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Summoning Magic

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XI Summoner Image

Summoning Magic is both a category of magic and a type of magic skill in Final Fantasy XI. Used only by Summoners, it is used to call forth powerful avatars to do their bidding. Most summons will remain perpetuated in battle alongside the Summoner, and will constantly expend a small amount of MP, known as its perpetuation cost, to remain summoned. However, a small number of them will only appear to use a special move and then vanish, like in the earlier iterations of the Summoner job. For those that remain perpetuated, they can be controlled by the Summoner using Pet Commands.

Summoning Magic skill affects 3 main things:

  • Like all other magic skills, it affects the spell interruption rate of magic that fall under its category (i.e. summoning magic).
  • Summoning Magic affects the spell recast speed of Elemental Spirits.
  • Summoning Magic affects the accuracy, magic accuracy and duration of Blood Pacts.

Summoning Magic skill can be raised by using Summoning Magic, as well as by executing Blood Pacts.

Types of AvatarsEdit

In terms of gameplay, 3 categories of avatars exist:

  • Elemental Spirits, such as Air Spirit, remain on the field after being summoned. They can only be controlled using the most basic Pet Commands, and will cast magic autonomously around hostile targets. These avatars are the only ones that a summoner can use Elemental Siphon with.
  • Blood Pact Avatars, such as Ifrit or Cait Sith, remain on the field after being summoned. In addition to basic Pet Commands, they each have a set of Blood Pacts that the Summoner can command them to use. These avatars also have access to a unique Blood Pact that can only be used with Astral Flow.
  • Non-perpetuated Avatars, such as Atomos, do not remain on the field after being summoned, and as such do not have a perpetuation cost. They will only use a special ability, and then automatically release themselves. Some of such avatars can only be used during Astral Flow. Also, unlike other avatars, they cannot be summoned from level 1.

Summoning MagicEdit

Name Description MP Cost Casting (sec.) Recast (sec.) Duration Element Jobs
Fire Spirit Summons a Fire Spirit to fight by your side. 10 1.0 10.0 Varies Fire SMN1
Ice Spirit Summons an Ice Spirit to fight by your side. 10 1.0 10.0 Ice
Air Spirit Summons an Air Spirit to fight by your side. 10 1.0 10.0 Wind
Earth Spirit Summons an Earth Spirit to fight by your side. 10 1.0 10.0 Earth
Thunder Spirit Summons a Thunder Spirit to fight by your side. 10 1.0 10.0 Lightning
Water Spirit Summons a Water Spirit to fight by your side. 10 1.0 10.0 Water
Light Spirit Summons a Light Spirit to fight by your side. 10 1.0 10.0 Light
Dark Spirit Summons a Dark Spirit to fight by your side. 10 1.0 10.0 Dark


Name Description MP Cost Casting (sec.) Recast (sec.) Duration Element Jobs
Carbuncle Summons Carbuncle to fight by your side. 5 7.0 30.0 Varies Light SMN1
Ifrit Summons Ifrit to fight by your side. 7 7.0 30.0 Fire
Shiva Summons to fight by your side. 7 7.0 30.0 Ice
Garuda Summons Garuda to fight by your side. 7 7.0 30.0 Wind
Titan Summons Titan to fight by your side. 7 7.0 30.0 Earth
Ramuh Summons Ramuh to fight by your side. 7 7.0 30.0 Lightning
Leviathan Summons Leviathan to fight by your side. 7 7.0 30.0 Water
Fenrir Summons Fenrir to fight by your side. 15 7.0 30.0 Darkness
Diabolos Summons Diabolos to fight by your side. 15 7.0 30.0 Darkness
Cait Sith Summons Cait Sith to fight by your side. 5 7.0 30.0 Light


Name Description MP Cost Casting (sec.) Recast (sec.) Duration Element Jobs
AlexanderCan only be summoned when under the effect of Astral Flow Summons Alexander to fight by your side. 0Upon Alexander's use of Perfect Defense, all MP is expended and Astral Flow will wear off 1.0 60.0 - Light SMN75
OdinCan only be summoned when under the effect of Astral Flow Summons Odin to fight by your side. 0Upon Odin's use of Zantetsuken, all MP is expended and Astral Flow will wear off 1.0 60.0 Darkness
Atomos Summons Atomos to fight by your side. 50 1.0 60.0 Darkness

EtymologyEdit

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

XI

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