I filled in what I could using gameplay footage. Surely someone can add more on how they function on the board itself? Drake Clawfang 22:29, 10 January 2009 (UTC)

If there's ever a need for images of these monsters and someone's going to start pages about them with stats (if there's any one them) I can get them. -Azul81677 02:24, 11 January 2009 (UTC)
They stay on their places like trees. Also, their stats depend on their equipment, which is random and depends on their level: Good luck on that Azul :S. BTW, I've heard some translations calling them "Stigmas", but I won't move this until the English translation says something on them. - Henryacores^ 14:04, 19 January 2009 (UTC)
The Crystalized Enemies are called "Manakins" in the English Translation. Battle Pieces are used in reference to any pieces on the game board which you can do battle with, including bosses such as Kefka & Sephiroth, which are shown as solid black, or white in a hero's case, pieces shaped like Chaos', or Cosmos', crest. There are pieces shaped like Chaos' Crests that are called Stigmas of Chaos. Is there a way to change an article's name since this article is referring to Manakins alone? User: Terra_Branford
"Battle Pieces are used in reference to any pieces on the game board which you can do battle with....."
"pieces shaped like Chaos', or Cosmos', crest. There are pieces shaped like Chaos' Crests that are called Stigmas of Chaos."'
You just invalidated your own point. Re-read what you said, please. If the icons that symbolize bosses are called something different than Battle Pieces, then they aren't Battle Pieces. Simple logic there. Drake Clawfang 00:13, 26 August 2009 (UTC)
And if they are called "Manakins", that's a horrible misspelling. "Battle Piece" is the term designated to them on the website. Drake Clawfang 00:16, 26 August 2009 (UTC)
No, the stigmas are translucent red Chaos' Crests, they don't initiate any battles at all, they are just there as a way to complete a boss-less map, whereas the boss pieces are solid black Chaos's Crests, or solid white Cosmos' Crests if you're fighting a hero character. The term Manakin, yes, that is how it is actually spelled in the game, could have a dual meaning, as in Mannequins, of course, but could also be something like Kin of Mana, or created from Mana. I'm just saying that the crystalline enemies are referred to as Manakins in the actual game. So, as creatures, they are called Manakins. Battle Pieces refer to the chess-like pieces that initiate a battle similar to how your character piece is referred to as a Player Piece in the Instruction Booklet. Have you played the game yet? You find all this out fairly early.User:Terra Branford

No I have not, excuse me ignorance, I'll shut up now. Drake Clawfang 00:38, 26 August 2009 (UTC)

Oh no, I understand the confusion. They should have stayed consistent between the in-game terms and the other media (website, booklet) terms, because they are referred to as Battle Pieces in the instruction booklet as well.Terra Branford
They are referred as Battle Pieces everytime the game asks you if you want to face them or not, and in the in-game tutorials as well. I say the name stays. - Henryacores^ 01:37, 26 August 2009 (UTC)
PS: I never read Manakin anywhere in-game, so I find this name to be pure bullshit. Keep going -Henryacores^ 01:42, 26 August 2009 (UTC)
WoL calls them Manikin in the prologue Henry.--Oranejo 01:47, 26 August 2009 (UTC)
Thanks for saving me time Oranejo, I couldn't find any of that particular part on YouTube. I'm fairly certain other characters refer to them as Manakins as well as I remember them being mentioned as such by someone from other stories, which I've gone through Tidus', Cloud's, and Squall's so far.Terra Branford
I found a screen if you are interested. [1] (that line could actually work well for the opening of the page) Personally I think the name of the page should stay the same. The enemies are called Manikins but Manikins are Battle Pieces. I could see it going either way though. :/ --Oranejo 03:04, 26 August 2009 (UTC)
I found out that the term "Manikin" isn't actually a basterdization of the word Mannequin, but an actual word. It is a life-sized anatomical human model used in education. Edit: Thanks for finding that image Oranejo, I was searching for Manakin instead of Manikin, my mistake. Funnily enough, a Manakin is a type of Bird. Terra_Branford

