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Summon (Legends II)/Light-elemental summons

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The following is a list of light-elemental summons in Final Fantasy Legends II.

Normal summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Santa Tonberry FFLTnS Santa Tonberry 1 White Lantern I-III Light damage -20% 4 7
Everyone's Wish: Bestows regen to all allies for five turns and removes blind and silence statuses.
White Chocobo FFLTnS White Chocobo 1 Found You White Chocobo I-III None 3-4 5
Choco Cure: Restores the HP of all allies.
White Chocobo OR A FFLTnS White Chocobo OR A 1 Rapid Banish I-III 3% MP recovery for defeating an enemy 4 6
Choco Cure: Restores the HP of all allies.
White Chocobo OR B FFLTnS White Chocobo OR B 1 Rapid Banish I-III Light attack power + 15% 4 6
Choco Cure: Restores the HP of all allies.
Mother Brain FFLTnS Mother Brain 1 Reprograming Z-Ω 10% MP recovery for defeating an enemy 6 8
Grade Up: Deals light-elemental damage to all enemies. Bestows Regen for three turns and cures poison, silence and blind for the party.
Amaterasu FFLTnS Amaterasu Alt1 2 Yata Mirror I-III Light attack power +10 - 20% 5-6 7
Okami's Light: Deals light-elemental damage to a single enemy.
Aria FFLTnS Aria RoM 2 Heavenly Raid I-III None 4-5 6
Summon Aria: Deals light-elemental damage to all enemies. Deals more damage to beast-type enemies.
Ark FFLTnS Ark 2
Shock I-III None 3-4 5
Aura I-III None
Divine Fate: Deals light-elemental damage to all enemies.
Brina FFLTnS Brina Alt1 2 Mystery Waltz I-III Max MP + 20%, Physical damage - 10% 5-6 7
Dancing Girl: Recovers HP, reduces damage taken, and raises the speed for all allies.
Calca FFLTnS Calca Alt1 2 Jitterbug Duet I-III Max HP + 20%, Magic damage - 10% 5-6 7
Dancing Boy: Deals light-elemental damage to four random targets and decreases magic attack for a single turn.
Calca and Brina FFLTnS Calca and Brina 2 Gaze I-III None 3-4 5
Last Dance: Consume half of the user's max HP to inflict damage double to the amount of HP sacrificed.
Calofisteri FFLTnS Calofisteri Alt1 2 Banishga Blow I-III Battle Start: Reduced damage for 1-2 turns 5-6 7
Witch Magic: Deals light-elemental damage to all enemies and inflicts a sap effect. Restores HP to all allies and bestows the regen status for three turns.
Carbuncle FFLTnS Carbuncle 2
Banish I-III None 2-3 4
Reflect Guard I-III None
Ruby Light: Reflects a single magic attack for all party members.
Carbuncle α FFLTnS Carbuncle α 2
Healing Ruby I-III None 4-5*Healing Ruby-type
4-5*Light Blast-type
6*Healing Ruby-type
7*Light Blast-type
Light Burst I-III Magic Damage - 10%
Ruby Light: Reflects a single magic attack for all party members.
Cherub FFLTnS Cherub Alt1 2 Angel Whisper I-III Survive fatal attack with 1 HP (10 - 20%)
Instant Death Resistance
5-6 7
Angel Wing: Restores the HP of all allies and raise their attack, magic, and speed for five turns.
Diva FFLTnS Diva Alt2 2 Timeless Song I-IV First ability charge time -30 - 40%
Non elemental damage - 5%
4 8
Crystal Voice: Deals light-elemental damage to all enemies, regenerate and Protect all allies 2 turns
Gold Dragon FFLTnS Gold Dragon Alt1 2 Gold Breath I-III Battle Start: Regen for 3 turns 5-7 7
Gold Dragon Scale: Restores a maximum of 1/2 HP and 1/4 MP to the entire party.
Kirin FFLTnS Kirin 2
Heal Breath I-III Light damage -10% 4-5 7
Holy Blow I-III None
Holy Aura: Restores HP and bestows regen to all allies for five turns.
Kirin α 2 Tail Smash I-III Battle Start: Reflect for 1-2 turns
Magic damage - 5% - 15%
5 7
Holy Aura: Restores HP and bestows regen to all allies for five turns.
Praline FFLTnS Praline Alt1 2 Foreign Heart I-III 10% HP recovery for defeating an enemy 5-6 7
Love in the Crossfire: Deals light-elemental damage to all enemies and lower their attack, magic, and speed for two turns.
Seraph FFLTnS Seraph 2
Raise I-III None 3-4 5
Love Song I-III None
Angel Song I-III None
Angel Feathers: Restores HP for all allies and raises the speed of the party for three turns
Unicorn FFTnS Unicorn 2
Esuna I-III None 1 3
Dispel I-III None
Healing Horn: Restores the HP of all allies and removes certain negative status effects.
Valkyrie FFLTnS Valkyrie Alt 2 Banishga I-III Total Damage + 10% 5-6 7
Divine Knight: Raises the attack, magic, and reduces damage taken for five turns on all allies.
Wagnas FFLTnS Wagnus 2 Psycho Bind Z-Ω Damage -5 - 15% 6 8
Prism Light: Deals light-elemental damage to all enemies. Inflicts blind and lowers attack and magic speed for three turns.
Warriors of Light OR FFLTnS Warriors of Light OR 2 Power of Light I-III Attack + 15% 4 7
Tetra Force: Deals light-elemental damage two times and decreases the attack, magic, and speed for one turn to all enemies . Restores the HP of allies.
Agnès FFLTnS Agnes 3 Curada I None 4 4
Holy Weapon: Deals light-elemental damage to all enemies and gradually restores the HP of allies for three turns.
Alexander FFLTnS Alexander 3 Invincible I-III MP cost - 10% 5-6 7
Divine Judgement: Deals light-elemental damage to all enemies.
Alexander α FFLTnS Alexander α Alt1 3 Holy Breath I-III Speed Down resistance 5-6 7
Divine Judgement: Deals light-elemental damage to all enemies.
Artemis FFLTnS Artemis Alt1 3 Moonlight I-III 1 - 5% MP recovery for defeating an enemy 5-6 7
Moon's Embrace: Deals light-elemental damage and stop status for one turn to all enemies. Restores HP to all allies .
Kaiser Dragon FFLTnS Kaiser Dragon 3 Kaiser Breath I-III 5 - 10% HP recovery for defeating an enemy 5-6 7
Revenge Blast: Deals damage according to HP lost to all enemies. Lowers attack, speed and magic of all enemies for three turns.
Lakshmi FFLTnS Lakshmi 3 Pulse of Life I-III MP + 10% 5-6 7
Alluring Embrace: Restores the HP of allies and hastens player's next action.
Lakshmi α FFLTnS Lakshmi α Alt1 3 Mighty Wall I-III Survive fatal attack with 1 HP (15%) 5-6 7
Alluring Embrace: Restores the HP of allies and hastens player's next action.
Lucifer FFLII Lucifer 3 Saint Blow I-IV Light attack power + 10% - 25%
Action Delay Resistance
5-6 8
Angel Blade: Deals light-elemental damage to all enemies 4 times.
Maduin FFLTnS Maduin 3
Banishra I-III None 4-5 7
Chakra I-III Physical damage -10%
Chaos Wave: Deals light-elemental damage to all enemies.
Onion Sage FFLTnS Onion Sage Alt1 3 Tetra Magic I-III Magic Down resistance 5-6 7
Infinity: Deals light-elemental damage to all enemies and may inflict instant death. Restores the HP of allies and hastens player's next action.

God summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Carbuncle FFLTnS Carbuncle God Alt2 1 Ruby Light I-IV Light damage - 20%
Start of battle Protect 2 turns
5 8
Protective Breath: Bestows regen and Protect to all allies for three turns.
Seraph 2 Angel Heal I-IV Light damage - 10 - 25%
Start of battle Reflect 1 - 2 turns
5 8
Purifying Blessing: Bestows regen and Protect to all allies for three turns.
Pumpkin Witch FFLTnS Pumpkin Witch 2 Pumpkin Light I-IV Dark damage - 15%
Instant death resistance
5-6 8
Holyja: Deals light-elemental damage to all enemies.
Princess Sarah FFLTnS Princess Sarah 2 Shining Lute Z-Ω Dark damage - 20%
Start of battle negate damage 1 turn.
6 8
Hero's Spring: Raises the attack, magic and speed of the party for three turns.
Unicorn FFLTnS Unicorn God Alt1 2 Regen Horn I-III Summon gauge + 5-10 when ability is used
Physical damage - 5 - 15%
5-6 7
Hero's Spring: Raises the attack, magic, and speed for three turns on all allies.
Celes FFLTnS Celes Alt2 3 Spinning Edge Z-Ω Light damage - 20 - 40% 6 8
Reincarnation Blessing: Revive all allies and restore up to 1/2 of their Max HP.
Holy Castle Alexander 2 Holy Castle's Judgement I-IV Physical damage received - 25% 5 8
Reaper's Judgement: Instant death to all enemies, no damage inflicted.

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