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BlueHighwind Q? 12:11, 4 June 2009 (UTC)
TALK - This Land is Made of... LOVE AND PEACE!! LOVE AND PEACE!! ツ: | |||
These creatures are starting to confuse me. Recent trailers make them seem like those giant blue tentacle monsters that show up towards the end. And that the team of five characters it seems might transform into this l'Cies somehow. I don't know. I hate how unbelievably vague all this these trailers make things by throwing out plot points without giving the slightest explanation as to what they are. What is a Focus? I don't think it has anything to do with that recurring attack. (FFXII was guilty of this too. They must have said the word "Nethicite" about 15 times in the final trailer, without giving the viewer any idea as to what Nethicite was." | |||
Actually, every video game company does that. It's a marketing technique. They briefly mention something important in order to get gamers hooked before the release. Also, there is the possibility that revealling what the l'Cie really are is too much of a spoiler that is intended to be a major plot device towards the end of the game.
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BlueHighwind Q? 19:05, 4 June 2009 (UTC)
TALK - This Land is Made of... LOVE AND PEACE!! LOVE AND PEACE!! ツ: | |||
I wouldn't mind so much if the game were coming out in like, say, a month or two. But a YEAR. You asses! No forgiveness. | |||
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Hope´s mark
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I found out where is hope´s mark, is on his wrist, you can see it on the new trailer... just sharing the info so you can update the article =)
by the way nice job on the wiki
201.172.237.141 20:13, September 29, 2009 (UTC)
Elements
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Poeple think that each character will use the element according to the summon they have.
Snow will use ice, Sazh will use fire, etc. But in the trailer the characters have used all types of element and the abilitys they will have will be according to the Paradigm. So, I don't think the elements they will use will be related to the summon. I think they will be related to the role in the Paradigm.
Regarding spelling and grammar
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I've been seeing a lot of errors with the use of "l'Cie" and "fal'Cie." To clear it up, "l'Cie" is both the singular and plural form of the word. "L'Cies" is not correct. In the E3 2009 trailer, Hope says "What's wrong with you? You want to help the l'Cie? They're the enemy!" The same applies to "fal'Cie" in Lightning's line in the same trailer, "As far as fal'Cie are concerned, humans are tools."
Also, the first letters of each word are lower case, with "Cie" being the only part this is always capitalized. However, the first letters should be capitalized when at the beginning of a sentence. Same with article titles. Sorry, I get really anal about thing like this when it's late at night. Please forgive me :\ ...lol
Obtaining an Eidolon
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Drake Clawfang - Crossing the distant night...Wandering the desert sea...The gods' voices are mirages...
TALK - 09:44, December 9, 2009 (UTC) | |||
Taken from Playstation The Official Magazine, August '09 Issue
Toriyama: Being able to call a summon is one of the abilities of the l'Cie, but there's an evolution the characters have to go through story-wise first. It's not until their level as an l'Cie advances that they'll be able to call a Summon. If another more recent source has stated the Eidolons are earned in battle or otherwise expands on how they are obtained, then please share it, and my apologies for this. If not, this is the official explanation so far as I've seen. Come vote in the Soul Shrine and take one of my Final Fantasy quizzes.
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Drake Clawfang - Crossing the distant night...Wandering the desert sea...The gods' voices are mirages...
