Swordplay (剣技, Kengi?) is the name of Tidus's Overdrive in Final Fantasy X. When a Swordplay Overdrive is executed, a small meter and a count-down timer appears. At the center of this meter is a small, gray-colored space, which the player must try to hit by pressing when the marker is within the borders of this space, in order to do additional damage.
The width of the space decreases according to the strength of the Swordplay the player chooses. The pointer will also move faster the stronger the Swordplay chosen and the time allotted will also be shorter. If the player misses the space, the marker will simply return to its default position (far left of the meter) and start moving again.
List of Swordplay SkillsEdit
|3||Tidus does a series of flips and cartwheels towards one enemy, leaping up and slamming his sword down on them. Underwater, Tidus does not do the spin. Tidus starts with this Overdrive.|
|Slice & Dice|
(チャージ＆アサルト, ?, lit. "Charge and Assault")
|4||Tidus runs back and forth around enemies, attacking six random targets (three if the meter is not stopped). Underwater, Tidus does the same thing. If only one enemy is present, it will become the target of all six/three attacks. Tidus learns this Overdrive after executing ten successful Overdrives.|
|5||Tidus runs forward and jumps off one enemy into the air, then charges his weapon with energy and swings it to fire energy blasts at all enemies. Underwater, Tidus just unleashes the beams of energy. Tidus learns this Overdrive after executing 30 successful Overdrives.|
(エース・オブ・ザ・ブリッツ, ?, lit. "Ace of The Blitz")
|7||Tidus charges, then leaps at one enemy in slow-motion. He executes eight sword attacks on the enemy, plants his sword in the ground and leaps into the air, using the hilt of the planted sword as leverage. A party member (Yuna, Lulu, or Rikku, depending on Affection Mechanics) throws a blitzball to him, and the Overdrive meter appears. If the meter is stopped Tidus kicks the ball at the enemy, which explodes on contact. If the meter is not stopped Tidus misses the kick and falls to the ground. If the Overdrive is performed underwater, Tidus will simply swim away and kick the ball. Tidus learns this Overdrive after executing 80 successful Overdrives.|
- See also: Warrior (Final Fantasy X-2)#Abilities
Tidus's Overdrive abilities are used by the main Final Fantasy X-2 antagonist, Shuyin, albeit with different names (Spin Cut, Hit & Run, Force Rain, and Terror of Zanarkand, respectively). Swordplay is also the skillset for the Warrior dressphere.
In Dissidia Final Fantasy series, Tidus has his Overdrives Spiral Cut, Slice and Dice and Energy Rain as HP attacks. His EX Burst is Blitz Ace, in which Tidus slashes his opponent several times, then throws a blitzball at them. The ball bounces back towards Tidus, and the player must stop a moving cursor to determine how much damage is done when Tidus kicks the ball a second time.
Jecht uses a version of Blitz Ace for his EX Burst, titled "Blitz King". Like Tidus, Jecht attacks his opponent with several sword slashes, then stabs the opponent with his sword and leaps off it. A boulder appears, and depending on how the player stops two timers, Jecht will kick it, the force shattering the boulder and sending the rubble flying at the opponent.
Tidus's HP attacks and EX Burst return, though their individual effects are rebalanced.
Tidus uses Energy Rain in Final Fantasy Airborne Brigade.
- Tidus's Blitz Ace in Final Fantasy X is one of the actions in the game that is governed by the affection mechanics. The female party member which Tidus shows the most affection for during the course of the game will be chosen to throw the blitzball during the Overdrive.