Sylph
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Added by ParaminaThe Sylphs (シルフ, Shirufu?) are a summon in various games in the series. Their attack, Whispering Wind, absorbs HP from the enemy and gives it to the party. Their appearance is that of small fairies.
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Appearances
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Final Fantasy IV
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- See the summon sequences here
- "Sylphs, the Fair and Seldseen Fey...Only when they work as one, fitting about on their gossamer wings, is the true wonder of their delicate strength revealed."
- —Eidolon Library
The Sylphs live in the Sylph Cave in the Underworld. Cecil Harvey and his friends find them taking care of Yang Fang Leiden, who has been injured due to an attempt to stop the Super Cannon in the Tower of Babil.
The Sylphs do not let the party near Yang, as they do not trust humans. When Cecil comes back with a frying pan given to him by Yang's wife, he hits Yang with it and he wakes up. Yang offers his help, but the Sylphs would not let Yang leave. They offer Rydia their help instead as a summon. Two Sylphs can later be seen in the attack on the Giant of Babil, in a tank with Yang. In the Nintendo DS remake, Sylph is one of the few spells usable by the heroes that is the Wind element, the other being Edge's Gale ninjutsu.
The Sylphs take 25 MP to summon and deal Wind-elemental damage to the enemy, distributing the amount of damage they dealt to the enemies to the party as HP. In the SNES and Wii versions, there is a glitch that lets the player cast the Sylph summon for no MP cost.
Final Fantasy IV: The After Years
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- For the battle information, see: Sylph (The After Years)
The Sylph also appear in the sequel of Final Fantasy IV. They've become aggressive due to the machinations of the Mysterious Girl and will attack the party if approached. Reviving Yang and Ursula will calm them down and they will join Rydia as a summon.
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Final Fantasy V
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- See the summon sequences here
The Sylphs are a Level 1 summon in Final Fantasy V, and can be purchased in the town of Walse for 350 gil. For the cost of 8 MP two fairies appear and drain some HP from the enemies, distributing it to the party.
Final Fantasy XI
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Despite not appearing as a summon in the game, there is a Server named after them.
Final Fantasy XII: Revenant Wings
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- Main article: Sylph (Revenant Wings)
- "Sylvan spirit for whom the winds are blades."
- —In-Game Description
Sylph is the rank 1 Non-Elemental Magical summon. Her special attack is Aero, which causes moderate non-elemental damage.
Final Fantasy XIV
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Sylphs are one of the beast races of Final Fantasy XIV, being numerous around the Black Shroud and having the best relationship with the city-states of all of them. They speak a broken form of English and never use terms such "I" or "We," opting for terms such as "The Woken Ones", "The Metal Ones", "The Seedy Ones", etc.
Final Fantasy Tactics
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In Final Fantasy Tactics, Sylph (also known as Silf) can be learned by the Summoner job and costs 400 JP. Its attack, Whispering Wind, attempts to inflict Silence on all enemies in a large area. It costs 26 MP and has a speed of 20.
In the PlayStation version, when summoned, the summoner will sometimes say, "Show us to put our lives back on track! Silf!"
Final Fantasy: The 4 Heroes of Light
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The Book of Sylph is a weapon in Final Fantasy: The 4 Heroes of Light. It is bought in Guera and the Kingdom of Horne for 865 gil. In Horne, before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it.
Final Fantasy Legends: Hikari to Yami no Senshi
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| This section of the article about Final Fantasy Legends: Hikari to Yami no Senshi is a stub. You can help Final Fantasy Wiki by expanding it. |
Chocobo's Mysterious Dungeon 2
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Sylph appears in Chocobo's Mysterious Dungeon 2.
Etymology
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Sylphs are known as the elementals of air in western mythology.

