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Summoner (Tactics)

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Summoner (召喚士, Shōkanshi?) is a Job from Final Fantasy Tactics. It is unlocked by achieving level 3 in Time Mage. A strong, magical-based Job, the Summoner can summon espers to deal massive damage to all enemies, or aid allies. Their magic stats are high, but their other stats are all lacking. To master this Job, a character needs 9,710 JP as well as having been attacked by Darkening Cloud.

The summon abilities are characteristic for ignoring targets' Magick evasion (except for Carbuncle, Sylph, and Lich), larger effect area, and distinguishing between friend and foe, so the defensive abilities will only help the allies and offensive abilities will only hit the enemies. In exchange for the convenience, the MP cost and casting time are relatively higher than other magick abilities. As of Final Fantasy Tactics: The War of the Lions, 9,800 JP is needed to learn every ability.

Leveling Summoner to level 5, along with Squire, Chemist, Orator, Geomancer, and Dragoon will unlock Mime. Leveling the job to level 5 as well as Orator will unlock the Bard job as well for males.

StatsEdit

A warrior who may Summon the most powerful of spirits, the beings known as espers.
Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 3 Time Mage Rods, Staves Hats Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low High Low High

AbilitiesEdit

Summon Magic/SummonEdit

Summoner job command. Calls forth espers from the highest realms of the spirit world.

The amount of damage Summon can inflict is as follows:

\text{Magick Attack} \times \text{PWR} \times (\text{Faith}/100) \times (\text{Target Faith}/100)

The success rate for changing statuses is as follows:

(\text{Magick Attack} + \text{PWR}) \times (\text{Faith}/100) \times (\text{Target Faith}/100)

Note: Leviathan has a 40% chance of randomly being learned in battle by a Summoner who has not yet learned it and is not KO'd by it, or absorbs at least 1 HP worth of damage. Nullifying the damage does not count. Salamander has a 30% chance of being learned, while Odin, Bahamut, and Lich have a 20% chance of being learned. Cyclops has a 10% chance of being learned, and Zodiark has a 90% chance of being learned.

PS1 Name PSP Name Description MP Cost Range Effect Speed JP Needed
Mogri Moogle Moogle Charm. An esper that soothes injuries with a purifying breeze, restoring HP.
Quote: "Kupo! Round and round you go! Moogle!"
8 4 3 34 110
Shiva Glacial Shards. An esper with punishingly frigid breath.
Element: Ice.
Quote: "Wind, fade to silence and light, give us power! Shiva!"
24 4 3 25 200
Ramuh Judgment Bolt. An esper that relentlessly rains down lightning.
Element: Lightning.
Quote: "Master of creation, impart thy help! Ramuh!"
24 4 3 25 200
Ifrit Infernal Blaze. An esper whose breath of flame scorches the battlefield.
Element: Fire.
Quote: "King of flames, burn into cinders! Ifrit!"
24 4 3 25 200
Titan Gaia's Wrath. An esper that levels the earth with a mighty blow.
Element: Earth.
Quote: "Bear down with land energy! Titan!"
30 4 3 20 220
Golem Earthen Wall. An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached.
Quote: "Earth-minded soul, protect us! Golem!"
40 - All allies 34 500
Carbunkle Carbuncle Ruby Light. An esper whose ruby light reflects magicks cast on allies.
Effect: Reflect.
Quote: "Impart light to fight our holy war! Carbunkle!"
30 4 3 25 350
Bahamut Megaflare. An esper that attacks with its fearsome breath.
Quote: "Scorch with dragon flame! Bahamut!"
60 4 4 10 1600
Odin Obliteration. An esper that charges through the battlefield astride a fearsome mount, doing great damage.
Quote: "Slash away with the Land's fury! Odin!"
50 4 4 12 900
Leviathan Tidal Wave. An esper that engulfs the battlefield in a massive tidal wave.
Element: Water.
Quote: "Sea fang, attack with water's power! Leviathan!"
48 4 4 12 850/860
Salamander Wyrmfire. An esper that scorches the battlefield with its savage flames.
Element: Fire.
Quote: "Evil flames, entrust your power to us! Salamander!"
48 4 3 12 820/860
Silf Sylph Whispering Wind. An esper that employs the lingering life force of windswept leaves to silence enemies.
Effect: Silence.
Quote: "Show us to put our lives back on track! Silf!"
26 4 3 20 400
Fairy Faerie Fey Light. An esper that restores HP.
Quote: "Shiny crystal light, energize! Fairy!"
28 4 3 25 460/400
Rich Lich Descending Darkness. An esper born in, of, and to darkness. Deals out devastating dark damage.
Element: Dark.
Quote: "Death song, death door, death river awaiting! Rich!"
40 4 3 12 600
Cyclops Climactic Fear. An esper whose forceful blows tear the battlefield asunder.
Quote: "Scatter frozen blades of air! Clops!"
62 4 3 12 1000
Zodiac Zodiark Darkening Cloud. An esper that bathes the earth in radiant beams of focused starlight.
Quote: "Attack by the Master of commandments! Zodiac!"
Note: Must be cast on the Summoner for them to learn it (or can be learned by casting it on an enemy summoner and learning it from their crystal)
99 4 4 10 -

Reaction AbilitiesEdit

PS1 Name PSP Name Description Trigger JP Needed
MP Restore Critical: Recover MP Recover MP when critically wounded. HP Critical 400

Support AbilitiesEdit

PS1 Name PSP Name Description JP Needed
Half of MP Half MP Reduce MP consumption by half when using magicks. 900/1000

GalleryEdit

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