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Summon Materia

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See also: Materia (Final Fantasy VII), Summon (Final Fantasy VII), and Summoned Monsters#Final Fantasy VII

Summon Materia is a type of Materia used to gain access to the Summon command to call powerful monsters to attack a group of enemies.


Final Fantasy VIIEdit

Each Summon Materia has five levels. The level of the Materia decides how many times the relevant Summon ability can be cast, with the level matching the number of castings per battle. An exception goes to Master Summon which grants all summons to be cast an infinite amount of times, while the only limiting factor is the MP available to the summoning character.

All Summon Materia sell for 1 gil only, regardless of the Materia level.

The elements given to Summon Materia do not always match the element of the ability the Materia grants. Both Choco/Mog and Typhon are Wind-elemental, while neither grant the user wind-elemental attacks.

The player can only obtain one "fresh" version of every Summon Materia with exception to Master Summon and Phoenix (due to a programming oversight).[A] Other Summon Materia can be obtained in multiple ways, but the game will only allow the player to have one so the other methods will be removed. A player can still have multiple versions of the other Summon Materia through mastering.

Materia Effect Elem ST Stat changes AP for level Location
Choco/Mog Grants the Choco/Mog Summon command. Wind Stop Max HP -2%
Max MP +2%
Mag +1
L2: 2000
L3: 14000
L4: 25000
L5: 35000
Chocobo Farm, receive after watching Chocobos dance.
Summons Choco/Mog
Shiva Grants the Shiva Summon command. Ice None Max HP -2%
Max MP +2%
Mag +1
L2: 4000
L3: 15000
L4: 30000
L5: 50000
Junon, gift from Priscilla. Found in Priscilla's House if Materia is full at this point.
Summons Shiva
Ifrit Grants the Ifrit Summon command. Fire None Max HP -2%
Max MP +2%
Mag +1
L2: 5000
L3: 20000
L4: 35000
L5: 60000
Cargo Ship after defeating Jenova∙BIRTH.
Summons Ifrit
Ramuh Grants the Ramuh Summon command. Lightning None Max HP -2%
Max MP +2%
Mag +1
L2: 10000
L3: 25000
L4: 50000
L5: 70000
Chocobo racing lounge at Gold Saucer.
Summons Ramuh
Titan Grants the Titan Summon command. Earth None Max HP -2%
Max MP +2%
Mag +1
L2: 15000
L3: 30000
L4: 60000
L5: 80000
Gongaga reactor. It is not visible, but still acquirable previous to the North Crater events on Disk 2.
Summons Titan
Odin Grants the Odin Summon command. Hidden Death Max HP -5%
Max MP +5%
Mag +1
MDef +1
L2: 16000
L3: 32000
L4: 65000
L5: 80000
Nibelheim, open the safe in Shinra Mansion.
Summons Odin
Leviathan Grants the Leviathan Summon command. Water None Max HP -5%
Max MP +5%
Mag +1
MDef +1
L2: 18000
L3: 38000
L4: 70000
L5: 100000
Defeat Godo in Wutai.
Summons Leviathan
Bahamut Grants the Bahamut Summon command. Hidden None Max HP -5%
Max MP +5%
Mag +1
MDef +1
L2: 20000
L3: 50000
L4: 80000
L5: 120000
Temple of the Ancients after defeating Red Dragon.
Summons Bahamut
Grants the Kujata Summon command. Hidden None Max HP -5%
Max MP +5%
Mag +1
MDef +1
L2: 22000
L3: 60000
L4: 90000
L5: 140000
Found in Sleeping Forest.
Summons Kujata
Alexander Grants the Alexander Summon command. Holy None Max HP -5%
Max MP +5%
Mag +1
MDef +1
L2: 25000
L3: 65000
L4: 100000
L5: 150000
Found in Great Glacier after touching the Hot Springs and talking to the Snow woman.
Summons Alexander
Phoenix Grants the Phoenix Summon command. Fire None Max HP -10%
Max MP +10%
Mag +2
MDef +2
L2: 28000
L3: 70000
L4: 120000
L5: 180000
Found at Fort Condor, top of the mountain (accessible after the Huge Materia mission if the player wins).
Excavate from Bone Village after the Raid on Midgar if the player has previously excavated Buntline and has not obtained the Fort Condor Materia.[A]
Summons Phoenix
Neo Bahamut Grants the Neo Bahamut Summon command. Hidden None Max HP -10%
Max MP +10%
Mag +2
MDef +2
L2: 30000
L3: 80000
L4: 140000
L5: 200000
Found in Whirlwind Maze.
Summons Neo Bahamut
Hades Grants the Hades Summon command. Hidden Sleep, Poison, Confusion, Silence, Frog, Mini
Slow, and Paralysis
Max HP -10%
Max MP +15%
Mag +4
MDef +4
L2: 35000
L3: 120000
L4: 150000
L5: 250000
Found in Sunken Gelnika.
Summons Hades
Grants the Typhon Summon command. Wind None Max HP -10%
Max MP +15%
Mag +4
MDef +4
L2: 35000
L3: 120000
L4: 150000
L5: 250000
Found in Ancient Forest.
Summons Typhon
Bahamut ZERO Grants the Bahamut ZERO Summon command. Hidden None Max HP -10%
Max MP +15%
Mag +4
MDef +4
L2: 35000
L3: 120000
L4: 150000
L5: 250000
Cosmo Canyon, blue Huge Materia. Obtained if the player has both Bahamut and Neo Bahamut. If the party has missed Huge Materia, from Bone Village minigame.
Summons Bahamut ZERO
Knights of Round
(Knights of the Round)
Grants the Knights of Round Summon command. Hidden None Max HP -10%
Max MP +20%
Mag +8
MDef +8
L2: 50000
L3: 200000
L4: 300000
L5: 500000
Materia Cave on Round Island, requires a Gold Chocobo.
Summons Knights of Round
Master Summon Grants the Summon skillset and all sixteen commands. Hidden None None N/A Go to the red Huge Materia in Bugenhagen's observatory in Cosmo Canyon with all 16 mastered summon Materia.
After defeating Emerald Weapon, give the Earth Harp to the Kalm Traveler.
All Summoned monsters summoned
  • A - Phoenix is the only regular Summon Materia (excluding Master Summon) that can be obtained twice. Phoenix is ordinarily obtained after winning the Fort Condor Huge Materia mission, however the player can avoid picking up the Materia whenever they want. After the Raid on Midgar (start of Part 3), the player can obtain the Phoenix Materia from Bone Village if they have not obtained it from Fort Condor. If the player were to excavate the Phoenix Materia, they could return to Fort Condor and pick up a second Phoenix Materia.

