Talk:Enemy Abilities
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Oi vey......that is a lot of stuff in one template o_o....I don't even want to know how long that took to do x_x Xenomic 21:20, 3 May 2009 (UTC)
- Aha, most of it are just the spells from the Blue Magic category. Because we don't have reason to make a page unless it recurs a lot, is memorable (Heartless Angel), or is a Blue Magic spell. There are a few things I need to ask before I do anything here though. — I want to make loads of just-enemy ability articles anyway. So this is just a first draft to get things started. ILHI 21:34, 3 May 2009 (UTC)
@SM (RE: Edit): That was because I started creating this page, and then lost it, so I recreated it and clearly forgot to redo some things. ILHI 21:34, 3 May 2009 (UTC)
Seems there's quite a few pages that need to be made too for the template. I guess I can work on FFI later today if I get around to it. ^^; Xenomic 21:42, 3 May 2009 (UTC)
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Alright, laying down the line...
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Alright, now I have a few things I'm going to do and say about this template. If anyone has a problem with it, please bring it up to me here or in the IRC if you will:
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And normally, I would agree, but the problem is that even IF they are enemy abilities, they only appear once in most cases (such as the FFXI Blue Magic), so why should they be here if they only appear once? That, and single abilities like Beta shouldn't really be here either. Again, it may be an Enemy Ability, but it ONLY APPEARS ONCE. It is no mean even worth keeping here, and is better off being on the Blue Magic tab alone. And as I've stated above, all this will do really is lead to more articles being made about enemy abilities that we don't need made, because "It has information about an enemy ability" on it. I don't think we need an article on Bite, Critical, Axe, etc. unless it's WORTH mentioning (like Heartless Angel, Grand Cross, Almagest, Everyone's Grudge, etc), or is at least RECURRING unlike the majority of the things on here.
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And? Appearing once isn't a reason to remove it. An enemy ability is an enemy ability whether it appears once, or seven times. If we have a page about it, then it should be on the Nav. YES, it is only a page because it's a Blue Magic, but the rule still applies. Chef's Knife appears as a summon ability once, but because it does, and we cover it on the Chef's Knife page, it goes on the Nav.
All the pages do suck, and that's because most of them are FFXI articles and therefore have never felt ILHI's touch of perfection. ILHI 20:04, 13 July 2009 (UTC)
Aye, but Chef's Knife is a different story since, as you already said, it was an enemy ability too, but a notable one. I know what you're saying, but really...it's hard to lay down what should be here and shouldn't be. Blue Magic, again, while being enemy abilities, I just don't feel should be here. Besides, it shouldn't be hard to find them if people look at the Blue Magic page anyways for the FFXI stuff, since well...that's where'd I'd look as well considering that you know....they're Blue Magic and all and if I were to look for Blue Magic abilities, that's where I'd go. Though with some things, like 1000 Needles, could be problematic perhaps. However, even if you do touch-up on the FFXI articles, they are still, in the end, Blue Magic articles, and in the end, that's where they should stay is on the Blue Magic template. | |||
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As for 1000 Needles, it should go on BOTH because it is BOTH an ENEMY ABILITY and a BLUE MAGIC spell
@Xeno: Errm? Wut? 1000 Needles is a recurring enemy ability, which is also a recurring Blue Magic spell. Every enemy ability we have a page for should go on the enemy abilities template. Even if they aren't notable in the slightest, it's not how the wiki works. EVERYTHING, unless a child, SHOULD GO ON ITS RELEVANT NAV. And these Blue Magic spells aren't childs of any other enemy ability article on the template.
Why are you so against it? Because of clutter? Well that's why there's the hide/show function is there.
Edit: If you want to do something else with them: Move them to a new section called "Non-recurring". ILHI 20:25, 13 July 2009 (UTC)
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The reason that I'm so against it isn't so much as clutter (if I wanted to gripe about clutter, I'd be griping hardcore over the Weapons and Items template, now wouldn't I? :v ), but moreso about them being more noteworthy and moreso for organization and placement. Yes, again, I agree they ARE enemy abilities, but the way you're putting it (as I'm taking it), is that all enemy abilities therefore should have their own page (which I know that's not what you're trying to say, but it's one of those things that people can probably get out of it). Which is something that I'd rather not see happen. That, and if we're going that route, we might as well move ALL of the Blue Magic articles on the Blue Magic template, not to mention the other magic templates, onto this template. Now THAT wouldn't be fun, now would it? Not to mention, we'd have to add items to the template, since those were enemy abilities as well. See where I'm going with this now??
