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Telekinesis (Final Fantasy XII)

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XII

Ffxii Telekinesis

Telekinesis in use.

Telekinesis (遠隔攻撃, Enkaku Kōgeki?, lit. Remote Attack) is a Technick, which allows characters to inflict physical damage at range. Telekinesis is useful when dealing with Flying-type enemies when the character is equipping a melee weapon, other than polearms and spears, and also when fighting the hidden Esper Chaos during which the Attack command is disabled.

Using Telekinesis with a ranged weapon, such as bows and guns, is useless, as all attacks will miss. Telekinesis has a longer Charge Time than the standard Attack command, and damage inflicted is randomized, similar to axes and hammers. Another drawback is that the Technick can only be obtained late in the game; it can be bought from the Baknamy Merchant in the Necrohol of Nabudis after the events in the Great Crystal for 7,100 gil.

The formula for Telekinesis damage is:

DMG = 0 .. (ATK \times Target's Lv) -1[1]

For the best damage output, one should equip their highest-ATK weapon, as the weapons' initial damage formulas are disregarded when using Telekinesis. Telekinesis is non-elemental regardless of the weapon wielded, so Telekinesis can be exploited to attack foes with powerful elemental weapons that they would normally absorb or be immune to, such as the Excalibur.

Telekinesis's license costs 80 License Points.

In the International Zodiac Job System version, Telekinesis can only be found in a treasure in Cerobi Steppe's Old Elanise Road. The job classes that can use Telekinesis are Knight, Black Mage and Shikari but the Knight and Black Mage must first obtain the License for the Esper Ultima first.

EtymologyEdit

Psychokinesis or telekinesis is an alleged psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis and telekinesis are sometimes abbreviated as PK and TK respectively.

ReferencesEdit

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