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Sunleth Waterscape

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Sunleth Waterscape

The Sunleth Waterscape.

Sunleth Waterscape FFXIII-2

The Sunleth Waterscape -300 AF-.

This forest, abundant with water and wildlife, was once a nature reserve managed by the Sanctum. The crystal pillar shimmers through the gaps between the twisted tree trunks that are spread across the land.
Final Fantasy XIII-2 Online Description
Vanille: "It smells nice. All naturey."
Sazh: "Just smells damp. And I think something bit me."
—Vanille and Sazh talking about the Sunleth Waterscape

The Sunleth Waterscape (サンレス水郷, Sanresu-suigou?) is a location in Final Fantasy XIII and Final Fantasy XIII-2. Located in the Riparian Corridor valley in Cocoon, it is a nature reserve where many types of rare monsters run rampant, including edible flan. It is maintained by a fal'Cie capable of changing the weather. Rain affects some of the creatures, making them weaker in battle.

In Final Fantasy XIII-2, the Sunleth Waterscape has lost its lush green and become more "autumn-like" in appearance. New species of giant monsters have moved in, and they are able to be used as transportation, along with the vines hanging throughout the area.

DatalogEdit

Final Fantasy XIIIEdit

See also: Datalog/Locales (Final Fantasy XIII)

Off-limits to civilians, this unusual nature reservation is often visited by Sanctum officials engaged in ecological field studies. Research into the local ecosystem is conducted via climate-control mechanisms installed in the area. These mechanisms provide direct access to the fal'Cie in charge of manipulating weather conditions.

FragmentsEdit

Final Fantasy XIII-2Edit

See also: Fragment/Academic Reward

Area Information

The Sunleth Waterscape is a nature preserve located inside Cocoon. After the catastrophe, the various fal'Cie that controlled the weather became dormant and the light of the fal'Cie Phoenix, which once served as Cocoon's sun, dimmed considerably.

For these reasons, the native biosystem has broken down and the site is now a haven for monsters.

From the Editor's Desk:

Jars of concentrated miniflan mucus are sold exclusively at the local Academy branch office. Known as Firaga for the Tongue, the spice is wildly popular with chefs who need to give their dishes an extra dash of hellish heat.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIII Episode Zero -Promise-Edit

According to the web novelization, the Sunleth Waterscape is where an eight year old Hope Estheim and his friends went on a school trip, interestingly, with Sazh as the pilot of their transport. The trip occurred six years prior to the events of the game.[1]

Final Fantasy XIIIEdit

VanilleFlowers

Vanille "follows the smell".

Sazh and Vanille arrive here after leaving the Vile Peaks, before reaching Nautilus. After they spot PSICOM ships flying overhead heading in the direction of Palumpolum, Sazh comments that Lightning and Hope could be in trouble. Vanille says that there is nothing they can do to help, and suggests that they run in the opposite direction—towards the city of Nautilus.

Sazh recounts to Vanille the story of his son Dajh, and how he became a l'Cie for the Sanctum. The area ends with the two waiting to catch a boat to Nautilus in the pouring rain. Vanille asks Sazh if he hates Gran Pulse, to which he replies that he did not use to. He claims he had always been suspicious of the Sanctum's motives, until he got sucked into their stories about Pulse. Vanille grows steadily quiet after hearing Sazh's story.

Final Fantasy XIII-2 Fragments AfterEdit

After the fal'Cie Cactuar and Snow get caught in a temporal distortion the two witness many events, including Serah's death. Snow requests to be made a l'Cie and Cactuar gives him the Focus to fight alongside Serah during the final battle. They arrive at the Sunleth Waterscape in the year 300 AF, where they are confronted by Royal Ripeness, and Cactuar is driven away, while Snow stays to fight the beast.

Final Fantasy XIII-2Edit

SerahSnowNoel-2

Serah, Snow, and Noel battle the Royal Ripeness.

While in search of Lightning three years later, Serah Farron, Noel Kreiss, and Mog travel to Sunleth Waterscape at 300 AF. Since Cocoon's fall, the fal'Cie that used to maintain the Sunleth Waterscape have become dormant. In 300 AF, Noel and Serah find Snow Villiers overcome by Miniflan constituting Royal Ripeness, a monster threatening Cocoon's crystal pillar. Concluding this event to be a paradox, Serah and Noel use a giant Enlil to reach an artefact that leads them to the Archylte Steppe of another era where they find the anomaly: a Faeryl that ingested a Black Hole Gem that caused devoured Miniflan to be sent to the 300 AF Sunleth Waterscape.

Defeating the monster, the number of flan in the Sunleth Waterscape decreases and they find Snow fighting the reduced Mutantomato. Having told him not to exert himself, Noel berates Snow for believing himself to be everyone's hero and protector, asking if he had ever really saved anyone, and if he realizes how his reckless behavior affects the people around him, namely the ones he is supposed to protect. Snow entrusts Serah under Noel's protection and disappears, as the paradox affecting the area has been fixed.

