and chose the young planet of Gaia for Terra to fuse with. The Fusion was a disastrous failure as Gaia's crystal rejected the process, ending up in the destruction of Gaia's entire civilization and leaving the planet's surface in ruin.

As a result of the failed fusion many Terran structures ended up on Gaia, places such as Ipsen's Castle, Desert Palace and Oeilvert. Terra itself was warped to the inside of Gaia. Due to the incomplete fusion Terra's moon remained, giving Gaia two moons; the blue moon of Gaia and the red moon of Terra. In the sea near Esto Gaza the Shimmering Island became a portal between the two worlds.

Garland transplanted Terra's magical tree Iifa to Gaia to oversee the world's recovery; its roots would spread across the planet's substrata, stabilizing it. It would take thousands of years for Gaia to recover from the failed fusion, however, and for the civilization to flourish.

3000 years ago - Garland's plan to revive Terra[]

Garland in pandemonium

Garland muses over his plan to revive the Terran civilization.

According to the Final Fantasy IX Ultimania[4] Garland began creating Genomes around 3000 years ago so the Terrans could one day be revived. The Genomes were created to one day carry the souls of Terra's people, but until the planets' fusion was to carry out in full, the Genomes' lives remain incomplete. As Terra's crystal was diminishing, meaning it would be sent out to the cosmos and die unless saved, Garland devised a plan to control Gaia's soul cycle.

Garland's plan was to join the two cycles—the Terran crystal's cycle, and the Gaian crystal's cycle. The initial plan was a failure as the flows of souls were mismatched: Gaia had a healthy flow, whereas Terra, being a dying world, had hardly a cycle at all, making it impossible for Terra's soul cycle to dominate Gaia's. By using the Iifa Tree Garland prevented the Gaian souls from returning to their crystal, his plan to create a world where only Terran souls could circulate. However, even with Gaia's cycle halted, Terra's circulation remained weak.

1000 years ago - The Terran souls begin their restoration[]

1000 years ago Garland placed the Soul Divider at the Iifa Tree's base to discard the Gaian souls and replace them with Terran ones, thus slowly restoring Terra. Terran flora and fauna began reviving on Gaia as it was finally recovering from the destruction that happened in the wake of the failed fusion. The discarded Gaian souls were sent off through the tree-roots to the continent where, by this time, a civilization had formed.

The souls manifested as Mist and the continent became known as the Mist Continent. Due to the advent of Mist the people migrated to higher ground above it, but its presence still produced frequent conflicts culminating in many wars, which would further increase the flow of souls attempting to return to the crystal, all according to Garland's plans.

Due to the discovery of airships that could fly on Mist, the wars came to a stop, and the circulation of souls returned to normal.

Garland creates Kuja and Zidane to speed up Terra's restoration[]

I have no intention of destroying Gaia. I only wish to make Gaia into Terra.

Garland
Gaia-Terra Soul Relationship

A Gaian soul, in which part of has been taken over by a Terran soul.

Frustrated at the slow pace his plan was advancing, Garland had the idea to create a Genome he could send to Gaia to incite war to once again increase the rate of the soul cycle. He created Kuja, but Garland initially deemed him a failure, as Kuja's will was too strong and thus not easily harnessed for his ends. Garland thought he could get some use out of his creation anyway, and sent Kuja off to Gaia. After sending Kuja off Garland decided to create another Genome, different from Kuja from the outset. This Genome was Zidane.

According to the Final Fantasy IX Ultimania, Zidane was different from Kuja from the outset. He was to start his life as a child and gain the ability to Trance. Starting his life as a child had a big impact, as through growth and learning he would develop empathy providing him the ability to enter Trance and ultimately make him superior to Kuja, who, unable to feel complex emotions, would never naturally attain Trance.

Kuja envied Garland's attention shifting to his new project and kidnapped Zidane, dropping him off in Gaia and abandoning him there. Garland, having discovered what Kuja had done, was furious, and banished Kuja from traveling to and from Terra.

Zidane was found by Baku and raised by his Tantalus Theater Troupe and thus saved from a premature death. He often dreamed of his homeland, although all he could remember was a blue light. He had forgotten he was born on Terra, though constantly searched for his birthplace and family.

Results of Garland's plan[]

After thousands of years Garland's plans were finally reaching fruition. The Gaian crystal had been deprived of souls for so long the weak Terran crystal would be able to fuse with it. This was also the time Garland succumbed to paranoia. Terra's crystal had been too weak to create eidolons, but Garland had seen one summoned in Alexandria 500 years ago and he was horrified at its power. When the day of full Fusion was nearing Garland became wary that such power could come between him and his plans now when he was so close to fulfilling his goal.