TALK - 11:10, December 9, 2009 (UTC) | |||
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Different marks = different fal'Cie
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We know that 6 of the 8 main l'Cie were chosen by the same fal'cie (Anima) and Fang and Dajh were chosen by other fal'cie (Fang's is unknow and Dajh is Kujata). Well, Fang's mark was different and we never saw Dajh's. And if you look at Anima, it has a small tatoo in the chest that is exactly like its l'Cie mark. What I'm Trying to say is that maybe each fal'Cie has a different mark that hey use to mark they l'Cies. Isn't that possible?User:Redeemer & Destroyer 03:02 January 3, 2010 (UTC)
It's true. In Pulse fal'Cie, several screens show Anima's mark. Not to mention that all of them look the same as the tatoos. - Henryacores^ 03:10, January 3, 2010 (UTC)
MY POINT EXACTLY, shouldn't we mention it.User:Redeemer & Destroyer 03:15 January 3, 2010 (UTC)
I'll consider the lack of a response as an yes. Puting it on Trivia.Change if it doesn't fit.User:Redeemer & Destroyer 18:50, January 03, 2010
- Yes, very good point. Dajh's mark can be seen in a certain cutscene, where he's sleeping and Vanille and Jihl are in the same room as him; it's defintely different than the others. If we could get some images of those individual marks, that would be nice. We could move the section to the actual article as well, or perhaps expand on it at the fal'cie page. 8bit 21:38, January 3, 2010 (UTC)
I couldn't find the images and I really don't know how to upload images on the Wiki. but about the edintings are DONE and DONE.User:Redeemer & Destroyer 01:32, January 4, 2010 (UTC)
I was poking around, and it could be that there's a different symbol for each group (Pulse/Cocoon) of l'Cie/fal'Cie in general. Dajh/Cid seem to have the same one, and that symbol is the same as the one on Baldanders and Orphan. Though I might be wrong, as I can't get a clear enough shot of Dajh's mark (in one its glowing, and the other with Vanille/Fang doesn't show it for long). It also doesn't make sense for Baldanders to have the Cocoon mark if he's the king of the Pulse fal'Cie... Also, I couldn't see one on Taharqa, unless it was that rounded, eye-looking thing on his... fins/fans, which would make his different from Anima's... I'll just shut up now. :| Noaliel 08:29, January 4, 2010 (UTC)
So...
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So in the game, it is said that if you do your focus, you turn into crystal. Once you do your focus and finish it, do you have another only once or you'll get one forever?
--Black Rose1809 02:44, March 23, 2010 (UTC) BlackRose1809
- "do you have another only once or you'll get one forever?"
- Another what? You are not making any sense. Jeppo (Talk | contribs) 19:53, March 26, 2010 (UTC)
Another focus.
--Black Rose1809 07:18, March 27, 2010 (UTC)Black_Rose1809
A paradox
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Sorceror Nobody – A hated enemy of Cocoon
Talk · Flan's Elbow Colosseum · MSPA Wiki · 12:15, May 15, 2010 (UTC) A fal'Cie? You mean me? Perish the thought... I am much more than much more than that! | |||
What would happen if a l'Cie were given one of these two Foci?
This causes a paradox. Take the first one:
The second one does much the same, but starts with success instead of failure. | |||
Cid Raines
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The recent anon edit confused me. On Raine's page it says he becomes a Cie'th in the story section, then the Battle section pointedly says he isn't a Cie'th. Which is it? Doreiku Kuroofangu 17:03, June 9, 2010 (UTC)
- Looks like he becomes some sort of half-Cie'th. You can see from the Sacrifice monsters inside the Cradle that Cie'th produced from Sanctum l'Cie are kind of silvery crystalline beings, and that's what happens to Cid as well, though he manages to retain his human features. Why Cid becomes such a bizarre Cie'th form isn't explained. After the battle he doesn't remain as he is but turns into crystal as well. Keltainentoukokuu 17:09, June 9, 2010 (UTC)Keltainentoukouu
- The Datalog lists his boss form as the only enemy l'Cie in the game; why create a unique division for this one enemy if he could have just been grouped under Cie'th? Also, by definition, Cie'th are l'Cie who fail their Foci, are eternally damned, and therefore cannot enter crystal stasis. Even if this doesn't convince you, there is certainly nothing in the game to actually justify calling his boss form Cie'th (whether partial or not), so to suggest that is speculation, and should therefore not be stated as if it were fact. Yes, the glossy bluish look seems to be a Sanctum feature (as opposed to the more stonelike Pulse Cie'th) but the lack of seeing any Pulse l'Cie undergo a Cidesque transformation means that we cannot assume that these features are exclusive to the Cie'th. The default assumption should surely be that his transformation is just a sort of ultimate expression of a l'Cie's power. The frequent visual comparison to some of Seymour's forms is actually a reasonably good conceptual analogy for this as well, in my opinion --
18:03, June 9, 2010 (UTC)
- The Datalog lists his boss form as the only enemy l'Cie in the game; why create a unique division for this one enemy if he could have just been grouped under Cie'th? Also, by definition, Cie'th are l'Cie who fail their Foci, are eternally damned, and therefore cannot enter crystal stasis. Even if this doesn't convince you, there is certainly nothing in the game to actually justify calling his boss form Cie'th (whether partial or not), so to suggest that is speculation, and should therefore not be stated as if it were fact. Yes, the glossy bluish look seems to be a Sanctum feature (as opposed to the more stonelike Pulse Cie'th) but the lack of seeing any Pulse l'Cie undergo a Cidesque transformation means that we cannot assume that these features are exclusive to the Cie'th. The default assumption should surely be that his transformation is just a sort of ultimate expression of a l'Cie's power. The frequent visual comparison to some of Seymour's forms is actually a reasonably good conceptual analogy for this as well, in my opinion --
White l'Cie Brand
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- Main article: User:Sorceror Nobody/White Brand
I don't think a white brand means half-completed Focus as the trivia section now suggests. If that was the case, nobody would need to complete their Focus ever, if the brand stopped advancing at half-point. Might as well just go home and forget about it all, huh?
