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Gilgamesh: Enough expository banter!
This talk page is used for discussing improvements to the page "Bribe (Final Fantasy X)". It is not the place for general discussion or sharing stories about the topic of this article.

Do we need to change our calculations?[]

What is our actual stance on Bribe amounts and how do we calculate this? For example, I'll take the first four enemies from the bestiary - Achelous, Adamantoise, Aerouge and Ahriman. Then I looked at the wiki's enemy articles, the PS2 strategy guide and the HD Remaster strategy guide, both of which I own. The numbers below correspond to the order of the enemies I just listed.

Wiki - 20x, 25x, 20x, 20x

PS2 - 25x, 25x, 25x, 25x

HD Remaster - 23.53x, 20x, 20x, 20x

Now, this here wiki article states that giving 25x the max HP in gil will net the player 100% of the items, and that's all well and good, but then the most recent version's guide is telling a different story, with the HD Remaster guide stating for Bribe Required in the bestiary, "The Gil required to bribe the enemy to leave a battle peacefully (max HP x20)" (yet Achelous' bribe amount is inbetween 20 and 25 so it says), and the PS2 guide saying, "By bribing 25 times the monster's HP, you are generally guaranteed a successful bribe."

So my question is, what do we follow, where do we go from here, and do we need to make any changes? Tia-LewiseRydia - Young battle 05:21, August 25, 2014 (UTC)

This is definitely something we need to discuss. The template's Bribe gil is calculated automatically (if the "bribe gil" parameter isn't given, and it shouldn't be in most cases). So it's an easy change to make. It's currently set at *20, I think I did that because Siniroth's guide used the same. I read somewhere that explained that there were version differences between NTSC -> International. "In the JP/NA versions, the set amount to pay is [EnemyHP x 20], In the PAL/Int versions, the set amount to pay is [EnemyHP x 10]"
BradyGames says Achelous's Bribe is 120000, and Piggyback says 127500. Piggyback is English, therefore International- BradyGames (my copy at least, I don't know if they published another one) is for the NTSC version.
The wiki's mechanics simply says 10x is enough, and keep offering 1 gil more until they leave. But do the number of items change? BradyGames gave the Bribe quantity, Piggyback doesn't do that for some reason. Siniroth's guide says "pay 25x MaxHP: 100% chance for successful bribe, pay 40x MaxHP: 100% chance for at least the set amount of items, but usually more". So you can get more than the given quantity? He also lists 10% HP as the 25% chance of successful bribe, though he doesn't explain whether that's by NTSC or Int standards, I assume Int.
There isn't a single Bribe gil value. And it's different between versions. So what do we do? JBed (talk) 06:10, August 25, 2014 (UTC)
How odd, my Piggyback guide does give the Bribe quantity, I'm looking at one right now. BradyGames only released an HD Remaster guide so that will count as an International version, though I did have to check their site to make sure they hadn't maybe released another in the past. Tia-LewiseRydia - Young battle 06:15, August 25, 2014 (UTC)
Here's a scan of my Piggyback guide. No quantities given. Unless I'm blind, which is sometimes the case, but I've stared for quite a long time. JBed (talk) 06:26, August 25, 2014 (UTC)
That's very odd, because I must have the same guide as you, and mine does show the amount Tia-LewiseRydia - Young battle 06:35, August 25, 2014 (UTC)
So...what is actually going on here? Are the bribes different because the versions are different? If so, include the different calculations in the same field. Are they different because the enemies are different? If so, start using "bribe gil" again. Or is the problem that we have hundreds of different bribe amounts and no idea which to use? Then we just use our own from what we understand and stand by it, just like the guides which stand by their own. btw, I never had a problem when playin the game and using the gil the wiki used to list.--FFVI Kefka Palazzo Sprite iOS Technobliterator TC 09:25, August 25, 2014 (UTC)
The problem is that we have lots of different bribe amounts and no idea which to use. Bribe is calculated by multiplying the enemy's HP, to 25x in the PS2 guide, and 20x in the HD Remaster guide, but the problem we have here is, the enemy's HP are consistent, so why is it that the bribe amounts are different? There are some that have changed, for example Ultima Weapon's HP has increased in the HD Remaster so requires more gil to bribe. But the basic point is, each guide tells the player a different amount to bribe and we're not sure which we should use and whether or not this amount will guarantee the item numbers the guide states will be given. Tia-LewiseRydia - Young battle 09:28, August 25, 2014 (UTC)
Edit conflict
Every enemy is the same percentage. But there is no one true bribe % for gil. Apparently the Ultimanias present this with graphs, though I only have the Ultimania Omega which covers Monster Arena and Int superbosses so there won't be bribe data.
HPx10 is the lowest amount needed to be successful in a bribe though it has a low percentage of success, and HPx25 is the lowest amount needed to get a bribe guaranteed with the max (or more apparently) items. There are increments in between too.
But to make matters worse, the NTSC-J and NTSC versions use different percentages for the increments.
So "bribe gil" is a difficult concept because having one gil value is deceptive from the start. It's just not how the mechanics work. JBed (talk) 09:32, August 25, 2014 (UTC)
I'm prepared to test every enemy myself on my version(s). It would give us just International results but at least we'd have some foundation to work on with regard to English bribes. Tia-LewiseRydia - Young battle 09:37, August 25, 2014 (UTC)

