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Tarot Cards are a recurring accessory in the series.

AppearancesEdit

Crisis Core -Final Fantasy VII-Edit

FFVIICC Tarot Cards increase Spirit by 60. When three are used in Materia Fusion they increase Spirit by 1.

Final Fantasy X-2Edit

X-2 The Tarot Card increase Magic by 20. Two can be consumed to teach a creature Thunderblade. It can be bought in Calm Lands (Chapters 3/5) for 6,000 gil, and Argent, Inc. for 1,500 credits. It sells for 1,500 gil. It can be stolen from Vertigo (Oversoul) and as prize for recalibrating the towers in the Thunder Plains, and for winning the Standard Cup: Hard in the Fiend Arena.

Final Fantasy XVEdit

XV Tarot Card increase Spirit by 150. It can be found in Costlemark Tower maze and Cresthol Channels maze.

Non-Final Fantasy guest appearancesEdit

Seiken Densetsu 3Edit

The Lucky Card is the ultimate accessory should Hawkeye take a final class on his Light path of the Ranger, being the Lightmost Wanderer or the Light-Dark Rouge. It is a leather-imprinted card with a purple back and a gold to green gradient image of a traveling fool. It is said to control the flow of luck and fate, and the traveling fool is said to bestow great fortune. The card also protects its bearer from misfortune.

EtymologyEdit

The tarot is a pack of playing cards (most commonly numbering 78) used from the mid-15th century in various parts of Europe to play a group of card games. From the late 18th century until the present time the tarot has also found use by mystics and occultists for divination, as well as a map of mental and spiritual pathways.