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FFLTnS The following is a list of wind-elemental summons in Final Fantasy Legends II.

Normal summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Bard FFLTnS Bard Alt1 1 Alluring Air I-III Battle Start: Negate all damage for 1 turn 5 7
Soul Etude: Restores the HP of allies. Removes the poison, blind, and silence status ailments from all allies.
Byakko FFLTnS Byakko 1
Raiton I-V None 1*Raiton-type
3*Thunder Breath-type
5
Thunder Breath I-III None
Hurricane Swift Thunder: Raises the speed of the entire party for three turns.
Byakko α FFLTnS Byakko α 1 Raijin I-III Reduced ability cast time -30% 5 7
Hurricane Swift Thunder: Raises the speed of the entire party for three turns.
Sylph FFLTnS Sylph 1
Aero I-III None 1 3
Treatment I-III None
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
Sylph α FFLTnS Sylph α 1
Advancing Song I-III None 4*Advancing Song-type
5*Tuning-type
6*Advancing Song
7*Tuning-type
Tuning I-III Speed + 15%
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
Sylph OR 1 Rush Aero I-III Earth and Dark elemental damage - 15% 4 7
Whispering Wind: Deals wind-elemental damage to all enemies and restores HP to allies.
Ahriman FFLTnS Ahriman Alt1 2 Thundaga Breath I-III Survive fatal attack with 1 HP (15%) 5 7
Eyes On Me: Deals wind-elemental damage and lowers the physical attack power to all enemies.
Alba (Ranger) FFLTnS Alba Ranger 2 Tempest I-III None 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Ranger) A FFLTnS Alba Ranger A 2 Tempest I-III Wind attack power + 15% 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Ranger) B FFLTnS Alba Ranger B 2 Tempest I-III Poison resistance 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Barbariccia FFLTnS Barbariccia Alt1 2 Rapid Thunder I-III Wind attack power + 20% 5 7
Tornado: Deals wind-elemental damage to all enemies.
Bokhon FFLTnS Bokuohn Alt1 2 Crane Blade I-III Total damage +5 - 10% 5 7
Marionette: Inflicts stop to all enemies for two turns.
Buche FFLTnS Buche 2 Healing Chant I-III None 5 7
Lightning Snow Prison: Deals wind and water-elemental damage to all enemies. Deals more damage to machine-type enemies.
Chief Vivi FFLTnS Vivi 2 Shooting Black Magic I-III Stop resistance 4 7
Hidden Leaf Swirl: Deals wind-elemental damage to five random targets.
Deathgaze FFLTnS Deathgaze Alt1 2
Cursera I-III Survive fatal attack with 1 HP (15%) 5 7
Dispelga I-III Reduced ability cast Time -15 - 30%
Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death.
Deathguise FFLTnS Deathguise Alt1 2 Demon's Claw I-III Attack Down resistance 5 7
Calamity Soul: Deals wind-elemental damage to all enemies. May inflict instant death.
Faerie FFLTnS Fairy 2
Heal I-III None 3 5
Healing Song I-III None
Fey Light: Hastens the next action of a single character.
Faris FFLTnS Summoner Faris Alt1 2 Dawn of Light I-IV Magic attack power + 5 - 15%
Magic damage -5% - 20%
5 8
Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
Faris OR FFLTnS Summoner Faris OR 2 Thundaga Breath I-III None 4 6
Thunderstorm: Deals wind-elemental damage to a single enemy three times and deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
Gargoyle FFLTnS Gargoyle Alt1 2 Shadowbind I-III None 4 6
Hurricane: Deals wind-elemental damage to all enemies and inflicts a damage over time effect for three turns.
Garuda FFLTnS Garuda 2
Hayate I-III Every kill + 3% MP 4 7
Jump I-III None
Barrage I-III None
Aerial Blast: Deals wind-elemental damage to all enemies.
Garuda α FFLTnS Garuda α Alt1 2 Hastega I-III Accuracy + 20 5 7
Aerial Blast: Deals wind-elemental damage to all enemies.