White Brand isn't at all explained in the game, other than that it means the brand has stopped advancing and the wearer is no longer in danger of becoming Cie'th. I think, though, it actually means that the person has overcome their fal'Cie given Focus and have overridden the Focus with their own, turning the brand white.
For evidence I suggest the fact that it would fit with the storyline, and the scene in the ending where the camera pans around the group and their brands are turning white. During this scene Vanille's narrator voice says something like it is the "symbol of the promise we all made" (oh I wish I had a script, but I think that is word to word what she says). A moment later, the group now with their white brands, are ready to fight Orphan. Lightning says they will save Cocoon, "This is our Focus!", which I think would fit in reference to their brands having turned white as "symbol of the promise we all made" (promise to save Cocoon = party's new self-induced Focus?)
Why does Fang have white brand since beginning then? I think, maybe, because she unknowingly, gave herself a new Focus, which I think is actually to protect Vanille. Fang and Vanille were supposed to become Ragnarok together, but Vanille was too scared to become Ragnarok. Fang decided, screw the Focus, I will save Vanille and do it myself. She rejected her Focus to become Ragnarok with Vanille, and did it on her own. She has no memory of the events, but during the whole game she would be unknowingly following the Focus she set upon herself: protecting Vanille.
The loop in the white brand theory is that Serah's brand wasn't white when she turned to crystal. I would be willing to brush that aside though as "artistic licence" or something; they wouldn't want to show Serah with a white brand because it would give it away too early. Maybe her transformation to crystal was so quick it didn't have time to turn white.
Thoughts?Keltainentoukokuu 17:28, June 9, 2010 (UTC)Keltainentoukokuu
- I think I agree. This makes a little bit more sense, even though it seems as complicated as it is. Or maybe it's just too early in the morning for me. Either way, it does make sense. But how would they be able to change their focus? How would that affect the brands? It seems like with brands, it's that you HAVE to complete a mission, and then you turn to crystal. If you don't, Cie'th tiem. How would their verbal promise (Or Fang's new goal to protect Vanille) be able to change that? ..Or am I just getting this wrong? xD Fallen-Todesengel 19:31, June 9, 2010 (UTC)

Sorceror Nobody – A hated enemy of Cocoon
Talk · Flan's Elbow Colosseum · MSPA Wiki · 21:09, June 9, 2010 (UTC) A fal'Cie? You mean me? Perish the thought... I am much more than much more than that! | |||
This is just my personal interpretation after completing the game, but here goes:
Since humans and fal'Cie are brethren, created equal but powerful in different ways, humans can receive a Focus from themselves as well as from fal'Cie. What form does a human's own Focus take? Their greatest wish, which makes sense when you think about it – something you want yourself to accomplish, as fal'Cie Foci are what they want you to accomplish. It tends to take a massive epiphany of sorts for humans to realise they can do it, though... Serah and Cid do it inadvertently, which is how the player party finds out. Even so, they still only manage to do it right before the final confrontation with Orphan. As for the white brand, the reason for its progression ceasing is that human Foci don't have time limits like fal'Cie ones do – again, this kind of makes sense when you think about it. Furthermore, whether the human Focus overrides the fal'Cie one because it's more recent or because it's a human one is unclear, but I'd say it's the latter because of humans' ability to realise higher potentials (which is the power that the fal'Cie envy in humans). One last thing: we know that the fal'Cie received their designated tasks (i.e. Foci) from the Maker, along with immense (but finite) power and an apparent time limit of forever. However... can a human give a fal'Cie a Focus? Quite an intriguing question, don't you think? | |||
- Great post. Barthandelus lies to the party about Serah's Focus because he doesn't want them to know it can be overcome. Every turn they try to manipulate the party to force them to complete their Focus. I think the game's theme is destiny versus free will, and this would really fit in that theme. The fal'Cie don't have free will, but humans do, they can reject a Focus given by a fal'Cie.Keltainentoukokuu 00:49, June 10, 2010 (UTC)Keltainentoukokuu
That trivia...
