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Cloud Storms Into Battle!
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, unofficially known as Super Smash Bros. 4, is a 2.5D fighting game with two versions released on the Nintendo 3DS and the Wii U. It was directed by Masahiro Sakurai. It is the latest release in the long running Super Smash Bros. series of Nintendo-themed crossover fighting games. The series includes both well-known Nintendo staples like Mario, Link and Pikachu, along with guest characters from other companies such as Capcom's Mega Man, Sega's Sonic the Hedgehog, and Namco's Pac-Man. Super Smash Bros. for Nintendo 3DS and Wii U saw a cross-promotion with the Final Fantasy series when Cloud Strife from Final Fantasy VII was released as a DLC along with Midgar as stage on December 15th, 2015. Cloud appears with his mercenary outfit while his alternate costume is based on his Advent Children outfit.
The Super Smash Bros. series is an easy to learn fighting game with the object being for players to use various items, attacks, and tricks to knock each other off the stage to cause KOs. Direct attacks increase damage on other players, indicated by a percentage bar. As the percentage goes up, characters become more vulnerable to hits and will launch them back further. Traditionally up to four characters are able to fight at once in single matches. Super Smash Bros. for Wii U offers as high as eight players at once. Additionally stages are littered with various hazards, unusual geometry such as pits, and items and weapons raining down from the sky to give players a hectic and wild game. Super Smash Bros. also offers options to limit random these random elements, flatten stages, and remove hazards to allow fair entirely skill-based duels for competitive players, if they so prefer. Games can be played either against CPU opponents, local multiplayer, or online. Victories can be decided either based on how many KOs a player has achieved in a span of time, or whether they have survived the battle with a stock of lives without all of them being KO'd before their opponent.
Characters are given two basic sets of moves. There are regular physical attacks and Special Attacks, which are usually more magical and can have long-range. Where other fighting games often require a combo of buttons to be pressed to pull off unique moves, Super Smash Bros. merely requires that players tilt the stick in one direction while pressing the Special Attack button to pull of various moves. Depending on whether the player is tilting to the side, up, down, or holding the stick at neutral different moves will be used. Characters can also block, creating an orb around them to avoid all damage other than grabs, though blocks can run out paralyzing the player for a second. If timed correctly players can use extra strong physical attacks called "Smashes" which will deal far more damage, though are very slow. Evasive moves also include dodge rolls, jumps, double-jumps, and the Up Special, which will usually launch the player upward to come back up to the stage. A mechanic introduced in Super Smash Bros. Brawl are Final Smashes, extraordinarily powerful attacks only unlocked if players attack a unique item called a Smash Ball. Final Smashes are highly powerful and theatrical, akin to the Limit Breaks of the Final Fantasy series.
Single-player modes have no story, they are merely survival tests where the player takes on a run of CPU characters in individual matches. These include Classic, the harder All-Star where players must face every other unlocked character to win, and the Wii-U exclusive Event Matches where players take on single matches with difficult unique challenges. The Final Boss of the single-player Classic mode is Master Hand, a disembodied right-handed white glove of massive size and great power. Occasionally he is joined by his more erratic brother, Crazy Hand, who is left-handed. Also there are special extra minigames like Break the Targets, and a Home Run Contest.
There are several multiplayer modes as well beyond the simple Versus, which just creates a match. Online multiplayer gives the choice between Casual and Competitive games, which will add or remove odd stages or items or random elements. The 3DS version of the game includes Smash Run, a game of exploration where players travel through a vast dungeon full of enemies from various Nintendo properties, gaining a score before finally facing each other in a match, with their stats adjusted depending on how well they performed in the dungeon. The Wii U version has Smash Tour, a boardgame where players use Miis to wander around the board collecting Stocks and stats for a final match. The Wii U version also has a Tournament mode.
An amiibo figurine based on Cloud was released on July 21, 2017. It comes in two forms for both of his outfits. In North America his default is available in any store, while his alternate is a GameStop exclusive.
