Summoner (召喚士, Shōkanshi?) is a Job from Final Fantasy Tactics. It is unlocked by achieving level 3 in Time Mage. A strong, magical-based Job, the Summoner can summon espers to deal massive damage to all enemies, or aid allies. Their magic stats are high, but their other stats are all lacking. To master this Job, a character needs 9,710 JP as well as having been attacked by Darkening Cloud.
The summon abilities are characteristic for ignoring targets' Magick evasion (except for Carbuncle, Sylph, and Lich), larger effect area, and distinguishing between friend and foe, so the defensive abilities will only help the allies and offensive abilities will only hit the enemies. In exchange for the convenience, the MP cost and casting time are relatively higher than other magick abilities. As of Final Fantasy Tactics: The War of the Lions, 9,800 JP is needed to learn every ability.
- “A warrior who may Summon the most powerful of spirits, the beings known as espers.”
|Lv. 3 Time Mage||Rods, Staves||Hats||Robes||No|
|Move Rate||Jump Rate||Speed||Physical Evasion Rate||Base Attack||Base Magic||Base HP||Base MP|
- “Summoner job command. Calls forth espers from the highest realms of the spirit world.”
The amount of damage Summon can inflict is as follows:
The success rate for changing statuses is as follows:
Note: Leviathan has a 40% chance of randomly being learned in battle by a Summoner who has not yet learned it and is not KO'd by it, or absorbs at least 1 HP worth of damage. Nullifying the damage does not count. Salamander has a 30% chance of being learned, while Odin, Bahamut, and Lich have a 20% chance of being learned. Cyclops has a 10% chance of being learned, and Zodiark has a 90% chance of being learned.
|PS1 Name||PSP Name||Description||MP Cost||Range||Effect||Speed||JP Needed|
|Mogri||Moogle||Moogle Charm. An esper that soothes injuries with a purifying breeze, restoring HP.|
Quote: "Kupo! Round and round you go! Moogle!"
|Shiva||Glacial Shards. An esper with punishingly frigid breath.|
Quote: "Wind, fade to silence and light, give us power! Shiva!"
|Ramuh||Judgment Bolt. An esper that relentlessly rains down lightning.|
Quote: "Master of creation, impart thy help! Ramuh!"
|Ifrit||Infernal Blaze. An esper whose breath of flame scorches the battlefield.|
Quote: "King of flames, burn into cinders! Ifrit!"
|Titan||Gaia's Wrath. An esper that levels the earth with a mighty blow.|
Quote: "Bear down with land energy! Titan!"
|Golem||Earthen Wall. An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached.|
Quote: "Earth-minded soul, protect us! Golem!"
|Carbunkle||Carbuncle||Ruby Light. An esper whose ruby light reflects magicks cast on allies.|
Quote: "Impart light to fight our holy war! Carbunkle!"
|Bahamut||Megaflare. An esper that attacks with its fearsome breath.|
Quote: "Scorch with dragon flame! Bahamut!"
|Odin||Obliteration. An esper that charges through the battlefield astride a fearsome mount, doing great damage.|
Quote: "Slash away with the Land's fury! Odin!"
|Leviathan||Tidal Wave. An esper that engulfs the battlefield in a massive tidal wave.|
Quote: "Sea fang, attack with water's power! Leviathan!"
|Salamander||Wyrmfire. An esper that scorches the battlefield with its savage flames.|
Quote: "Evil flames, entrust your power to us! Salamander!"
|Silf||Sylph||Whispering Wind. An esper that employs the lingering life force of windswept leaves to silence enemies.|
Quote: "Show us to put our lives back on track! Silf!"
|Fairy||Faerie||Fey Light. An esper that restores HP.|
Quote: "Shiny crystal light, energize! Fairy!"
|Rich||Lich||Descending Darkness. An esper born in, of, and to darkness. Deals out devastating dark damage.|
Quote: "Death song, death door, death river awaiting! Rich!"
|Cyclops||Climactic Fear. An esper whose forceful blows tear the battlefield asunder.|
Quote: "Scatter frozen blades of air! Clops!"
|Zodiac||Zodiark||Darkening Cloud. An esper that bathes the earth in radiant beams of focused starlight.|
Quote: "Attack by the Master of commandments! Zodiac!"
Note: Must be cast on the Summoner for them to learn it (or can be learned by casting it on an enemy summoner and learning it from their crystal)
|PS1 Name||PSP Name||Description||Trigger||JP Needed|
|MP Restore||Critical: Recover MP||Recover MP when critically wounded.||HP Critical||400|
|PS1 Name||PSP Name||Description||JP Needed|
|Half of MP||Half MP||Reduce MP consumption by half when using magicks.||900/1000|