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Teleport

From Final Fantasy Wiki

Teleport in Final Fantasy V.

Teleport (テレポ, Terepo), also known as Exit (ダテレポ Daterepo), is a recurring spell or ability in the series. Its effect varies, but it mostly enables parties to escape out of dungeons and battles. Teleport's effect is comparable to Warp or Banish.

Contents

[edit] Appearance

[edit] Final Fantasy

In this game, Teleport and Exit are separate spells with similar effects. Teleport, also known as WARP in the Famicom release and Warp1 in the Origins release, is a level 5 Black Magic spell that teleports the party to the previous floor, at the point at which they exited that floor. The spell can be bought at Melmond and can be learned by the Black Wizard and Red Wizard Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast.

Exit, known as EXIT in the Famicom release and Warp2 in the Origins release, is a level 6 White Magic spell that warps the party out of a dungeon. The spell can be bought at Crescent Lake and can be learnt by the White Wizard and Red Wizard Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 25 MP to cast.

Neither Teleport or Exit can be used in battle.

[edit] Final Fantasy II

Teleport is a White Magic spell. When used in battle, it attempts to teleport one or all enemies away from the battlefield, essentially defeating them. Its success rate increases with the spell's level. When used outside of battle the player party is teleported outside of the dungeon, appearing outside the entrance to the dungeon on the World Map, however the caster's HP is reduced to critical levels. This spell is ineffective in the Snow Cavern, Bafsk Sewers, the Dreadnought, the Coliseum, and Palamecia Castle due to the storyline which occurs at these locations. Any character can learn Teleport by having them use the Teleport Tome (called the Teleport Scroll in the Origins release).

Teleport Tome
Effect Allows the target to learn Teleport when used outside of battle. Casts Teleport VIII on all allies when used in battle.
Buy In Salamand, Mysidia
Find In Semitt Falls
Won From N/A
Cost 1,500 gil (Origins)
1,000 gil (Dawn of Souls, 20th Anniversary Edition)


[edit] Final Fantasy III

Named as Exit in the NES and Teleport in the DS version, it is a Level 3 White Magic spell used by the White Mage, Red Mage, Knight, Scholar, Devout, Sage, and Onion Knight jobs. It is bought in the Village of the Ancients, Saronia, Doga's Village, and Falgabard.

[edit] Final Fantasy IV

Named as Exit in the SNES version and Teleport in the GBA and DS versions, it is a White Magic that warps party out of dungeons.

[edit] Final Fantasy V

Named as Exit in the SNES and Telepo in the Anthology version, it wasn't until the game's GBA remake it was properly named Teleport. The spell is a Level 3 Time Magic spell used by the Time Mage Job. It can be found at the Castle of Bal and bought in Phantom Village.

[edit] Final Fantasy VI

Named as Warp in the SNES and Teleport in subsequent versions, it is learned from the Espers Fenrir and Carbuncle, and in the Advance version, from Cactuar.

[edit] Final Fantasy VII

Escape, a spell from the Exit Materia, has the same effect as Teleport, which enables parties to flee from battles.

[edit] Final Fantasy IX

Teleport appears as an enemy skill used by Black Waltz No. 2, it deals minor damage.

[edit] Final Fantasy XI

In Final Fantasy XI, the spell "Teleport" took on many variations. The spell "Teleport-Mea" for example would teleport the user (a White Mage or someone of a higher Job subbing White Mage) and their party to the Mea crystal in Tahrongi Canyon. There are nine Teleport spells total, three of which teleport the party to different areas in the past.

[edit] Final Fantasy XII

The Demon Wall casts Telega which banishes a party member, rendering them unable to fight by giving them the unique status "X-Zone" (the status effect wears off after the fight). In addition, certain Undead enemies can Teleport to different parts of the same area, they are invincible while doing so.

[edit] Final Fantasy XII: Revenant Wings

Teleport is a spell only Ashe can use. The spell warps all Yarhi in Ashe's group to her exact location.

[edit] Final Fantasy Tactics

Teleport is movement ability in Final Fantasy Tactics. The Time Mage class learns it for 600 JP. A unit with this ability will be able to teleport to anywhere within the battlefield, though chances of success becomes much lower as the unit teleports farther away from its original square. Ghouls are also equipped with this ability.

There also exists an advanced version of the ability called Master Teleportation or Teleport II in the PSX version, which lacks the failure rate. It is only accessible by Marquis Elmdore and both forms of Ultima.

[edit] Final Fantasy Tactics Advance

Teleport is a auto-ability in this game if the character is equipped with the Fairy Boots accessory.

[edit] Gallery