Clearing Classic mode and All-Star on both versions will result in a player receiving a trophy of the character they played as.
The Trophies shown are from the both versions.
|Name||3DS Image||Wii U Image||Description|
|Cloud||The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrade Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny.|
|Cloud (Alt.)||Filling the Limit Gauge allows Cloud to perform a Limit Break , supercharging his next special move. His down special becomes Finishing Touch. With a huge swing of his sword, Cloud summons a whirlwind that inflicts only 1% damage, but boasts brutal launch power. Go for a KO while foes' damage is still low!|
Wii U versionEdit
The Trophy shown can only be obtained on the Wii U version.
|Omnislash||Cloud sets out to prevent Sephiroth from sending Meteor crashing into the planet. The fate of the world on his shoulders, Cloud confronts his enemy one on one. He unleashes a flurry of swift slashes before delivering the finishing blow. In Smash Bros., the final strike creates an explosion, launching nearby fighters.|
Connections to the Final Fantasy seriesEdit
Robin from Fire Emblem: Awakening has a white alternate costume that is identical to the White Mage robes from the Final Fantasy series.
The November 12th 2015 Nintendo direct reveal trailer of Cloud and Midgar included several in-jokes to the plot of Final Fantasy VII. These include Cloud carrying Wario from the WarioWare series' motorbike, Princess Zelda from the Legend of Zelda series kneeling before him in a pose similar to Aerith Gainsborough's when she first meets Cloud, and Cloud appearing dazed while on the King of Red Lions from The Legend of Zelda: The Wind Waker, referring to Cloud's motion sickness while on the Cargo Ship. Also, at the end of the trailer, where Cloud confronts Ike from the Fire Emblem series, the camera angles flash back and forth between the two before Cloud finishes off Ike with Omnislash, alluding to Cloud's metaphysical duel with Sephiroth at the end of Final Fantasy VII. A summon materia will occasionally appear in the Midgar stage which will either summon Ifrit, Ramuh, Odin, Leviathan, or Bahamut ZERO depending on the color of the summon materia. The summons are stage hazards and will damage anyone who did not pick up the summon materia.
Some screencaps for Cloud were also posted for the 3DS and Wii U. In particular, one screencap, showing Cloud dazed while Wii Fit Trainer and Ness look on aboard Wuhu Island's boat, was a reference to his motion sickness aboard the Cargo Ship.
"Let the Battles Begin!" and "Fight On!" are the themes that play on Midgar on both versions of SSB4. If Cloud wins a multiplayer match the Final Fantasy VII victory fanfare will play. At the conclusion of the Classic Mode the word "Congratulations" is written in the font of Final Fantasy game logos. Also a chocobo hat accessory was released for Mii Fighters. Cloud's All-Star congratulations screen depicts Cloud glaring at Palutena as she walks away through flames, referring to Sephiroth and his role in the Nibelheim Incident. His pose when getting a screen KO resembles his default pose.
- According to lead developer Masahiro Sakurai, he often gets requests to include a Final Fantasy character with Cloud being the most requested Final Fantasy character.
- In a later interview with Masahiro Sakurai and Tetsuya Nomura, it was revealed that when Sakurai first approached Square-Enix for the inclusion of a Final Fantasy character, he had initially considered Bartz Klauser or Terra Branford as the series rep in Smash Bros. However, because Cloud usually took up one third of all the Final Fantasy character requests he had ever gotten, and his fear of not many fans knowing who Bartz or Terra were, he pushed for Cloud instead.
- Although Steve Burton voices Cloud in English, only his Japanese voice actor, Takahiro Sakurai, is heard in all regions of the game. According to Burton, he was never asked to voice Cloud in Super Smash Bros. 4. This was likely due to the fact that Steve Burton is a union-based voice actor; Square Enix only allows Burton to be the voice of Cloud in English and he must be credited as such.
- Several voice actors known for roles in Final Fantasy games, such as Jun Fukuyama and Laura Bailey, voice non-Final Fantasy characters in the game.