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Sorceror Nobody – A hated enemy of Cocoon
Talk · Flan's Elbow Colosseum · MSPA Wiki · 12:23, July 23, 2010 (UTC) A fal'Cie? You mean me? Perish the thought... I am much more than much more than that! | |||
It says:
But Raines is also a Sanctum l'Cie, and we see him turn to crystal rather than being encased in it. This then raises the question of why Kujata would crystallise his l'Cie differently to Barthandelus (a fellow Cocoon fal'Cie), and also why Anima (a Gran Pulse fal'Cie) would have the same crystallisation method as Barthandelus. I personally suspect that the difference is just because Dajh is a child, or perhaps it's all nothing more than dramatic effect, which wouldn't be remotely surprising. After all, the fact that we don't see Serah's brand turn white before she crystallises is almost certainly dramatic effect, artistic license and/or plot shielding, as discussed by Keltainentoukokuu. Actually, no. I've just had another idea: I suggest that pure crystallisation (as opposed to encasement) is not, in fact, a fal'Cie method. Let's look at which l'Cie enter stasis in that manner: Lightning, Serah, Sazh, Snow, Hope, Vanille, Fang, Raines. All of them do so by fulfilling their self-set Focus, not the fal'Cie one. As for the first time Vanille and Fang entered stasis, they did so because the goddess Etro caused it (as mentioned in the Analects). The only l'Cie in the game to enter stasis as a result of completing their fal'Cie-given Focus is Dajh, and he is also the only one to crystallise differently to the others. That's not a bad correlation, although nine isn't a very good sample size :P Thoughts? | |||
- Good idea, though I think the real reason is for "modesty" because Dajh is a little boy and making a nude model of him in crystal would be a bit... yeah. I dunno. It just would, somehow! I agree the wording of the trivia should be tweaked though.Keltainentoukokuu 14:00, July 23, 2010 (UTC)Keltainentoukokuu
- Btw, isn't it a bit suspicious that Kujata gave Dajh the task of getting Fang and Vanille captured, yet he turns to crystal when he meets Sazh(well yeah Vanille is there too, but he ignores her)? Of course his Focus could have been something very generic, like just "capture Pulse l'Cie" when any Pulse l'Cie would fill the criteria. But still, couldn't it be that Dajh's Focus could have been his "biggest wish" as well, as to see his dad again, and he crystallises when he reunites with him. Keltainentoukokuu 14:09, July 23, 2010 (UTC)Keltainentoukokuu
- One could theorise that Dajh was specifically tasked to find only Fang and Vanille, but the game gives us nothing more specific than seeking out any Pulse l'Cie, and I've never seen any reason to assume that it was that specific. After all, Dajh gained the ability to sense any power of Gran Pulse origin, which is what you would expect – why would you hunt down just two fugitives out of a potential number of them? Nonetheless, the idea that it's because Sazh is Dajh's father rather than because he's a Pulse l'Cie is a very interesting point. However, I suspect that a child might not have the sort of self-awareness that I think may be required for self-set Foci. The way that human brains work changes quite a bit through adolescence, a fact that's frequently used (particularly in works of fiction) to form a strong distinction between childhood innocence and adult experience. One powerful example is Philip Pullman's His Dark Materials. Still, it's not entirely unreasonable, and if it was indeed a self-set Focus, we wouldn't see his brand change for much the same reasons as we don't see Serah's change -- Sorceror Nobody
14:44, July 23, 2010 (UTC)
- One could theorise that Dajh was specifically tasked to find only Fang and Vanille, but the game gives us nothing more specific than seeking out any Pulse l'Cie, and I've never seen any reason to assume that it was that specific. After all, Dajh gained the ability to sense any power of Gran Pulse origin, which is what you would expect – why would you hunt down just two fugitives out of a potential number of them? Nonetheless, the idea that it's because Sazh is Dajh's father rather than because he's a Pulse l'Cie is a very interesting point. However, I suspect that a child might not have the sort of self-awareness that I think may be required for self-set Foci. The way that human brains work changes quite a bit through adolescence, a fact that's frequently used (particularly in works of fiction) to form a strong distinction between childhood innocence and adult experience. One powerful example is Philip Pullman's His Dark Materials. Still, it's not entirely unreasonable, and if it was indeed a self-set Focus, we wouldn't see his brand change for much the same reasons as we don't see Serah's change -- Sorceror Nobody