Kunoichi FFLTnS Kunoichi Alt1 2
Dream Within a Dream I-III Speed + 10% 4 7
Gauntlet I-III Total damage increased by 20% when player is equipped with a sword or a dagger.
Ultimate Shadow Technique: Makes all party members negate any incoming attack one time.
Liu Bei FFLTnS Liu Bei Alt1 2 Demonic Whirlwind I-III Battle Start: Regen for 2-3 turns 5 7
Sworn Brothers: Restore all allies HP and decreases all enemy's attack and magic for three turns.
Mindy FFLTnS Mindy Alt1 2
Rapid Shot I-III Speed + 10% 5 7
Victory Song I-III Battle Start: Speed Up for 2 turns
Passado: Deals wind-elemental damage to all enemies.
Neo Mindy FFLTnS Neo Mindy Alt1 2 Magus Wind I-IV Evasion + 7 - 15 5 8
Passado: Deals wind-elemental damage to all enemies.
Onion Ninja FFLTnS Onion Knight Ninja Alt1 2 Fuma Shuriken I-III Speed Down resistance 5 7
Elemental Storm: Deals fire, water, wind, and earth-elemental damage four times.
Ramuh FFLTnS Ramuh 2
Thunder I-V None 1*Thunder-type
3*Thundara, Spark, and Shoot-type
5
Thundara I-III None
Spark I-III None
Shoot I-III None
Judgment Bolt: Deals wind-elemental damage to all enemies.
Ranger* 2 Rush Shot I-IV Accuracy + 5 - 20
Critical + 5 - 20
5 8
Hawkeye: Increases attack, magic, and speed for two turns to all allies and does the reverse against all enemies.
Dark Ramuh FFLTnS Dark Ramuh Alt1 2 Rush Thunder I-III Wind attack power + 5 - 15%
Wind damage -5% - 15%
5 7
Roaring Judgment Bolt: Deals wind-elemental damage to all enemies three times.
Shinatsuhiko FFLTnS Shinatsuhiko Alt1 2 Aerora I-III None 5 7
Tornado Zone: Inflict instant death on all enemies.
Typhon FFLTnS Typhon Alt1 2
Weak Song I-III None 4 6
Speed Break I-III Start summon gauge + 15
Snort: Inflicts stun to all enemies. Lowers the speed of all enemies for three turns.
Valefor FFLTnS Valefor 2
Quick I-III None 3 5
Thunder Blow I-III None
Energy Ray: Deals wind-elemental damage to all enemies.
Vata FFLTnS Vata Alt1 2 Thundaga Blow I-III Wind attack power + 10 - 20% 5 7
Buffet: Deals wind-elemental damage to all enemies and lower their speed for three turns.
Wind Drake 2 Gust Breath I-IV Earth damage - 15%
Action delay resistance
5 8
Soul Spiral: Restores HP to all allies.
Goddess FFLTnS Goddess Alt1 3 Cloudy Heaven Z-Ω MP cost - 5 - 15%
Magic damage -5% - 15%
6 8
Goddess Cleansing: Deals wind-elemental damage to all enemies and party members. In addition, inflicts silence for a single turn on all enemies.
Ixion FFLTnS Ixion 3
Thundaga I-III Wind attack power + 15% 5 7
Dispel Attack I-III Speed + 10%
Thor's Hammer: Deals wind-elemental damage to all enemies.
Odin FFLTnS Odin 3
Bladeblitz I-III Total damage increased by 20% when player is equipped with a sword or a dagger. 5 7
Rune Circle I-III Accuracy +30
Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death.
Odin Ω 3 Thunderfall Z-Ω Wind attack power + 10 - 30%
Blind Resistance
6 8
Zantetsuken Ω: Deals wind-elemental damage to all enemies. May inflict instant death.
Dark Odin FFLTnS Dark Odin Alt1 3 Bonecrusher I-III Attack power + 5% - 10%
Physical damage -5% - 10%
5 7
Final Zantetsuken: Deals wind-elemental damage to all enemies three times. May inflict instant death.
Raiden FFLTnS Raiden Alt1 3 Cosmic Elucidation I-III First action start - 20% 5 7
Shin-Zantetsuken: Deals wind-elemental damage to all enemies. May inflict instant death.
