Technical Points
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Added by Keltainentoukokuu- For another explication for "TP", see: Tactical Points.
Technical Points (TP) (known as Tactical Points in the Japanese version) are a resource in Final Fantasy XIII.
TP is used for certain command abilities (known as Techniques in the English version and TP Abilities in the Japanese version) that gives the party a notable tactical advantage, including Libra, Renew, Summon, Dispelga, Quake, and Stopga. It is a stat shared by the entire "party", even when the party is split into different teams acting in different locations.
The entire TP gauge is 2,100 points long, with the first two bars 100, and 200 respectively, and the last three bars 600 each, making the maximum TP five bars. The points are invisible to the player and only present in the game data. TP abilities use only full bars and ignore the points; the points are used solely to calculate the way the TP gauge accumulates TP.
Accumulating TP
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Ethersol fills the TP gauge up outside of battle, and Elixir heals all party members' HP and restores the TP gauge to full, when used during battle.
The amount of TP recovered after each battle is based on the enemy's level and the battle rank.
| Rank | Recovery |
|---|---|
| 0 stars | Sum of enemies' levels / 8 |
| 1 star | Sum of enemies' levels / 4 |
| 2 stars | Sum of enemies' levels / 2 |
| 3 stars | Sum of enemies' levels |
| 4 stars | Sum of enemies' levels * 3 |
| 5 stars | Sum of enemies' levels * 8 |
Unlike in the other games in the series, the enemies' level is a battle mechanic factor rather than indication of their strength, which means that the strongest of enemies do not necessarily recover TP the fastest.
TP can also be recovered via other means. In practice, however, the amount of TP gained during battle is often minimal.
| Action | Recovery |
|---|---|
| Party member defeats an enemy | 21 |
| Party member with Energy Sash defeats an enemy | 122 |
| Party member fully stacks their ATB gauge performs a successful action | 41 |
| Fang staggers an enemy with Punisher (Stagger: TP Charge) | 10 |
| Fang staggers an enemy with the upgraded versions of the Punisher (Stagger: TP Charge II) | 20 |
- 1 - While summoning an Eidolon recovery = 0
- 2 - While summoning an Eidolon recovery = 10[1]
If a party member has the synthesized ability Gestalt/TP Boost and is not knocked out all listed values become double; it affects all party members' actions not just the person with the ability. If the recovery due to the increase from Gestalt/TP Boost becomes more than 10, then recovery equals [(2 * normal) - 1].[1]
Gestalt/TP Boost is acquired by equipping equipment that have the same trait to a single party member. Combining equipment this way activates the ability. The list of possible equipment is:
- Weapons: Hauteclaire, Durandal, Lionheart, Ultima Weapon, Rigels, Polaris Specials, Procyons, Betelgeuse Customs, Unsetting Sun, Midnight Sun, Alicanto, Caladrius, Heavenly Axis, Abraxas, Taming Pole, Venus Gospel
- Accessories: Survivalist Catalog, Hunter's Friend, Speed Sash, Energy Sash, Champion's Badge
2 – 3 pieces of equipment gives Random: Instant Chain. 4 – 5 pieces of equipment gives Gestalt/TP Boost.
References
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| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
| v · e · dStats |
|---|
| Recurring stats |
| Ability Points - Accuracy - Bravery - Charge Time - Clan Points - Defense - Evasion - Experience Points - Health Points - Intelligence - Jump - Level - Luck - Magic Defense - Magic Evasion - Magic Points - Magic Power - Mind - Move - Speed - Spirit - Stamina - Strength - Use - Vitality |
| Before Crisis -Final Fantasy VII- |
| Rank Points |
| Crisis Core -Final Fantasy VII- |
| Soldier Points |
| Final Fantasy XI |
| Charisma - Fame - Magic Accuracy - Tactical Points |
| Final Fantasy XII |
| License Points |
| Final Fantasy XIII |
| Technical Points |
| Final Fantasy Tactics |
| Bravery - Faith |
| Final Fantasy Tactics Advance |
| Judge Points |
| Vagrant Story |
| Risk |
| Terms |
| Min-Maxing - Stat Growth |