Born January 24th, 1965, Takashi Tokita (時田 貴司, Tokita Takashi?) is a game developer for Square Enix and currently the head of its development divisions. He joined the company in 1985 and, just like his fellow staff member Kazuhiko Aoki, he played several roles in the development of Final Fantasy series, ranging from Director to Supervisor. Tokita got into the video game industry when he originally went to Tokyo to become an actor at the age of eighteen, but saw an advertisement looking for a graphics designer at an old software house.
He was initially a part-time employee doing graphic design work and sound. After that, He switched to full-time when he became the lead designer of Final Fantasy IV in 1991. Tokita feels that Final Fantasy IV is the first game in the series to really pick up on drama and the first Japanese RPG to feature "such deep characters and plot".
Other than his work on the Final Fantasy series, Tokita has a few other projects at Square Enix to his name. He has directed Parasite Eve - Chrono Trigger and produced the Hanjuku Hero series and Nanashi no Game for the Nintendo DS. These projects were slated for English localizations, but were cancelled by focus groups. Tokita has expressed an interest in creating games with quirky characters.
His other notable work was Live A Live, a choose-your-own story RPG for the Super Nintendo, which never left Japan. To an extent, this game was the basis of the idea for the tales in The After Years. Tokita is also well known for having directed Parasite Eve and written the game's story but later games in the series have been handed off to other director.
Tokita felt that game design was about "what can you create? What kind of software can you provide for a specific platform?" However, he also feels that game development is about "infrastructure and content".
Works in the seriesEdit
|Final Fantasy||Graphics Director|
|The Final Fantasy Legend||Character Designer, Scenario Writer, Sound Effects Editor|
|Final Fantasy III||Sound Effects Editor|
|Final Fantasy IV||Game Designer, Scenario Writer|
|Final Fantasy VII||Special thanks|
|Chocobo Racing||Director, Scenario Writer|
|Final Fantasy I & II: Dawn of Souls||Game design, Producer|
|Final Fantasy IV Advance||Supervisor|
|Final Fantasy IV DS||Director, Executive Producer|
|Final Fantasy: The 4 Heroes of Light||Director|
|Final Fantasy IV: The After Years||Producer|
|Dissidia 012 Final Fantasy||Special Thanks|
|Final Fantasy IV: The Complete Collection||Supervisor|
|Theatrhythm Final Fantasy||Special Thanks|
|Final Fantasy Dimensions||Producer|
|Guardian Cross||Executive Producer|
|Final Fantasy Dimensions II||Director|
- Takashi Tokita appears in various Developer's Offices throughout the series:
- He appears as a Black Mage in the original Final Fantasy IV Developer's Office, where he offers to join the player's party after calling Rosa and Rydia "cute", but is left behind.
- He is encountered as a Soul in the Developer's Office of Final Fantasy IV: The After Years, and later contemplates a day and age when people can play games on cell phones (original version), or "make games in such high resolution" (Complete Collection version).
- He is encountered as a Zombie in the Developer's Office of Final Fantasy IV -Interlude-, and keeps repeating "IT WILL NEVER END...". After taking a lot of damage, he eventually says he wants to go home and starts to panic about programming bugs.
- A debug item in The After Years named the "Tokita Sword" was named in his honor. It gives any character equipped with it maximum stats and can break the damage limit of 9,999.
- Coincidentally, the word "Toki" (時) from his surname means "time" in Japanese, as he is best known for directing the time travel game Chrono Trigger and now directing another game with similar concept, Final Fantasy Dimensions II.
- Players who preregistered for Final Fantasy Legends: Toki no Suisho before the game's launch received a special White Chocobo summon designed by Tokita himself.