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Sword Magic (Bravely Default)

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Sword Magic is a skillset in Bravely Default. It can be used with the Spell Fencer job or by equipping the Sword Magic Job Command. Sword Magic can be obtained by buying the specific Black Magic except for Kill and buying Holy despite being White Magic.

UsersEdit

Job SwM Lv. 1 SwM Lv. 2 SwM Lv. 3 SwM Lv. 4 SwM Lv. 5 SwM Lv. 6
Spell Fencer Lv. 1 Lv. 2 Lv. 4 Lv. 7 Lv. 9 Lv. 12

List of Sword Magic SpellsEdit

Name Level MP Description Location Image
Fire 1 5 Imbue a weapon with a low-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzard 5 Imbue a weapon with a low-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thunder 5 Imbue a weapon with a low-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Silence 2 5 Imbue a weapon with the status ailment silence for ten turns. Has a 75% chance to cause silence in one target when attacking.
Poison 4 Imbue a weapon with the status ailment poison for ten turns. Has a 75% chance to cause poison in one target when attacking.
Sleep 5 Imbue a weapon with the status ailment sleep for ten turns. Has a 75% chance to cause sleep in one target when attacking.
Fira 3 15 Imbue a weapon with a medium-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzara 15 Imbue a weapon with a medium-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundara 15 Imbue a weapon with a medium-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Drain 4 8 Imbue a weapon with an HP absorb effect for ten turns. Attacks with this weapon will absorb HP from the target.
Aspir 1 Imbue a weapon with an MP absorb effect for ten turns. Attacks with this weapon will absorb MP from the target.
Fear 5 Imbue a weapon with the status ailment dread for ten turns. Has a 75% chance to cause dread in one target when attacking.
Firaga 5 45 Imbue a weapon with a high-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzaga 45 Imbue a weapon with a high-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundaga 45 Imbue a weapon with a high-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Holy 6 80 Imbue a weapon with a high-power light effect for ten turns. This will raise attack power by the amount of the magic effect.
Dark 80 Imbue a weapon with a high-power dark effect for ten turns. This will raise attack power by the amount of the magic effect.
Death 15 Imbue a weapon with the status ailment death for ten turns. Has a 75% chance to cause death in one target when attacking.

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