I've done a small amount of testing as to how the game takes Bribes; I bribed a Machea 360000 gil - 20x its HP - meaning to get 60 Chocobo Wings, but the Bribe missed. It took 1 gil and 1 gil and 5000 gil before it left, giving me the chocobo wings, so I think it's safe to say that we should use 25x on the wiki? I think that way it will be guaranteed, but if we want to save the player some gil we can use 20x and just say to keep offering little bits of gil? Tia-LewiseRydia - Young battle 09:56, August 30, 2014 (UTC)

Exact figures?[]

exact figures? Are these figures EXACT and fullproof? Playing the HD remaster on Xbox One, I noticed some apparent changes as early as Yojimbo's pay scheme not complying to the guides I used to use back at the launch of the original.

Specifically, I bribed some Calm Land Malboros in the Arena and came up with these numbers:

 540.000	    3 items
 540.001	    3 items
 550.000            2 items
 560.000 + 10.000   5 items (first amount missed, the second it accepted)
 570.000 + 1        4 items (first amount missed, the second it accepted)
 600.000            4 items
 600.000 + 1        4 items (ditto)
 2.000.000          8 items
 2.000.000          6 items + weapon
 2.000.000          6 items
 2.000.000          7 items

These are all the numbers I got, as I didn't go into it deeply, but they suggest there seems to be a lot more going on than the wiki stat boxes imply, i.e. "give the monster 540.000gil and you will always get 4 wings to discovery".

(hopefully) taking out the variable of the monster's fail rate, by giving an overt the top amount like 2 million, even those steady numbers yield different results in a small test sample.

The simplest solution to freshing up an HD remaster, imho, would be to simply tweak the multiplier, rather than add all kinds of new variables and mechanics. I doubt that much work and thought went into such a minuscule part of the game. Especially considering the values arent DRASTICALLY changed.

I'm willing to accept that there's more to it, but even the specific Bribe page simply says "10x monster's HP", without going into it possibly failing below some threshold, or fluctuations in rewards.

Either the original mechanics have been changed, or there has always been some sort of discrepancy or omitted/unknown details. If true, either of these options deserve a mention on the Bribe page at least. OmikronWeapon (talk) 12:39, July 11, 2019 (UTC)

Our bribe quantities seem to be listed as HPx20. Apparently it was HPx20 in the original Japanese release, but in all subsequent versions (including NA) the 100% chance/100% quantity amount is HPx25. However, all English guides still list their x20 value. Though according to #8 there's still some quantity variance, it's just more optimal to go x25. JBed (talk) 13:09, July 11, 2019 (UTC)
Well at least it's simple enough to fix/add if it is just x25 max health as opposed to x20. Should we still keep the x20 values (in a different column) just denote them as only being optimal for the JORG version?Keltainentoukokuu (talk) 09:55, July 12, 2019 (UTC)
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