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Tanker

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The Tanker is a boss from Final Fantasy X. During Sin's attack on Dream Zanarkand at the start of the game, Tidus and Auron will engage in three battles. The final one will be against the Tanker and Sinscales.

As extra data, is impossible to defeat it with Overkill.

StatsEdit

Final Fantasy X enemy stats
#N/A
Location Monster Arena Species Other information
Dream Zanarkand Does not appear Unspecified N/A
Sensor description Scan description
Immune to sensors Immune to scans
Stats
HP MP Strength Magic Defense Magic Defense
1,000 (1,000) 1 1 1 1 1
Accuracy Accuracy Evasion Luck AP (Overkill) Gil
0 1 0 15 0 (0) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune Immune Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
Immune Immune Immune Immune Immune Immune 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune Immune Immune Lv. 1 0 Immune 0 0
Items
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
None None None None
Equipment drop (25%) Weapon abilities Armor abilities Bribe
N/A slots, N/A abilities None None Cannot bribe
Abilities
Abilities Ronso Rage
None None

StrategyEdit

During the battle, Auron will mention to Tidus they should focus on attacking the Tanker. Unleashing a few strikes upon it and ignoring the Sinscales will end the battle quickly.

Alternately, if Tidus gets sufficiently more turns than Auron, the Tanker will spawn with Tidus saying '(Hmm...)'.

The Tanker spawns on Auron's 2nd or Tidus' 4th turn. If the Tanker spawns from Auron's cutscene, the required hits is (8 - (number of player turns before the Tanker spawned)). The amount of hits required thus vary from 4 to 6. If the Tanker is spawned by Tidus' dialogue, it takes 3 hits to kill, with no regard to turns.

Related enemiesEdit

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