By searching for the location where Gaia's pulse met the planet's surface he found Madain Sari and the summoners' tribe. Fearful of their power, Garland ordered Kuja to destroy the village. Kuja became curious of these magical creatures his master so feared, and in time came to pursue them himself. Kuja's plans to acquire an eidolon strong enough to face Garland fail, but he discovers the power of Trance.

Terra-destroyed

Kuja destroys Terra while Zidane and the party escape on the Invincible.

Zidane and his friends eventually learn about Terra and decide to journey there. They pilot the Hilda Garde III to the Shimmering Island that had revealed itself as the portal between Gaia and Terra. After navigating through the Terran crystalline wilderness, the party meets Mikoto, a mysterious girl who resembles Zidane.

Mikoto leads the party to Bran Bal, the city of Genomes. Mikoto explains she was created with a will of her own, just like Zidane and Kuja, so she could replace them, if needed. Zidane doubts Mikoto's explanations, so she directs him to Pandemonium to meet Garland. Garland bluntly tells Zidane of his true purpose as an Angel of Death. After Zidane's friends help him come to terms with his existence, they battle Garland and defeat him.

Their victory is short-lived as Kuja arrives at Pandemonium, kills Garland, and turns on the party. Driven to madness after having learned Garland had placed a limit on his lifespan, Kuja absorbs the souls residing within the Invincible, and, using the soul of Queen Brahne as a catalyst, reaches the state of Trance and destroys Terra with his newfound power. Zidane and his friends flee with the Genomes back to Gaia.

It is unknown what became of Terra's crystal after the planet's surface was destroyed. Garland tells the party at one point they can't stop the planets from merging because as long as the Iifa Tree exists it'll keep on halting Gaia's soul cycle. When the party confronts Kuja in Crystal World he claims Gaia's assimilation by Terra has begun, and that the Iifa Tree would incite "a cataclysmic destruction of Gaia". Zidane argues it doesn't matter, because even if Gaia was assimilated, the planet would remain, and they could start over to make a new home. After the party returns from Memoria, the Iifa Tree collapses. What this signifies isn't clear, but could be a sign of Terra's crystal finally having died out or been assimilated by Gaia's.

Spoilers end here.


Locations[]

Path[]

Hilltop
Hilltop-ffix-terra

Hilltop.

This is where the player starts when they first enter Terra. On the first time here the camera pans down from above. An Old Man appears here and the player will have the opportunity to select their party after the conversation.

The screen is simply a path that continues up-screen to an exit on the right of the screen leading to the downhill path.

Downhill Path

The downhill path is entered from the hilltop area from the bottom of the screen. On the first visit here a mysterious girl can be seen but she runs off to the north. An exit to the left leads to the stepping stones area. The exit to the north leads to the path by the pond.

Stepping Stones
SteppingStones-ffix-terra

Stepping Stones.

The stepping stones area is entered from the downhill path area from the bottom of the screen. The are is comprised of five "steps" which the player jumps through. The steps are in a path, however the second step from the bottom has a step on the right where a chest is found. This chest contains the Coronet. An exit on the north of the screen leads to a secluded area of the path by the pond.

Path by the pond
Pathbythepond-ffix-terra

Path by the pond.

The path by the pond is split into two areas. There is the main part on the path, and a secluded part which can be entered from an optional route. On the main path the area is originally entered from the downhill path area from the south of the screen. On the first visit the mysterious girl can be seen, and moving the character closer to her will cause to her run north. An Elixir is found on the left of the path. The exit at the top of the screen leads to a bridge.

The secluded part of the path by the pond is entered from the stepping stones. This area is a short path where a chest containing the Dragon Wrist can be found.

Bridge

The bridge screen is a path. The east side of the screen leads to the path by the pond area. The right side of the screen leads to the Treetop. The first time the player is here the mysterious girl appears standing here. If the player approaches her she runs off the right side of the screen.

Treetop
Treetop-ffix-terra

Treetop.

The treetop is entered from a bridge area from the top-right. The webs in this area serve the purpose of ladders. At the bottom of the top-most web is a fork where the player can go two ways. On the right is a web that leads down to a Remedy and the player must climb down them to traverse the area. On the left is a path that leads down to a web that leads to the Treebase area. At the top of this web is a small area where the player can find a chest holding the Mythril Racket.