Before Crisis -Final Fantasy VII-Edit

Materia Effect
Ifrit Fire Damage
Shiva Ice Damage
Leviathan Water Damage
Titan Earth Damage
Ramuh Lightning Damage
Kjata Multi-elemental damage
Hades Physical damage along with status effects, may cause Instant Death.
Typhoon Wind Damage
Odin Non-elemental or physical damage, may cause Instant Death
Bahamut Non-elemental damage

Ffxiirw Shivan icon
This Summon magic related article is a stub. You can help Final Fantasy Wiki by expanding it.

Crisis Core -Final Fantasy VII-Edit

VIICC Summon Materia
Zack picking up a summon materia.
XenomicAdded by Xenomic

In this game, Summon Materia is not used in battle - acquiring a Summon Materia adds the summon's portrait to the Digital Mind Wave, and it is then summoned into battle automatically when its portrait lines up on the reels. Besides the normal Summon Materia, other traditional summons can be acquired to the DMW, but they are acquired by collecting items other than Materia.

The DMW differentiates between these two types of summons by grouping those acquired through methods other than Materia into "Chocobo Mode". As with all DMW attacks, the power of the Summon depends on the attack level.

Name Obtained Effect Level/Power
1 2 3 4 5
Ifrit Clear Mission 8-1-1 Hellfire - Magical attack on all enemies that ignores Spirit. 52 56 60 64 77
Bahamut Clear Mission 8-1-4 Megaflare - Magical attack on all enemies that ignores Spirit, will raise Emotion level by one if it is a level five attack. 58 62 66 70 84
Bahamut Fury Clear Mission 8-5-6 Exa Flare - Magical attack on all enemies that ignores Spirit, will raise Emotion level by one if it is a level five attack. 70 74 78 82 96
Odin Clear Mission 8-1-6 Zantetsuken - Inflicts Instant Death to all enemies. Attack is identical across all levels of power. N/A
Phoenix Chapter 9, Nibelheim Mystery #1. Rebirth Flame - Magical attack on all enemies that ignores Spirit. Casts Raise on Zack. 48 52 56 60 78


  • Summon Materia are the only type of Materia that can never be bought in Final Fantasy VII.
  • Shiva is the only Summon Materia the player obtains through story line in Final Fantasy VII. Despite this it can still be missed, as if one's Materia inventory is full at the moment it's meant to be given the player will not be given the Materia, and instead can optionally pick it up later.
  • If the player's Materia inventory is full, the Kujata Materia will be lost forever. Usually if a player attempts to pick up a Materia when the inventory is full, the game will notify the player and ask them to remove Materia first. Due to poor programming this never happens with Kujata; the player merely receives the message that they have acquired the Materia, but upon entering the Materia inventory the Materia is not there, as there was no room to place it in.
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