Tiamat FFLTnS Tiamat Alt1 3 Plasma Storm Z-Ω Speed +5 - 15%
Wind damage -7 - 15%
6 8
Air of Chaos: Deals wind-elemental damage to all enemies and inflicts a sap effect.
Werewolf FFLTnS Werwolf Alt1 3 Claw Barrage I-III Attack power + 5 - 15% 5 7
Sinister Moon: Restores HP and MP to all allies. Raises attack and magic power for five turns.
Wind Witch FFLII Wind Witch 3
Thunder Breath I-III None 3*Thunder Breath-type
5*Tornado-type
5*Thunder Breath-type
8*Tornado-type
Tornado I-IV Wind attack power + 15%
Earth damage -10%
Wind Force: Deals wind-elemental damage to all enemies. Raises the speed of all allies for three turns.


  • RAID phantom stone, rank is determined by player's score.

God summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Faerie FFLTnS Faerie God 2 Fairy Whirl I-III MP usage - 5 - 15% 5 7
Heavenly Blessing: Restores a maximum of one quarter HP and MP to all allies.
Ninja 2 Utsusemi Z-Ω Start of battle:
Speed up 2 - 4 turns
6 8
Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn.
Ramuh 3 Judgment Bolt Z-Ω Wind Attack Power + 30 - 50% 6 8
Thundaja: Deals wind-elemental damage to all enemies.
Sena FFLII Sena 2 Lightning B I-IV MP Usage - 5% - 20%
Critical + 10 - 30
5 8
Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns.
Dragoon FFL2 DragoonSummon 2 Boost Jump Z-Ω Total damage + 15% - 25% 6 8
Hero's Spring: Increase the attack, magic and speed of all allies by 3 turns.
Lightning FFLII Lightning Alt2 3 Army of One Z-Ω Wind Attack Power + 20 - 40% 6 8
Thundaja: Deals wind-elemental damage to all enemies.
Black Mage FFLII Black Mage Alt2 2 Burst Z-Ω Magic + 15% - 25% 6 8
Reaper's Arbitration: Inflicts instant death on all enemies.
Kain FFLTnS Kain Alt1 2 Highwind Z-Ω Total damage increased by 40% when player is equipped with a lance. 6 8
Aeroja: Deals wind-elemental damage to all enemies and inflicts damage over time. Deals more damage to machine-type enemies.
Ymir FFL2 YmirSummon 1 Megavolt I-III Physical attack counter : 30% 5 7
Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
Sword Emperor Odin* 2 Zantetsusen Z-Ω Total damage + 20% - 40% if equipped with a sword or dagger. 6 8
Fool's Mist: Decreases attack, magic and speed of all enemies for 3 turns.
Sylph FFLTnS Sylph God 2 Quick Fast I-III Dodge + 10
Silence Resistance
5 7
Life's Blessing: Restores a maximum of 1/2 max hp to all allies.
Barbariccia FFLII Barbariccia God Alt2 2 Maelstrom I-IV Wind attack power + 10% - 40% 5 8
Thundaja: Deals wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
Valigarmanda FFLTnS Valigarmanda God 2 Magic Boost I-IV Max MP + 15 - 30% 5 8
Acceleration Spring: Increases speed for five turns to all allies and turn pushed forward.
Garuda FFLTnS Garuda God Alt1 3 Aerial Blast I-IV Speed + 5-15%
Critical + 5-20
5 8
Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn.
Urpina 2 Scattered Petals I-IV Total damage + 20% 5 8
Princess Swordsman: Increase the attack, magic, and speed of all allies for 3 turns.
Mindy FFLII Mindy God 3 Passado I-IV Magic critical chance
+ 10 - 25%
5 8
Strengthening Spring: Boost attack and magic of the party for 5 turns.
Black Mage Chief Vivi FFLTnS Vivi 2 Flying Black Magic I-IV Stop resistance
Start of Battle: Speed up 2 turns.
5 8
Aeroja: Deals wind-elemental damage to all enemies.

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