- Btw, isn't it a bit suspicious that Kujata gave Dajh the task of getting Fang and Vanille captured, yet he turns to crystal when he meets Sazh(well yeah Vanille is there too, but he ignores her)? Of course his Focus could have been something very generic, like just "capture Pulse l'Cie" when any Pulse l'Cie would fill the criteria. But still, couldn't it be that Dajh's Focus could have been his "biggest wish" as well, as to see his dad again, and he crystallises when he reunites with him. Keltainentoukokuu 14:09, July 23, 2010 (UTC)Keltainentoukokuu
Why fal'Cie make l'Cie of Men
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I was watching through the ending again the other day, and it occurred to me to watch it a few times and write down some of the things Orphan says about l'Cie. Here's a transcript of what Orphan has to say about l'Cie. I think it'd be pretty cool to have on this page.
"Have you ever paused to consider our reason for making l'Cie of men? We fal'Cie are crafted for a single purpose, and granted finite power to that end. With men it is not so. Men dream, aspire, and through indomitable force of will, achieve the impossible. Your power is beyond measure. We take l'Cie, that we might wield such strength. Through you, we obtained freedom from our bondage." -- Orphan
It kind of throws into stark relief their reasoning behind their actions. It is both inspiring, in the way he applauds human force of will, and terrifying, in the way he so casually explains why they make us their slaves.
157.89.210.230 20:37, September 21, 2010 (UTC)
White Brand again
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I think it is a mistake to remove the speculation aspect of the white brand/overcome one's Focus. I don't think the game intends the white brand thing to be insignificant, even if it's left in the sub-text. "It just is though nobody knows why" isn't very informative. I think story analysis has place in the wiki, as long as it is clearly labelled as such; many times what it comes to storyline things aren't said out-right, yet it can still have a purpose. I think a little more should be added to explain what it can mean, even if it isn't spoken aloud in the game. It leaves a big aspect of the whole l'Cie thing out of the article if the "can overcome one's Focus" isn't included. Vanille even says that she thinks Serah beat her Focus (Sulyya Springs, talking to Snow).Keltainentoukokuu 20:24, October 3, 2010 (UTC)Keltainentoukokuu
- I completely agree, but the plain and simple fact is, the policy is pretty firmly "no speculation". Even though in this case it's a pretty well-founded theory. Still, it's not gone completely... you'll find it tucked away on this page -- Sorceror Nobody
21:51, October 3, 2010 (UTC)
- I'm not protective of my contributions, please change the latest bit if it is still too speculative, though I tried to use exact examples from the game.
- Thanks for the salvaging Mr. Nobody. <3 I think the Focus-changing definitely exists even if it isn't said out loud. I think the game's "big theme" is destiny versus free will, which is shown in many parts of the game: how Lightning realises she doesn't really want to destroy Eden, that she was just following old behaviour patterns; when Hope's dad tells Hope that he can't tell Hope what to do, that Hope must decide for himself; how the Eidolons appear when the l'Cie don't know what they should do, when their dedication to their cause sways; the whole Focus-changing thing would work as the an act of supreme free will, not even deities like the fal'Cie can decide a man's fate over themselves; how at the end, when Vanille says "No, I rather try and fail than never try at all" or something, and as she rejects Orphan, Orphan suddenly explodes, releases Fang and falls, because it can't force Vanille to do what it wants, Vanille has free will.Keltainentoukokuu 17:40, October 4, 2010 (UTC)Keltainentoukokuu
- No speculation is our policy? Since when? And if it is, it's not a very good policy. Sometimes games don't answer things completely, the player is just supposed to assume. Since it's not stated by the game, this counts as speculation. And this has always been allowed. 88.108.90.15 18:35, October 4, 2010 (UTC)
It may not be policy, but you can hardly deny that an impression is sometimes given that the wiki is a bit anti-speculation *shrugs* Anyway, this particular speculation was removed by an anon (diff), and I then raised the issue of restoring it...