Treebase
Treebase-ffix-terra

Treebase.

The treebase is entered from the top of the screen through climbing down the web from the treetop. Just to the left of the web is a chest containing the Demon's Vest. On the player's first visit here a small scene will occur with Zidane and the mysterious girl. The path on the left leads to a bridge.

Bridge

The bridge is entered from the treebase area from the south. On the player's first visit the mysterious girl will be standing on the bridge and asks the player to move on. Moving off the screen to the north of the bridge leads to Bran Bal.

Bran Bal[]

Bran Bal is a town in Terra and perhaps the only one on the planet, seeing as all the Genomes seem to live there. It is the birthplace of all Genomes and contains a number of houses, a laboratory and a pond in the middle of the village. One moogle is also known to live here.

Pandemonium[]

Pandemonium is Garland's floating castle and the place where he docks the Invincible and oversees the soulless Genomes. It is also the place where Terran souls are held in stasis. The Pandemonium is a bizarre and eerie location that looks vastly different from the rest of Terra; whereas most of Terra is tranquil and blue in color, Pandemonium is dark with red hues, and seems more "alive" and organic than the rest of Terra, with enormous eyeballs sticking out from certain structures that appear to follow visitors.

Enemies[]

Terra features the largest proportion of demon enemies. The majority of the game's demon enemies are fought on Terra, in the locations that ended up on Gaia, or in Memoria.

The enemies fought on Terra often use status attacks, particularly Poison, Virus, and instant death. All of them also include the Vaccine item in their steals and drops. The majority of the attacks used by the enemies fought here are Magical attacks.

If the player has not already learned the Roulette and Magic Hammer Blue Magic skills for Quina, they can be learned by eating the Hecteyes and Ring Leader, respectively. The Tetra Master card Ifrit can also drop from the Ring Leader.

Screen Encounter Rate
Enemies Frequency AP
Hilltop-ffix-terra
64
Hecteyes 37.5% 3
Ring Leader 15% 2
Ring Leader x2 35% 3
Mover 34.5% 3
DownhillPath-ffix-terra
68
Hecteyes 37.5% 3
Ring Leader 15% 2
Ring Leader x2 35% 3
Mover 34.5% 3
Pathbythepond-ffix-terra
64
Hecteyes 37.5% 3
Ring Leader 15% 2
Ring Leader x2 35% 3
Mover 34.5% 3
Bridge1-ffix-terra
56
Hecteyes 35% 3
Ring Leader 10.5% 2
Ring Leader x2 24.5% 3
Mover 30% 3
Treetop-ffix-terra
104
Hecteyes 35% 3
Ring Leader 10.5% 2
Ring Leader x2 24.5% 3
Mover 30% 3
Treebase-ffix-terra
104
Hecteyes 35% 3
Ring Leader 10.5% 2
Ring Leader x2 24.5% 3
Mover 30% 3
Bridge2-ffix-terra
72
Hecteyes 35% 3
Ring Leader 10.5% 2
Ring Leader x2 24.5% 3
Mover 30% 3
BranBalStairway
52
Hecteyes 50% 3
Ring Leader 10% 2
Ring Leader x2 40% 3

Musical themes[]

There are two themes of Terra; one is the Final Fantasy IX opening and title screen theme, "The Place I'll Return to Someday"; the second is another arrangement, simply titled "Terra", played while exploring the planet. During the three battles after Zidane learns of his purpose, the theme "Not Alone|You're Not Alone" plays.

Other appearances[]

Final Fantasy Airborne Brigade[]

FFAB Terra FFIX Special
Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Other media[]

DFF - Terra Planet

Terra's moon appears during the EX Burst animation of Kuja's EX Burst in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. As Kuja builds up power a red sphere slowly merges with a blue sphere, the red overtaking the blue as a reflection of Kuja's allegiance. Additionally, his strongest weapon is called Terra's Legacy.

Gallery[]

Etymology[]

"Terra" is the Latin word for "Earth". It is also present in some Latin-derived languages such as Italian and Portuguese.

Citations[]

  1. Final Fantasy IX, Zidane: Don't you guys go to sleep at night? Not that I'm sleepy right now, but...
    Genome: By night, do you mean the condition in which light recedes?
  2. Final Fantasy IX Ultimania, p.040
  3. Final Fantasy IX Ultimania, p.032
  4. http://thelifestream.net/final-fantasy-ix-ultimania-translations/1908/world-establishment-development-materials-continued-p-42-of-the-ffix-ultimania/
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