Yurukaias

Caius and Yeul.

Noel, Mog, and Serah leave through a Time Gate and Caius Ballad and Paddra Nsu-Yeul appear, the former asking if their actions in this time are acceptable.

In 400 AF, the Academy has made Sunleth Waterscape a protected observatory as they find the young Miniflan that remained have begun to form communities called "Flan Schools". Serah, Noel, and Mog help the Miniflan find their missing friends, but once the flan are reunited they threaten to take out the crystal pillar with their rough housing. Being a teacher and having experience with troublemaking kids, Serah scares the Miniflan into promising to behave themselves.

AreasEdit

In Final Fantasy XIII, the Sunleth Waterscape is a mountainous area covered with lakes, large trees and cliffs. It's connected with the Vile Peaks and has a seabus transportation service to Nautilus.

In Final Fantasy XIII-2, the area seen in the first installment is not available for exploration, and a new area is given for players to be explored. This area is located near the crystal pillar and its surroundings are explorable on various tree branches.

Final Fantasy XIIIEdit

Final Fantasy XIII-2Edit

  • The Old Growth
  • Sun-dappled Trail
  • A Shimmering Sky
  • Lake Shayra
  • Rain-spotted Vale
  • Hemmed in Stone
  • Seabus Docks
  • Lush Woodland Path
  • Forest Crossroads
  • Assembly Area
  • Base of the Crystal
  • Undergrown Path
  • Overgrown Forest
  • Animal Trail
  • Warpwood
  • Hidden Woodland Area
  • Bow Isle
  • Bumply Bough
  • Isle of Arboreal Embrace


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TreasureEdit

Final Fantasy XIIIEdit

Item Location
Mysterious Fluid x8 The Old Growth
Belladonna Wand Sun-dappled Trail
Procyons Sun-dappled Trail
Doctor's Code Sun-dappled Trail
Iron Shell x15 A Shimmering Sky
Librascope A Shimmering Sky
Scaled Wing x10 A Shimmering Sky
Metal Armband Rain-spotted Vale
Aqua Ring Rain-spotted Vale

Final Fantasy XIII-2Edit

300 AFEdit

Item Location Requirements
625 gil Base of the Crystal None
Spark Ring Animal Trail Moogle Throw
Librascope Animal Trail Moogle Throw
Silver Bangle Animal Trail Moogle Throw
Mana Chip x8 Animal Trail Moogle Throw
Wild Artefact Animal Trail Moogle Throw
Vitality Chips x7 Warpwood Moogle Throw
Frost Ring Hidden Woodland Area Moogle Hunt
Unicorn Horn Hidden Woodland Area Moogle Hunt
Zephyr Ring Bow Isle None
Ember Ring Island of Arboreal Embrace Moogle Throw
960 gil Overgrown Forest None
Blue Flower Overgrown Forest None
Thundering Artefact Overgrown Forest None
Combat Artefact None
Extraordinary Egg Overgrown Forest Moogle Throw
Mysterious Artefact Assembly Area Moogle Throw
Leyak Animal Trail Improved Moogle Throw
Vitality Droplets x8 Lush Woodland Path None

400 AFEdit

Item Location Requirements
Graviton Core Eta Assembly Area Moogle Hunt

Enemy FormationsEdit

Final Fantasy XIIIEdit

The Old GrowthEdit

  • Flandragora x2 (Two separate encounters)
  • Hedge Frog x3
  • Hedge Frog x2, Flandragora x1
  • Hedge Frog x4
  • Flandragora x1

Sun-dappled TrailEdit

  • Flandragora x2 (Two separate encounters)
  • Gremlin x5 (Two separate encounters)
  • Flandragora x1
  • Flandragora x3
  • Gremlin x3

A Shimmering SkyEdit

  • Scalebeast x1 (Four separate encounters)
  • Gremlin x4
  • Gremlin x3
  • Gremlin x6

Rain-spotted Vale (Dry)Edit

  • Garchimacera x1, Gremlin x3
  • Wyvern x1
  • Flandragora x2 (Three separate encounters)
  • Flandragora x4 (Four separate encounters)
  • Flandragora x3
  • Gremlin x1, Garchimacera x2
  • Garchimacera x1, Wyvern x1
  • Garchimacera x2, Wyvern x1
  • Garchimacera x3

Rain-spotted Vale (Wet)Edit

  • Mud Frog x1, Hedge Frog x3
  • Scalebeast x1, Gremlin x3 (Two separate encounters)
  • Mud Frog x2, Hedge Frog x2
  • Mud Frog x2, Hedge Frog x1 (Two separate encounters)
  • Scalebeast x1, Gremlin x2
  • Mud Frog x3
  • Garchimacera x1, Gremlin x3 (Two separate encounters)
  • Scalebeast x1, Gremlin x4
  • Scalebeast x1, Garchimacera x2
  • Mud Frog x4