Here's an idea - use a "Battle Piece" page to refer to the icons on the board, and a "Manakin" page to refer to the creatures themselves. The "Battle Piece" page would discuss how the pieces act on the board and such, and the "Manakin" page would discuss the enemies in battle and their types. But there seems to be some confusion over if we should use "Manikin" or "Manakin". "Manikin" is an acceptable alternate spelling, but not "Manakin". Drake Clawfang 20:37, 26 August 2009 (UTC)

I had that same idea. The battle pieces, including boss pieces, should have their own page where we could try to get pictures of each kind, the base piece, the damaged piece, the stronger piece, the strongest piece, Chaos boss pieces and Cosmos boss pieces. Perhaps we should just make a Board Pieces page and include the other pieces on it as well. The other pieces being Treasure Chests, Potions, Ethers, Summonstones, Chaos' Stigmas, etc. Terra_Branford
Both WoL and Exdeath mention the name, and it's "Manikin" both times. Haven't managed to get very far through the game, though. — YuanSalve!Acta 05:20, 27 August 2009 (UTC)

Enemy PagesEdit

Now, then. Here is an idea. Does anyone think each Manikin deserve their own enemy page? There is going to be a lot of dropdowns on the infobox so that could be interesting. I could help out. Jeppo (Talk | contribs) 01:42, September 6, 2009 (UTC)

Eeeelllllloooooo? Anyone? Jeppo (Talk | contribs) 13:16, September 6, 2009 (UTC)
No, each Manikin is a different enemy in and of itself with different abilities and equipment. Two Terra Manikins are still very different enemies. To make enemy pages for them would be to make pages for every single Manikin in the game. That's hundreds of pages. Drake Clawfang 16:35, September 6, 2009 (UTC)
Let's do it.  ILHI 20:28, September 6, 2009 (UTC)
Sounds like ILHI just volunteered. Thanks guy. Drake Clawfang 20:29, September 6, 2009 (UTC)
What's a manikin?  ILHI 20:30, September 6, 2009 (UTC)

The generic board enemies in Dissidia. Except that there's likely like, 1000 or more of them spread out over the dozen or so storylines, each with different stats, abilities and equipment. It's not like a normal FF bestiary where all the Malboro have roughly the same stats, all the Manikins are different. So really, chronicling all of their stats would be dozens, hundreds of pages. Or, it would be 22 new pages with dozens of drop-down menus and confusing navigation among them. Drake Clawfang 20:33, September 6, 2009 (UTC)

Okay, is each manikin of the same character very similar? And are there differences depending on where they're thought? Are the manikins almost exactly like the character they mimic? If there're just small differences, then we should probably make short pages under their manikin name, not including stats, but including whatever you can.
Or if there is actually nothing you can write on one of these pages, no.  ILHI 20:37, September 6, 2009 (UTC)
Well, each Manikin is based on one of the twenty-two playable characters, so in general yes, they are similarities between them. But besides the basic profile of which character they're based on, each Manikin has its own move list, level, stats, equipment and abilities. Drake Clawfang 20:59, September 6, 2009 (UTC)
You say that we have to make hundreds of pages? Err... no we don't. We only have to make 22. That's what the dropdowns are for in the enemy template. Thing is, there are quite a lot of versions of the same manikin, therefore there are going to be a lot of dropdowns and so it's going to be a lot of work. But it is doable. It's no different to any other enemy in the Final Fantasy series. Jeppo (Talk | contribs) 21:48, September 6, 2009 (UTC)
Oh, so we've had enemy pages with dozens of drop-down menus before? Where might they be located? Drake Clawfang 22:16, September 6, 2009 (UTC)
Hm, had an idea. On Bulbapedia, the Pokemon Wiki, they don't give each individual trainer their own page, but on each Location page they list the Trainers found and their Pokemon. Perhaps we can do that here, rather than give each Manikin its own page, give each storyline its own page and list the Manikins encountered on each stage in the storyline. We should do that anyway, since we can also list stage bonuses, bosses and items, etc, found on the stages too. I'm gonna cook up a sandbox for the page and template, see how it looks. Drake Clawfang 22:20, September 6, 2009 (UTC)
Here. It took a while to get the coding down and everything spaced right, and it can likely be improved. But there's a prototype of the Display template. Drake Clawfang 23:22, September 6, 2009 (UTC)
Now that I have reached near to the end of the game (just that cheap bastard Chaos to go (pardon my French (no offence to any French people (brackets!)))), I've finally realised how many manikins there are. Approximately 30 to 40 for each manikin. Not good.
OK, Plan B. Instead of creating an enemy article, how about we create an article for each level, for example, Destiny Odyssey VII, and then for each round illustrate the board using a table, showing where everything is (Battle Pieces, Insignias, Potions, Ethers etc.) and below that use that enemy table in the sandbox to detail each battle pieces' information. That way it is more usable. Good idea? I'll help with the tables if you like it. Jeppo (Talk | contribs) 01:26, September 9, 2009 (UTC)
*facepalm*. last post....or better yet, here. Drake Clawfang 01:30, September 9, 2009 (UTC)
Give me a break. I haven't been here in a while. Well if both of us thought of the same thing then it must be a good idea. Happy about the map idea? Jeppo (Talk | contribs) 01:35, September 9, 2009 (UTC)
I tried a couple things, but it looks ugly in a table. We could easily make due with screenshots if we had to otherwise. I'd prefer to have someone more experienced with coding take a shot at this. Drake Clawfang 01:46, September 9, 2009 (UTC)
You're not undervaluing my wiki-coding skills, are you? Heh heh... Anyway. Here's my first attempt. I'll have another go at it tomorrow. Jeppo (Talk | contribs) 02:19, September 9, 2009 (UTC)

