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Summon (Legends II)/Water-elemental summons

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FFLTnS The following is a list of Water-elemental summons in Final Fantasy Legends II.

Normal summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Elfraine FFLTnS Elfraine 1 Maternal Song I-III Poison resistance
Instant Death Resistance
4 7
Love's Light: Restores the HP of all allies.
Mandragora FFLTnS Mandragora 1
Poison I-III None 1 3
Accumulate I-III None
Photosynthesis: Restores HP to all allies and bestows the Regen status for three turns.
Mermaid FFLTnS Mermaid 1
Cura I-III None 3-4 5
Silence I-III None
Blizzard Blow I-III None
Mermaid Harp: Restores a maximum of 1/5 of MP to the entire party.
Seiryu FFLTnS Seiryu 1
Suiton I-V None 1*Sution-type
3-4*Blizzard Breath-type
5
Blizzard Breath I-III None
Binding Heavenly Seal: Deals water-elemental damage to all enemies and lowers Speed for one turn.
Seiryu α FFLTnS Seiryu α Alt1 1 Hyoujin I-III MP Cost -10% 5-6 7
Binding Heavenly Seal: Deals water-elemental damage to all enemies and lowers Speed for one turn.
Siren FFTnS Siren 1
Lullaby I-III None 1*Lullaby-type
3-4*Healara-type
3*Lullaby-type
5*Healara-type
Healara I-III None
Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Siren α FFLTnS Siren α Alt1 1 Song of Invincibility I-III First Action Start -30% 5-6 7
Silent Voice: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Siren Ω FFLTnS Siren Ω 1 Mighty Guard Ζ-Ω MP Usage - 5÷15%
Instant Death Resistance
6 8
Silent Voice Ω: Deals water-elemental damage and inflicts Silence for a single turn to all enemies.
Susano-o FFLTnS Susano-o Alt1 1 Ame-no-Murakumo I-III Critical +10÷20 5-6 7
Flicker of Life: Delay the next action of all enemies. Hastens the next action of all allies.
Water Priestess 1 Eternal Water I-IV Fire Damage -15%
Magic Down Resistance
5 8
Water Crystal: Cures Poison, Darkness and Silence for all allies and accelerates their next turn.
Alba (Dancer) FFLTnS Alba Dancer 2 Capoeira I-III None 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Alba (Dancer) A FFLTnS Alba Dancer A 2 Capoeira I-III Water Attack Power +15% 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Alba (Dancer) B FFLTnS Alba Dancer B 2 Capoeira I-III Silence Resistance 3 6
Moogle Dance: Dispel beneficial status effects from all targets and lower their Magic, Attack, and Speed for three turns.
Black Waltz FFLTnS Black Waltz Alt1 2 Triple Rapid I-III Battle Start: Magic Up for 2 turns 5-6 7
Black Rampage: Raises the Attack, Magic, and Speed of the party for seven turns and removes defense reducing buffs.
Cagnazzo FFLTnS Cagnazzo Alt1 2 Large Defense I-III Water Attack Power +20% 5-6 7
Hydro Wave: Deals water-elemental damage to a single enemy.
Cindy FFLTnS Cindy Alt1 2
Soul Reverse I-III Magic + 10% 5-6 7
Rapid Blizzard I-III Battle Start: Magic Up for 2 turns
Camisade: Deals water-elemental damage to all enemies.
Neo Cindy FFLTnS Neo Cindy Alt1 2 Magus Aqua I-IV Delay resistance
Stop resistance
5-6 8
Camisade: Deals water-elemental damage to all enemies.
Gil Turtle FFLTnS Gil Turtle 2 Turtle I-III Blind Resistance
Poison Resistance
5-6 7
Giant Turtle Miasma: Deals water-elemental damage to all enemies. Reduces incoming damage for all allies for three turns.
Ice Dragon FFLTnS Ice Dragon Alt1 2 Freezing Dust I-III Battle Start: Reflect for 1-2 turns 5-6 7
Northern Cross: Deals water-elemental damage to all enemies and inflicts a Sap effect. Inflicts Stop to all enemies for one turn.
Lorelei FFLTnS Lorelei Alt1 2 Hero's Rime I-III Battle Start: Reduced damage for 2 turns 5-6 7
Lorelei's Tears: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Magic Pot FFLTnS Magic Pot 2
Regen I-III None 4-5 6
White Draw I-III None
Gimme Elixir!: Restores a maximum of 1/2 HP to the entire party.
Medusa FFLTnS Medusa Alt1 2
Song of Ruin I-III None 5-6 7
Tri-Magic I-III Total Magic +2÷10%
Spellbound Eye: Deals water-elemental damage to all enemies. Inflicts Stop to all enemies for one turn.
Melusine FFLTnS Melusine Alt1 2 Tetra Mist I-III Elemental Damage -3÷10% 5-6 7
Elemental Master: Deals fire-, water-, wind-, and earth-elemental damage four times to all enemies. Deals more damage to machine-type enemies.
Mindflayer FFLTnS Mindflayer Alt 2
Discord I-III Water Damage -10% 4-5 7
Poison Attack I-III None
Mind Blast: Deals water-elemental damage to all enemies and delay their next action.
Pão FFLTnS Pao 2 Little Devil I-III None 5-6 7
Snow Flame Prison: Deals water- and fire-elemental damage to all enemies.
Rudra FFLTnS Rudra Alt1 2 Absolute Zero I-III 20% chance to counterattack 5-6 7
Ice Age: Deals water-elemental damage to all enemies. Deals more damage against aquatic and plant enemies.
Shiva FFLTnS Shiva 2
Blizzard I-V None 1*Blizzard-type
3-4*Blizzara-type
5
Blizzara I-III None
Diamond Dust: Deals water-elemental damage to all enemies.
Shiva α FFLTnS Shiva Alpha 2
Blizzard III-V None 3-4 5
Blizzara I-III None
Queen's Sigh I-III None
Diamond Dust: Deals water-elemental damage to all enemies.
Neo Shiva FFLTnS Neo Shiva Alt1 2 Triple Ice I-III Water Attack Power +10÷25%
Water Damage -10÷25%
5-6 8
Diamond Dust: Deals water-elemental damage to all enemies.
Dark Shiva FFLTnS Dark Shiva Alt1 2 Rush Blizzard I-III Water Attack Power +5÷15% 5-6 7
Diamond Ice: Deals water-elemental damage to all enemies three times.
Subier FFLTnS Souvie Alt1 2 Thousand Arms I-III HP +20÷30% 5-6 7
Maelstrom: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Silver Merrow FFLTnS Silver Merrow Alt1 2 Tear Drop I-III Battle Start: Reduced damage for 1-2 turns 5-6 7
Stormwater: Deals water-elemental damage to all enemies and lower their Attack and Magic for three turns.
Styx FFLTnS Styx Alt1 2 Blizzaga Blow I-III Water Attack Power + 10÷20% 5-6 7
Undine Cry: Deals water-elemental damage to all enemies and lower their Magic for three turns.
Tonberry FFLTnS Tonberry 2
Curse I-III None 3-4*Iainuki-type
4*Chef's Knife/Curse-type
5*Iainuki-type
6*Chef's Knife/Curse-type
Iai I-III None
Chef's Knife I-III None
Everyone's Grudge: Deals water-elemental damage to all enemies. Inflicts a damage over time effect for a period three turns.
Ultros FFLTnS Ultros Alt1 2 Tentacle I-III Battle Start: Attack Up for 1-2 turns
Attack Down resistance
5-6 7
Acid Rain: Deals water-elemental damage and inflicts Poison and Sap damage for five turns on all enemies.
Aqua Witch FFLTnS Aqua Witch Alt1 3
Blizzard Breath I-III None 3*Blizzard Breath-type
5-6*Flood-type
5*Blizzard Breath-type
8*Flood-type
Flood I-IV Water Attack Power +15%
Fire Damage -10%
Aqua Force: Deals water-elemental damage to all enemies. Restores HP to all allies.
Bismarck FFLTnS Bismarck 3 Water Spout I-IV Max HP +15÷30%
Stun Resistance
5-6 8
Breach Blast: Deals water-elemental damage, inflicts Sap, and delays the next action to all enemies.
Fiend FFLTnS Fiend Alt1 3 Fiendish Rage I-III Physical Damage -5÷15% 5-6 7
Fiendish Cleansing: Deals water-elemental damage to all enemies and party members. In addition, inflicts Stop for a single turn on all enemies.
Kraken FFLTnS Kraken Alt1 2 Abyssal Vortex I-III HP +15÷25%
Water damage -5÷10%
5-6 7
Water of Chaos: Deals water-elemental damage to all enemies and inflicts a Sap effect.
Leviathan FFLTnS Leviathan 3
Blizzaga I-III Water Attack Power +15% 5-6 7
Lancet I-III Magic +10%
Tidal Wave: Deals water-elemental damage to all enemies.
Dark Leviathan FFLTnS Dark Leviathan Alt1 3 El Niño I-III Magic + 5÷10%
Magic Damage -5÷10%
5-6 7
Tidal Below: Deals water-elemental damage to all enemies three times.
Onion Dragoon FFLTnS Onion Knight Dragoon Alt1 3 Geirskogul I-III Attack Down Resistance 5-6 7
Dragon Dive: Deals water-elemental damage to all enemies. Deals more damage to dragon-type enemies.
Shinryu FFLTnS Shinryu Alt1 3 Blizzaga Breath I-III Water, Wind, and Light Damage -15% 5-6 7
Great Tidal Wave: Deals water-elemental damage to all enemies.
Shinryu Ω FFLTnS Shinyru Ω 3 Supernova Z-Ω Magic Critical Chance + 10÷20%
Magic Down Resistance
6 8
Tidal Wave Ω: Deals water-elemental damage to all enemies.

God summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Medusa FFLTnS Medusa God Alt1 1 Ice Stop I-III Earliest Action Time - 20÷40% 5-6 7
Blizzaja: Deals water-elemental damage to all enemies.
Magic Pot FFLII Magic Pot 2 Aegis I-IV Survive fatal attack with 1 HP (10÷25%) 5 8
Fool's Mist: Decreases Speed, Magic, and Attack of all enemies by 3 turns.
Mother Glacier Lamia* 2 Blizzard Song I-IV Water Attack Power + 20÷40% 5 8
Weakening Mist: Decreases Magic and Attack of all enemies by 5 turns.
Time Mage FFLII Time Mage 2 Quick Freeze Z-Ω Water Attack Power + 10÷20%
Magic Down Resistance
6 8
Delaying Mist: Decreases Speed of all enemies for 5 turns and delay their turn.
Tidus FFLII Tidus 2 Spiral Cut I-IV Total damage + 5÷30% if equipped with a sword or dagger 5 8
Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn.
Tonberry FFLII Tonberry 2 Everyone's Grudge I-III Fire Damage -15%
Magic Damage -10%
5 7
Reaper's Arbitration: Attempts to inflict Instant Death to all enemies.
Palom FFLII Palom Alt1 3 Double Black Magic Ζ-Ω Start of battle: Magic up 2÷4 turns 6 8
Blizzaja: Deals water-elemental damage to all enemies.
Yuna FFLII Yuna 3 The Sending Z-Ω Total Magic + 15÷25% 6 8
Magical Blessing: Restores a maximum of 1/2 Max MP to all allies.
  • RAID phantom stone, rank is determined by player's score.

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