Templar, also known as Temple Knight, is a special job from Final Fantasy Tactics. It is Beowulf's default job, and is a mix of physical and magickal classes, using a sword to cast offensive magick. It is essentially an extraordinarily powerful Mystic with the drawbacks, naturally, of needing a sword to access the abilities. Its abilities target one unit instead of having area of effect, but with the benefit of not having a charge time and with a higher hit rate.

The Runeblade gives a +2 Magick bonus to counter this, and can be bought later in the game. The animation of the Spellblade abilities, with the exception of Vengeance, are that of the Mystic's without the Shikigami in the beginning of the spell's animation. It costs 4,340 JP to master this job.

In The War of the Lions, Beowulf's friend and rival Aliste is also a Templar.


A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy.
Prerequisite Weapons Helmet Armor Equip Shields?
None Knives, Swords, Knight Swords Helmets Armor, Robes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
4 3 9 14% High High High High



Templar job command. Brings a magick sword strike down upon the foe.

Beowulf and Aliste must be equipped with a sword to use these abilities.

The formula for the success of inflicting statuses are as follows:

(Magick Attack + PWR) \times (Faith/100) \times (Target Faith/100)

All Spellblade's quotes were left disabled as dummied features, but the data exists within the game.

Name MP Cost Range Effect Speed JP Needed
Blind 6 4 1 Now 50
A spellblade technique that uses darkness to blind the target, reducing their success rate for direct attacks.
Effect: Blind.
*Quote: "Block off the light, see the dark side... Blind!"
2 4 1 Now 100
A spellblade technique that absorbs the target's MP even as it restores the user's.
*Quote: "Under the name spirits, share all magic in nature! Aspel!"
Drain 12 4 1 Now 180
A spellblade technique that absorbs the target's HP even as it restores the user's.
*Quote: "Under the name spirits, share all strength we have! Drain!"
Faith 10 4 1 Now 200
A spellblade technique that fills the soul with a zealous fervor.
Effect: Faith.
*Quote: "Fuel me up with the unrevealed power! Faith!"
10 4 1 Now 200
A spellblade technique that fills the soul with a heathen impiety.
Effect: Atheist.
*Quote: "Into reality where miracles don't exist... Innocent!"
Zombie 14 4 1 Now 150
A spellblade technique that transforms the target into the walking dead and prevents HP restoration.
Effect: Undead.
*Quote: "Let your body crumble to the dust... Zombie!"
Silence 16 4 1 Now 90
A spellblade technique that robs the target of speech, rendering them unable to cast spells.
Effect: Silence.
*Quote: "No more casting of spells... Silence!"
Berserk 16 4 1 Now 200
A spellblade technique that releases a thirst for destruction, rendering the target mad for blood.
Effect: Berserk.
*Quote: "No need for reasons! Act as you please! Berserk!"
Chicken 12 4 1 Now 500
A spellblade technique that engenders cowardice, reducing the target's Bravery.
Effect: Chicken.
*Quote: "No more guts or bravery... Chicken!"
Confuse 14 4 1 Now 200
A spellblade technique that causes the target to lose their rational nature and perform random actions.
Effect: Confuse.
*Quote: "Infuse a bug's mind into the soul! Confuse!"
20 4 1 Now 300
A spellblade technique that can neutralize magickal energy, nullifying certain status effects.
Removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect.
*Quote: "Throw back the harmful spells into the sky! Despair!"
(Don't Act)
14 4 1 Now 50
A spellblade technique that curtails the body's freedom, preventing the target from taking action.
Effect: Disable.
*Quote: "No more wishful thinking, no more acts! Don't Act!"
Sleep 20 4 1 Now 170
A spellblade technique that disrupts circadian rhythms, sending the targets into immediate slumber.
Effect: Sleep.
*Quote: "Follow the spirit and forget about time! Sleep!"
Break 24 4 1 Now 300
A spellblade technique that alters the body's composition, instantaneously turning flesh into stone.
Effect: Stone.
*Quote: "Transform into stone! Break!"
20 8 1 Now 600
Inflict damage commensurate with the damage received.

Reaction abilitiesEdit

Name Description Trigger JP Needed
Counter Tackle Counterattack with a tackle. Physical Attack 180

Support abilitiesEdit

Name Description JP Needed
Equip Axes Equip axes, regardless of job. 170
(Monster Skill)
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
Defend Defend oneself against an attack. Adds the Defend command. 50
JP Boost
(Gained JP Up)
Increase the amount of JP earned in battle. 250

Movement abilitiesEdit

Name Description JP Needed
Move +1 Increase Move by 1. 200



Knights Templar were among the most wealthy and powerful of the Western Christian military orders and among the most prominent actors of the Christian finance. The organisation existed for nearly two centuries during the Middle Ages. Templar knights, in their distinctive white mantles with a red cross, were among the most skilled fighting units of the Crusades. They held great power throughout Europe before being forcibly dissolved through violence by Phillip IV of France in an attempt to attack the papacy. Pope Clement V tried to protect them, but failed. Nowadays, the Order of the Knights Templar is subject to numerous myths and legends.