| Here's the (relevant bit of the) IRC chat log in question... |
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As you can see, Drake partially restored the removed speculation... except he didn't actually restore any of it, really (diff). In the meantime, I'd made my own edits (a bit of trimming, as I said on IRC)... although it then conflicted with Drake's edit, so I simply dumped the removed speculation, with my trims, onto the page in my userspace --
19:03, October 4, 2010 (UTC)
- Of course there's a problem with speculation. There are widely accepted theories that the wiki doesn't sport because it's anti specu. Also there are pretty strong theories that tie up ends removed for a similar reason. People who add the speculation aren't usually contributors so challenging doesn't happen. If it were up to me, Rinoa/Ultimecia theory would be mention in both their articles, Necron=Tree theory would get a paragraph in either article. Any theory that has strong support (or no opposition) in terms of what's in the game, or widely believed theories should really go in the article. Even ones that Square have personally denied, there are clearly hints in the game that lead people to this theory, and an official Square dude denying it makes the specu noteworthy.
- Personally, reading up about well thought-through speculation is pretty interesting. Even if it's been denied, the fact that players can interpret it in such a way... yeah, interesting.
- When speculation gets to paragraphs long, then it becomes too much. Speculation should be labelled as speculation, and in its own paragraph, and best placed at the end of a section or in Trivia.
- I'm not really going anywhere with this, since I don't make the rules, but meh. 88.108.90.15 19:16, October 4, 2010 (UTC)
- Here's a suggestion:
- Although the text I've used there leaves much to be desired, that can be dealt with if this is actually implemented. The point is, I think a tag like this wouldn't necessarily be a bad idea, ne? --
19:32, October 4, 2010 (UTC)
- I think that is a good idea. I like the wiki because it can go into a scope further than just the in-game universe. Story analysis is interesting to read, and I'm all for it as long as the reader knows this is just one point of view. It just gets a bit difficult because it'd have to be tended to in case-by-case basis...who decides what is "well-founded" or "notable", but that's what it's always like, isn't it, with other things as well. Also where is the point where "point of view" becomes an "opinion", because that's another thing we don't want. The Rinoa=Ultimecia theory, I don't think literally has anything supporting it, though, other than "it would be cool if...", but on the other hand it's become like a phenomenon on its own.Keltainentoukokuu 04:39, October 5, 2010 (UTC)Keltainentoukokuu
- Re: "who decides what is "well-founded" or "notable"", that's what I meant by the wording leaving much to be desired. I suspect that the above wording counts as a form of weasel words, or some such. On the other hand, things like the Rinoa-Ultimecia Theory are so well-known that they probably fulfil "notability" on that basis alone. The point is, this sort of tag would probably be useful, but the design and implementation of it would have to be done very carefully -- Sorceror Nobody
13:47, October 6, 2010 (UTC)
- Re: "who decides what is "well-founded" or "notable"", that's what I meant by the wording leaving much to be desired. I suspect that the above wording counts as a form of weasel words, or some such. On the other hand, things like the Rinoa-Ultimecia Theory are so well-known that they probably fulfil "notability" on that basis alone. The point is, this sort of tag would probably be useful, but the design and implementation of it would have to be done very carefully -- Sorceror Nobody
- I think that is a good idea. I like the wiki because it can go into a scope further than just the in-game universe. Story analysis is interesting to read, and I'm all for it as long as the reader knows this is just one point of view. It just gets a bit difficult because it'd have to be tended to in case-by-case basis...who decides what is "well-founded" or "notable", but that's what it's always like, isn't it, with other things as well. Also where is the point where "point of view" becomes an "opinion", because that's another thing we don't want. The Rinoa=Ultimecia theory, I don't think literally has anything supporting it, though, other than "it would be cool if...", but on the other hand it's become like a phenomenon on its own.Keltainentoukokuu 04:39, October 5, 2010 (UTC)Keltainentoukokuu