Looks good for a first shot, better than I could do. I'd like the boxes to be the same size, though. We'd also need a different way of lifting enemies that goes with the Manikin template, and some sort of chart of what the colors mean. Drake Clawfang 02:39, September 9, 2009 (UTC)

I created a collapsible map key in my infobox here. Anyone likey? Also I'm a little concerned at what the actual table would look like for people who have lower screen resolutions. I think the maximum number of columns that there could be is eight. I could make the column widths smaller, but that would mean the text sizes may need to be smaller too. I'll need some feedback on that regard. Jeppo (Talk | contribs) 20:03, September 9, 2009 (UTC)
Now that is just ugly. Edited screenshots of each stage are much better looking, and not so hard to get. - Henryacores^ 20:29, September 9, 2009 (UTC)
Well if you can find images of the stages including showing the battle pieces that only appear after engaging another piece then fine, use that. You'll be hard-pressed to find such images, though. Jeppo (Talk | contribs) 20:32, September 9, 2009 (UTC)
Are the battle pieces' images crucial at all? All you need is the grid where they appear. - Henryacores^ 20:36, September 9, 2009 (UTC)
Well, that was the whole point of it all: A map showing all the battle pieces, items etc. on the stage. Jeppo (Talk | contribs) 20:40, September 9, 2009 (UTC)
The grid is the most important anyway. Good labelling can take care of the rest - Henryacores^ 13:33, September 11, 2009 (UTC)

I've half-made a mock Prologue article in my Sandbox here. I have also designed a horizontal enemy template similar to the Revenant Wings template. The column widths may need adjusting so if anybody has a non-widescreen monitor please adjust the dimensions so that they look right. So what do you think of it so far? Any pointers as to how I could improve it? Also can anyone explain the disappeared Prologue 3 header in that sandbox? It's got me bamboozled... Jeppo (Talk | contribs) 21:26, September 13, 2009 (UTC)
EDIT: Oh, and based on Henryacores reasoning I've created a grid-based map. Does that look any better? Jeppo (Talk | contribs) 21:43, September 13, 2009 (UTC)

