This article is about the stat that appears in Final Fantasy XI and Final Fantasy XIV. For the stat that appears in Final Fantasy XIII, see Technical Points

Tactical Points (TP) are a resource in Final Fantasy XI and Final Fantasy XIV.


Final Fantasy XIEdit

XI TP is displayed as points that range from 0 to 3000 and is primarily related to the use of Weapon Skills. By default, a player's TP remains at 0. Once a player accumulates a minimum of 1000TP, he will be able to use weapon skills, though he does not have to do so immediately. Except under special circumstances such as Meikyo Shisui, all TP will be expended when using a weapon skill.

Like players, enemies are also able to gain TP and this is used to determine whether they are able to use their enemy abilities. For this reason, special abilities used by enemies are commonly known as "TP moves".

In addition to allowing the use of weapon skills, TP is also used by Dancers in the use of its Samba and Waltz abilities and is also a factor in a number of Blue Magic spells.

TP is primarily gained by dealing damage with a melee weapon. The amount of TP gained per hit is proportional to the weapon's delay, with slower weapons such as scythes generating more TP per hit. The job trait Store TP affects this form of TP gain, allowing players to gain more TP from the same amount of weapon delay. The melee attack must deal at least 1 damage in order to generate TP.

TP can also be gained through taking damage from enemies, although the amount generated is significantly lower than by melee attacks. The player must take at least 1 damage in order to generate TP in this way. Enemies, on the other hand, gain significant TP from taking damage. The job trait Subtle Blow affects this form of TP gain, reducing the amount of TP gained by enemies from each hit they take.

A number of other methods exist for generating TP, such as through the Samurai job ability Meditate, or from the beneficial status Regain.

Jun 17, 2014 Version UpdateEdit

Prior to the Jun 17, 2014 Version Update, TP in Final Fantasy XI was represented as a percentage ranging from 0 to 300%. Although TP was displayed this way, it was calculated by the game's system to 1 decimal place. To promote clarity in the amount of TP gained and the way TP was calculated, it was changed from the 300% percentage scale system to a 3000 point system. Incidentally this is similar to the system or representation used in Final Fantasy XIV.

Final Fantasy XIVEdit

XIV TP is the resource used for weaponskills and the ability Sprint. With the exceptions of Inner Beast and Steel Cyclone, all weaponskills consume from 40 to up to 150 TP. TP ranges from 0 to 1000 and regenerates at a rate of 100 per tick when out of combat and at 60 per tick during combat. This effect can further be increased with the status buffs Goad and Army's Paeon while the abilities Invigorate and Enliven directly restore TP.