Hemmed in StoneEdit

Final Fantasy XIII-2Edit

Assembly Area

Base of the Crystal

  • Flanbanero
  • Miniflan
  • Miniflan
  • Flandit
  • Oannes
  • Ceratosaur

Overgrown Path

  • None

Animal Trail

  • None

Warpwood

  • Flanbanero
  • Miniflan
  • Oannes
  • Ceratosaur

Hidden Woodland Area

Bow Isle

  • Flanbanero
  • Miniflan
  • Flandit
  • Oannes
  • Ceratosaur

Bumpy Bough

  • None

Isle of Arboreal Embrace

  • Flanbanero
  • Miniflan
  • Oannes
  • Ceratosaur
  • Miniflan x5 (Fixed)

Assembly Area

Base of the Crystal

  • Flandit x2, Ceratosaur x2
  • Oannes, Ceratosaur x4
  • Ceratosaur x4
  • Ceratoraptor
  • Sahagin Prince x3
  • Calautidon x2

Warpwood

  • Flandit
  • Oannes x2
  • Ceratosaur
  • Ceratoraptor
  • Calautidon

Hidden Woodland Area

  • Unsaganashi x5
  • Calautidon
  • Sahagin Prince x2

Bow Isle

Isle of Arboreal Embrace

  • Flandit
  • Oannes x2
  • Ceratosaur
  • Ceratoraptor
  • Calautidon x2
  • Sahagin Prince x3


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Creation and DevelopmentEdit

FFXIII-Lightning encounter

Lightning in the Sunleth Waterscape.

Lightning travels through the Sunleth Waterscape in the E3 2006 trailer, but she does not visit the area in the actual game. It is likely she was simply used as a placeholder.

When asked why Sunleth Waterscape is populated by flan in Final Fantasy XIII-2 the lead scenario writer Daisuke Watanabe answered: "We are aware that most episodes in the game are very serious. So we thought that the Sunleth Waterscape location offered an opportunity to introduce a humorous note and the flan creatures are perfect for this purpose."[2]

MusicEdit

Final Fantasy XIIIEdit

Main article: FINAL FANTASY XIII - The Promise#"Sunleth Waterscape" Lyrics

The eponymous theme, "Sunleth Waterscape", plays as the background music. It is one of the few location themes in the series to have distinct English lyrics. The song is performed by Frances Maya, alternating with a piano melody and background percussion and violin.

Final Fantasy XIII-2Edit

{{{image}}}
"Starting Over"
Music-harp
Starting Over
Trouble with the audio sample?

In the year 300 AF, "Starting Over" plays as the location theme. It is composed by Naoshi Mizuta, sung by Joelle, and mixed by GOH HOTODA. An alternate version version of the song, "Starting Over -Aggressive Mix-" also plays in the area, but only whenever monsters appear, and unlike the original version, it is not mixed by GOH HOTODA. At 400 AF and 300 AF in the southern parts, the original theme from XIII returns as the background theme, but interestingly, the lyrics are from the Japanese version instead of the overseas English version.

LyricsEdit

Losing ground, losing myself, darkness comes alive
I find myself at night, and in daytime I hold on
With the leaves, I keep swirling 'round, around, around
What can make me feel alive?
A new feeling, a new place, oh, starting over, over, over
Together, we can turn this 'round, around, around
Together, we might feel love
A new feeling, a new place, oh, starting over, over, over, over, over
(Chorus)
"Fill me up with brand new feeling"

Other AppearancesEdit

Theatrhythm Final FantasyEdit

TFF - Sunleth Waterscape

Sunleth Waterscape.

The Sunleth Waterscape makes a cameo in Theatrhythm Final Fantasy as the background for Final Fantasy XIII Field Music Sequence events, one such being the area's eponymous theme.

Theatrhythm Final Fantasy: Curtain CallEdit

The Sunleth Waterscape returns in Theatrhythm Final Fantasy: Curtain Call as a Field Music Sequence.


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GalleryEdit

TriviaEdit

  • The Sunleth Waterscape is the closest place for player in Final Fantasy XIII-2 to inspect the crystal pillar.
  • If the player gazes up at the sky in Final Fantasy XIII, they can see distant landmasses.

ReferencesEdit

  1. Quote: Hope visited Sunleth Waterscape on a field trip with his school six years ago... (ホプは6年前、通っていた学校ぐるみでサンレス本郷の見学会に参加した...). Final Fantasy XIII Scenario Ultimania, pp.082.
  2. http://finalfantasy-xiii.net/forums/archive/index.php/t-15139.html


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