The Tanket is a special enemy in Final Fantasy X, created in the Species Conquest at Monster Arena when three of each Helm-species fiends have been captured, with the exception of the Swamp Mafdet as that is only encountered when capturing fiends is not possible.

The key reason to fight Tanket is for the Defense spheres for those who want to max out their stats.


Final Fantasy X enemy stats
#218#219 #220
Location Monster Arena Species Other information
Monster Arena Species Conquest Helm Enemy is Tough.
Sensor description Scan description
Immune to sensors Immune to scans
HP MP Strength Magic Defense Magic Defense
900,000 (10,000) 0 103 3 100 250
Agility Accuracy Evasion Luck AP (Overkill) Gil
41 100 0 15 10,000 (10,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (200Turns taken for target to die) Nul
0 50 99 Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 5 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Light Curtain x4 Lunar Curtain x4 Defense Sphere x1Overkill: x2 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1-3 abilities Strength +5%, Strength +10%, Strength +20% (fixed) Defense +5%, Defense +10%, Defense +20% (fixed) None
Abilities Ronso Rage
Physical attack, Rush Attack None


Like its fellow Helm monsters, Tanket is encased in a harder-than-steel shell, meaning weapons without the Piercing ability will do little damage. Although it may appear slow, Tanket has a couple of nasty tricks. His normal attack inflicts Berserk and Delay (strong) on its victim. If only one party member is alive, Tanket will attack them continuously without giving the player a turn until they have been defeated.

Its special Rush Attack inflicts the same, but also cause Tanket's Agility to increase, meaning it will receive more turns. It is inadvisable to use any aeons other than the Magus Sisters.

Tanket drops weapons with Strength +% abilities and armor with Defense +% abilities, Strength +20% and Defense +20% being fixed abilities.


The best strategy is to take it down with party member's with fully-powered Celestial Weapons before Tanket gets a turn. A weakened Auron with the Masamune is advised for maximum damage, preferably alongside allies of: Rikku with Godhand, Kimahri with Spirit Lance, Wakka with World Champion, or Tidus with Caladbolg, both at full HP. Tanket has a relatively low Overkill requirement, so scoring an Overkill should be achieved by any player with the Break Damage Limit, assuming their Strength isn't lacking.

Tanket is not immune to Mental Break, but it will only work 1% of the time. Also, Tanket is not immune to Armor Break, but it will only work 10% of the time. A Frag Grenade or Auron's Banishing Blade Overdrive work 100% of the time, and so are more effective to break its Full Break resistance.

Related enemiesEdit

Final Fantasy X-2Edit

Final Fantasy X-2: Last MissionEdit