Fandom

Final Fantasy Wiki

Sylphi Entite

20,622 pages on
this wiki
Add New Page
Talk2 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

XII

The Sylphi Entite is the Wind-elemental Entite in Final Fantasy XII. It can be found in the Haulo Green and Field of Light Winds areas of Ozmone Plain during cloudy weather. It is also fought in the International Zodiac Job System Trial Mode at stage 78 along with Air Elemental x4.

Bestiary entry Edit

Sylphi entite

Engaging the Sylphi Entite.

Page 1: Observations Edit

To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.


Page 2: The Entite Pact Edit

The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum.

StatsEdit

Final Fantasy XII enemy stats
#070#071 #072
Location Species Aggression Movement type Rare Game Other information
Ozmone Plain (Haulo Green, Field of Light Winds) Sylphi Entite/Elemental Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Does not spawn during Rains.
Stats
Level HP MP Strength Magick Power
45 48,042 999 30 33
Vitality Speed Attack Power Defense Magick Resist
38 25 66 48 52
Evade EXP LP CP Gil
2 12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0% -100%Absorbs 150% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
[100%] Gemini Gem

[5%] Monograph: Electrum (Sage)
[15%] Canopic Jar: High Arcana
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Aeroga, Dispel, Reflect, Protect, Shell, Silencega, Sleepga, Fear None Safety, No Knockback, Ignore Vitality, Nyll Weather and Terrain Effects, Low-HP Mag+, Reflect Damage, Reduce Damage, Ignore Reflect, Half MP, Resist Guns/Measures None

Battle Edit

Sylphi entite

Engaging the Sylphi Entite.

Like the other Entites, Sylphi Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Aeroga. Like the other Entites, it is docile, but attacks when provoked or when magick is used nearby.

StrategyEdit

It should be avoided during the party's first visit to Ozmone Plain during the cloudy season, as it is most likely too strong to beat. If the party chooses to confront it, the player should use Rose Corsages to evade Silence, and equip Windbreaker to reduce the damage of the Entite's Aeroga spell.

Gallery Edit

Etymology Edit

Sylph (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air. There is no known substantial mythos associated with them.

Related enemies Edit

Also on Fandom

Random Wiki