- Although the text I've used there leaves much to be desired, that can be dealt with if this is actually implemented. The point is, I think a tag like this wouldn't necessarily be a bad idea, ne? --
l'Cie
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I haven't watched the trailer the quote comes from... but the Datalog uses a capital. I have no idea what any other part of the game uses, I just briefly saw it when my brother was playing. So I am no expert on XIII. But as far as I know, most of the game uses "L'Cie" if it's at the start of the sentence. And therefore the article should use a capital. Exceptions only go to articles like alt.games.final-fantasy because URLs don't have capitals... most of the time. Or that URL doesn't. Another example off-wiki is t.A.T.u., which doesn't have a capital at first because it never has a capital, ever. We used to use the same policy as Wikipedia, however, there is only one difference: the OCD rule, which means every first-letter in the page title should be capitalised even when in the middle of a sentence it would be in small letters. Exceptions only go to enemy names, ability names, and publication names... and anything that is a mechanic name (or publication name). The exceptions are the script names, like Wind Drake. The only other exception ever is The Planet, but it still should be linked to as "the Planet" -- and it's only an exception because it's the Planet, not just a Planet.
Excessiveness to the max. 88.108.90.15 16:38, October 4, 2010 (UTC)
I'Cie side effect = GF side effect
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Is it just me or does being a I'Cie mean u lose your memories same as how u junction a GF you will lose your memories from FFVIII, should this be noted as Zhuyu is a prime example of this. Legend
Aqua 07:43, November 4, 2011 (UTC)
- LegendAqua, it seems that it is intended, however, it is currently only shown in Final Fantasy Type-0 as in Final Fantasy XIII l'Cie must rush in completing his/her Focus.—Kaimi (999,999 CP/5 TP) 09:53, November 4, 2011 (UTC)
But didn't Fang forget her memories(about her Focus)? Legend
Aqua 09:55, November 4, 2011 (UTC)
In FFXIII memory loss applies to Focus, whilst in Type-0 to the entire life (e.g.: Zhuyu), yet it is quite debatable.—Kaimi (999,999 CP/5 TP) 10:07, November 4, 2011 (UTC)
So I put forth the concept that crystal stasis/sleep is not a normal part of the l'cie process but rather a boon granted by merciful Etro, who has shown compassion and sympathy towards l'cie before, whereas other fal'cie have not been so compassionate or nice. in terms of Cid's stasis transformation, I believe he actually to some degree rejected her boon, entering into a half-crystal form. I also dislike the talk pages here, they're so messy compared to what I'm used to on FF11's wiki...
Atelier.Eladrin (talk) 03:12, December 25, 2012 (UTC) Eladrin of Odin, Final Fantasy 11.
- It's possible, but it doesn't seem likely, really. The other part of that, however, is that fal'Cie have shown being granted the power to wake l'Cie from their crystal stasis (and I don't just mean Fang and Vanille, Cie'th stones on Pulse have mentioned being woken up from three or even four crystal stases before their eventual failure), so it seems somewhat unlikely that the fal'Cie are just allowing Etro to place l'Cie in crystal stasis for however long a time without waking them up, and it seems odd that Etro would wake them up for another chance of failure once they have already succeeded. I guess it is possible, though, I just wanted to point this out. Jimcloud 03:17, December 25, 2012 (UTC)
I said nothing about Etro being responsible for waking them up, however I do think she would be the one who allowed them to sleep and dream. Serah reports dreaming almost the entire time she's in crystal sleep. I also think that it takes quite a long time for a Fal'cie to wake up someone in Crystal Sleep, because let's face it, Etro is one of the three divinities created by Bhunivelze, and with Lindze and Pulse relatively withdrawn from the land, it'd take a while for a lesser fal'cie to work past how Etro protects those in crystal sleep. Atelier.Eladrin (talk) 04:17, December 25, 2012 (UTC) Eladrin of Odin, Final Fantasy 11. Let's face it normal, Fal'cie care nothing about whether a l'cie isn't a cieth or has happy dreams. Etro does.