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As for the other magic templates: No. I asked this ages ago. No answer so I decided myself. There is a very good reason for this: Blue Magic is enemy abilities. That's the idea. They're abilities that Blue Mages can steal from enemies. 1000 Needles isn't always a Blue Magic spell. THAT's how you can class it as an enemy ability ABOVE Blue Magic. And THAT's why Blue Magic spells go on here and Black/White Magic do not. I also added Potion to this. I thought that was cute. ILHI 20:41, 13 July 2009 (UTC)
And again, I see your point. Though how do you plan on expanding on the FFXI articles then to make them worth keeping on the template? Yes, again, I agree they are enemy abilities, as are the vast majority of Blue Magic articles, but again, I must say this: Shouldn't we still keep this template for the bigger, noteworthy enemy abilities instead? Unless you want to make a section for the template called "Blue Magic", which the majority of these would fall under (though that would almost mean the Blue Magic template is "ALMOST" worthless to have then since you could just use this template almost to find them then). That's one of the solutions that I see for that. However, on the topic of Black/White Magic, even if they're not like Blue Magic, they are still, in essence, enemy abilities as they are abilities that are USED by enemies, hence why I brought that point up. Granted, I'd say no on the very same topic of putting them here, but there are still in the end enemy abilities whether we want to believe it or not. Just saying my 2 cents on that bit ^^;; | |||
Geh. I'm stuck. I half-agree with you and disagree at the same time. For this, I blame XI. I still think Beta should be on there even if it is only once. Meh. Just remove them then.
On the Black Magic/White Magic topic: The assumption is the enemies themselves are all Blue Mages. Some of them are Black Mages and White Mages too! Nah, but you see user spells, while enemy abilities, aren't noteworthy of being enemy abilities. Whereas Blue Magic spells are noteworthy of being attacks of enemies BEFORE Blue Mages. Blue Mages have to steal the enemy abilities, originally owned by the ENEMY. So it's an enemy ability, copied by a Mage, rather than a mutual ability. We'd have to add all Black Magic spells to this otherwise. I know it sounds really hypocritical, but blue magic spells aren't always blue magic spells in some games. Though our Blue Magic spells are poor in quality because I have too many things to do here, and other places, and with my real life. In addition, I have to do EVERY task on the wiki just because I am the best editor here (:3) and I seem to know what I'm doing more than anyone else: like the anchor movement. I started it, and I know how it works, but then there's always people that don't have a clue.
So remove Blue Magic spells that have appeared in ONE game. TWO can go on here. Gives the Blue Magic template a bit of credibility. ILHI 21:07, 13 July 2009 (UTC)
Hmm....I guess that does make sense with the Black/White Magic thing. I actually never thought of enemies being like Blue Mages ever. Interesting thought. Currently working on the template. Some things may be left there, like Poison Claw, since I might expand on them later on. Deciding on that atm | |||
Alright, at a stump
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Alright, so I'm thinking of making an article for Flame (or Inferno, whichever one) and a "Breath" article (similar to the Powder article). However, there is a problem, and that being all of those redirects. I guess it's not TOO much of a problem per say, but I want to make sure on what to do with these two articles...
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Cleaning up Template
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All in favor of deleting Breath (Ability) and Powder, speak up now. I'm thinking of getting rid of those two articles to clean up the template a bit, since they're not really needed, though I'd need help with fixing links BEFORE deleting them so that it won't be hassle afterwards
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Galleries
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Since the galleries are all just subpages of the list of enemy abilities articles, is there any real need to link to them? It's not like we link to the Limit Break videos for the FFVII characters on the FFVII template, nor the summon videos for the summons on the summon template. 88.109.199.147 00:03, April 5, 2010 (UTC)
- Hmm....I guess I'll leave that up to people to decide on then. I could take them off if people agree on this (which I myself can see the point of your argument). I only did it since there's several of them....then again, that would mean we'd have to do it for the others too....I guess we can take them off ze template then. Xenomic 00:05, April 5, 2010 (UTC)
Crystal Defenders
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Why does Crystal Defenders even have a link for its own List of Enemy Abilities? I have played the (waste of time and money) game, and enemies have no abilities. As a stretch, you could say that moving fast or stealing two crystals could be enemy abilities, but that's just ridiculous for a "list". MLaaK shouldn't be there either, but that's an argument for another day. Jimcloud 01:25, March 7, 2011 (UTC)
- Played this game as well. Don't recall seeing ANY abilities at all.--Swordsy 05:02, March 7, 2011 (UTC)
Maelstrom
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Technically it's not an HP-to-One ability, it's an HP-to-Critical ability. I don't recall a game where it reduces HP to exactly 1. Drake Clawfang (talk) 06:34, May 4, 2013 (UTC)
