Years before the start of the game, when a young Faris fell overboard, Syldra saved her. Faris became friends with the beast and when she became captain of the pirates who rescued her, she used Syldra to help them out. Thanks to Syldra, she could sail when the wind died. The ship is attacked by Karlabos, and Syldra is separated from the party.
Later, Syldra saves the party from the sinking Walse Tower but in doing so, Syldra dies, and Faris breaks down.
Upon visiting the Pirates' Hideout in the Merged World Faris sees Syldra's spirit in the cove. Bartz and Lenna do not see anything, but Krile, who can not only see but understand Syldra, tells Faris that even in death, Syldra wants to help. These words comfort Faris, and the party is given Syldra to summon.
Syldra is a level 4 summon and deals an attack called Thunderstorm for 32 MP, which does Wind-elemental damage to all enemies. When boosted with the Air Knife or Magus Rod, Syldra can deal almost as much damage as Bahamut, for half the MP cost.
In the Anthology release, Hydra is referred to as male, but in all other versions she is female.
Syldra is a summon whose Thunderstorm will instantly negate any other summon ability that takes effect over a period of time or takes time to charge up, such as Shiva, Leviathan, or Tonberry. Summons that take effect instantly are unaffected. She can be purchased from certain Moogle Shops for 120 KP.
There is a trade accessory called "Syldra Spine".
Syldra appears in the Trading Card Game representing the element of Wind.
Non-Final Fantasy AppearancesEdit
Syldra is a card in Dragon Quest & Final Fantasy in Itadaki Street Portable.
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