Technick
From Final Fantasy Wiki
Technicks are skills in Final Fantasy XII. All characters are able to learn the same skills, due to the game's lack of unique classes. A Technick must be bought from a store before becoming available to the party, but for a character to actually be able to use the Technick, s/he must first buy the appropriate License using License Points. Unlike Magicks, Technicks require no MP to be used. Also, the License for Technicks has most in common with Quickening and Esper Licenses, as there is only one Technick per License, both of which share the same name.
In the International Zodiac Job System version, the Technicks Licenses are limited to certain job classes, for example, the Technick 1000 Needles can only be used by three job classes - Samurai, Shikari and Archer. Sometimes the placement of the Technick's License for each of the twelve job classes' License Board requires players to obtain Espers or Quickening Licenses first - since these Licenses will disappear from other boards once they are selected, players have to choose the Licenses wisely or risk not being able to use a Technick.
[edit] Ability List
| Name | Description | Price | LP Cost |
|---|---|---|---|
| 1000 Needles | Deal 1000 damage to one enemy. | 7000 | 35 |
| Achilles | Adds one additional elemental weakness to one enemy. | 8800 | 40 |
| Addle | Reduces one enemy's magick power. | 3500 | 30 |
| Bonecrusher | Consumes HP to reduce the HP of one enemy to 0. | 7000 | 30 |
| Charge | Restores amount of users MP. If Technick fails, MP is reduced to 0. | 1700 | 30 |
| Charm | Inficts Confuse on one enemy. | 5000 | 30 |
| Expose | Reduces one enemy's defense. | 3800 | 35 |
| First Aid | Heals an ally with critical health. | 700 | 20 |
| Gil Toss | Throw Gil to damage all enemies in range. | 2000 | 35 |
| Horology | Damages all enemies in range based on game time. | 2000 | 55 |
| Infuse | Fully consumes users MP to heal an ally by 10 times the amount of sacrificed MP. | 2000 | 35 |
| Libra | Makes user able to view detailed information of a targeted enemy, as well as hidden traps. | 500 | 20 |
| Numerology | Damage increases with successive hits. | 2048 | 40 |
| Poach | Captures a HP critical foe to obtain loot. | 7000 | 30 |
| Revive | Sacrifice self to restore an KO'd ally to life and full HP. | 10000 | 40 |
| Shades of Black | Casts a random Black Magick spell on one enemy. | 5000 | 40 |
| Shear | Reduces one enemy's magick resistance. | 3600 | 35 |
| Sight Unseeing | Damages a percentage of enemy's HP; only usable while Blinded. | 6800 | 40 |
| Souleater | Consume HP to damage one enemy. | 6400 | 35 |
| Stamp | Moves an active status effect from the user to another target. | 4500 | 40 |
| Steal | Steal item(s) from an enemy. | 1600 | 15 |
| Telekinesis | Deals ranged attacks with melee weapons. | 7100 | 80 |
| Traveler | Deals damage to all enemies in range based on total steps taken. | 6700 | 65 |
| Wither | Reduces an enemy's strength. | 3500 | 35 |