The map grid looks great! The enemy box I'm not keen on, seems like a shrunk version of the boss template. I updated my suggestion for it, though. Drake Clawfang 21:50, September 13, 2009 (UTC)
Yeah, that looks great. I'll use that. I'd remove the Battlegen field though as that is the same for each different type of Manikin and area. That will automatically increase the size of the accessory field, which is fine because enemies can have up to ten accessories. Let me update the article on my sandbox... Jeppo (Talk | contribs) 22:28, September 13, 2009 (UTC)
I haven't had time recently to show an example of my idea. My apologies. Anyway, I love Jeppo's idea, but I'd like to show mine too.
About the enemies, I hate those boxes, and I think Drake's project should be used. - Henryacores^ 22:45, September 13, 2009 (UTC)
Ah, didn't know that about Battlegen. Okay, retooled again. But mostly, I'd say we're near ready to take the Templates to the mainspace and start filling in the articles and templates. What do you think of the map grid Henry? Drake Clawfang 22:49, September 13, 2009 (UTC)
I've added your template idea. I had to place width sizes so that all the columns line up nicely, but because of that I'm not so sure if it looks okay on monitors with lower resolutions. Feel free to have a play around in my Sandbox. I meanwhile, have to get up early tomorrow so I'll have to have an early night. Jeppo (Talk | contribs) 22:55, September 13, 2009 (UTC)

Hold on! Before you go to bed, one final thing to show. Ta-da!. Drake Clawfang 22:57, September 13, 2009 (UTC)

I like the collapsible enemy data. I presume "Stage Data" is what you receive if you have leftover DP? That is the same for all stages within a level, although sometimes the prizes are slightly randomised (for example 1 DP will award either 300 Gil or 30 PP) that table could be better placed either near the top of the article or at the bottom. Personally I prefer the legend to be to the right of the map. Also it is a good idea to put the legend into two columns but only when there are a lot of battle pieces. Anyway, that's my personal opinion, but I like the collapsible enemy data idea. Jeppo (Talk | contribs) 23:11, September 13, 2009 (UTC)
No, "Stage Data" lists what it says, your DP, the stage boss, and the Stage Bonus you get. As for the legend on the right, that's an easy change to make, no worries there. Drake Clawfang 23:13, September 13, 2009 (UTC)
Oh, I see. Well, if I'm perfectly honest, I don't think we need to put that data in tabular form. Personally I think it is better off using that kind of information as prose below the map and legend. Also the white space between the map and the legend could do with minimising, but that can be fixed by a dose of formatting. May I make that correction? Jeppo (Talk | contribs) 13:16, September 14, 2009 (UTC)
EDIT: Also, just an idea, but maybe we could mark Locked Areas on the map as red (#FA8072) and in the legend, say which battle piece must be defeated to unlock it. Jeppo (Talk | contribs) 13:22, September 14, 2009 (UTC)
Sure, go ahead. Edit it as you wish. Drake Clawfang 15:39, September 14, 2009 (UTC)
OK, I've left the table in, but only to show that we don't really need it. The stage bonus and starting DP can be stated below the map, and the legend states that the boss is Garland. Plus if you remove the table, you can fit the legend on one column. Jeppo (Talk | contribs) 17:14, September 14, 2009 (UTC)
Okay, how about what's there now then? Drake Clawfang 17:23, September 14, 2009 (UTC)
Yeah, that's fine. Jeppo (Talk | contribs) 17:42, September 14, 2009 (UTC)

Icons Edit

I'm gonna try and get ahold of the icon images. Drake Clawfang 21:29, September 18, 2009 (UTC)

Move Edit

Move to Manikin? I think that is the term used more often in the game. Doreiku Kuroofangu 17:50, February 6, 2010 (UTC)

Looking over the page, I think we move it to Manikin, and retool the content when needed to refer to the creatures as Manikins, and the enemy icons on the board as Battle Pieces. Doreiku Kuroofangu 17:52, February 6, 2010 (UTC)

Map Icons Edit

A two-part idea. First - do we want or need a page for the other board icons, like Potion, Ether, Stigma of Chaos, Locked Area, etc. Second, would we give them their own page like say, List of Board Icons and link here as the main article for Battle Pieces while listing the rest of the icons on the List page, or perhaps split the info on this page into an article solely for the Manikins and transplant the rest to the List page? DoreikuKuroofangu - Visit the Soul Shrine! 09:40, January 4, 2011 (UTC)

