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Summoner (Tactics Advance)

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See also: Summoner (Job)

Calls forth wondrous creatures from the ether.
—In-game description

Summoner (召喚士, Shōkanshi?) is a job class in Final Fantasy Tactics Advance for the viera race. Summoners wield staves and are the queens of MP with outstanding Magic growth compared to even most nu mou job classes.

A crowd-control favorite, the Summoner has a versatile skillset that allows her to aid comrades and foil adversaries, rendering her a valuable asset despite the greater-than-usual MP costs her spells call for.

The only notable summoner in-game is Leanan, a famous inn songstress from Muscadet.



Move Rate Jump Rate Evade Rate
3 2 30
Weapon Head Body Equip Shields?
Staves Hats, Ornaments Clothing, Robes No

Growth ChartEdit


The Summoner is the best Magic-oriented job available for the viera race, having the highest MP, Magic Power and Resistance out of all viera job classes. Like most magic jobs this power comes at the cost of HP, Attack, Defense and Speed, all of which are low.

HP MP Attack Defense Magic Power Magic Resistance Speed
5.6 D 6.2 A 6.5 D 6.4 D- 10.1 S 8.4 B 0.9 D-


Summon MagicEdit

Summoner command. Summon creatures from the ether.

Skill Source Equipment Effect AP to Master MP Use Power Range
Unicorn Pure Staff Recover HP and remedy status ailments. Holy element. 200 12 40 MPow 4
Ifrit Guard Staff Fire damage. 200 18 40 MPow 4
Ramuh Judge Staff Lightning damage. 200 18 40 MPow 4
Shiva Snake Staff Ice damage. 200 18 40 MPow 4
Kirin Cure Staff Bestows Regen. 200 24 4
Carbuncle Garnet Staff Bestows Reflect. 300 12 4
Phoenix Nirvana Staff Revive KO'd units to full health; deals maximum damage to Undead targets with 100% accuracy. Holy element. 300 24 4
Madeen Cheer Staff Holy damage. 300 36 52 MPow 4


  • None


Skill Source Equipment Effect AP to Master
Half MP Light Robe Halves MP usage of all skills requiring it. 300


Skill Source Equipment Effect AP to Master
Summon Combo Mythril Staff Allows the unit to start or join in a Combo during combat. 100

Area of EffectEdit

The Summoner's damage area is unique in that it consists of two spaces outward and one space diagonally from the selected point on a field, for a total of thirteen affected spaces.


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