I think rename this page to Manikin, and move all board pieces, including both items and battle pieces, to an article/list of their own. To be honest, I've never been happy with this article not being called Manikin, because that's what its subject is. The battle piece is what you engage in order to fight the Manikin it represents... at least, that's the way I see it -- SN Cocoon Sig 20:07, January 4, 2011 (UTC)

Refrence to FF9? Possibly? Edit

Okayy so... this is my first time actually posting on a talk page so please forgive my idiocy and inexperience. Wasn't sure what to do but thought it would be better to put it here, no? Again I'm inexperienced and if this has been already discussed just move along and don't be too rude to me XD

FF9 spoilers: In Final Fantasy 9 the Four Fiends, Lich, Marilith, Kraken and Tiamat are all fought and at the end they are fought again as crystal forms... which look exactly like manikins. It's basically a crystal version of them the same way the Transient Witch is Ultimecia, the Imitation Despot is Mateus or the Fallacious Wanderer is Bartz Klauser... I was thinking, pop that in the trivia section? Possibly? The resemblance is... striking to be honest. Although I have found no proof

To the right is (obviously) the images of Tiamat from FF9 in Living Form and Crystal Form. Keyface 23:00, March 15, 2011 (UTC)

  1. 21:02, April 4, 2011 (UTC) I agree. I think this should also be noted, but then again, I'm not an editor. Maybe if someone else agreed...?

Idle Warrior Edit

Sky Warrior RW
Sky Warrior RW

Not bound by the rules of the war Edit

Correct me if I'm wrong, but I thought it was made fairly clear that the reason that warriors killed by Manikins are not revived is because the Manikins don't stop fighting, rather than because the Manikins are arbitrarily "different". Shinryu can't revive warriors who have actually died, only those who are defeated non-fatally. However, unlike the warriors, Manikins have no restraint, and therefore relentlessly attack until their opponents are completely exhausted and actually die; this is what makes the warriors unrevivable, not the intrinsic fact of having been defeated by a Manikin -- Sorceror Nobody Flan 14:11, April 14, 2011 (UTC)

I haven't played Dissidia 012 yet (I have it but haven't started it yet), but in the first Dissidia, don't people get defeated non-fatally and Shinryu doesn't take them away till the next cycle? Like in the Warrior of Light storyline, don't you defeat Garland more than once? Why doesn't Shinryu revive Garland the first time he is defeated, but only the last time he is defeated? Or he's defeated worse the last time yet still non-fatally? What would happen if Warrior of Light had gone a bit over the top and actually killed Garland then? And doesn't Kain try to kill his comrades in Duodecim...Keltainentoukokuu 15:48, April 14, 2011 (UTC)
Warriors are, I think, purified (or perhaps semi-purified... it does seem to be a lesser variant of the process) during the course of the wars, which is how the Emperor "returns from the afterworld". The issue of them fading away seems to be partly a matter of willpower, as far as I can tell... and I think you're underestimating how much the Manikins carry on incessantly attacking. The way I interpret it (which may be wrong, of course) is that you could be a corpse and the Manikins would keep stabbing you >_>
As for Kain, he knocks them out and puts them... well, somewhere safe. They aren't dead, just thoroughly incapacitated, ready for the normal purification at the cycle's end. As to why they don't get revived... that might be down to a number of factors, such as the fact that the Cosmos team don't have the knowledge of the war that the Chaos team have, or perhaps Kain has a particular way of doing it. It might even be that the cycle simply ends too early for them to be revived, or that revival is done subject to the gods willing it. Chaos might choose to have his warriors revived, whereas Cosmos would choose not to, as it would break the plan. For all that D012 revealed about the deeper nature of the war, there are still a lot of details we don't know -- Sorceror Nobody Flan 16:15, April 14, 2011 (UTC)

Name Edit

Is there a difference for Mannequins and Manikins?

  • You mean the meanings of the words? No. They just used a different spelling of the word. We're used to the French spelling meaning those creepy things at the mall so I guess they thought "Hey, let's try to separate them from those ungodly things" (I have a phobia of them) AmbieSushi 13:29, November 18, 2011 (UTC)