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Summon (Legends II)/Fire-elemental summons

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FFLTnS The following is a list of Fire-elemental summons in Final Fantasy Legends II.

Normal summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Bomb FFLTnS Bomb 1 Darkside I-III None 1 3
Mirage I-III None
Blaze I-III None
Large Explosion: Deals fire-elemental damage to all enemies.
Cerberus FFLTnS Cerberus 1 War Cry I-III None 3 5
Fire Blow I-III None
Counter Rockets: Raises the attack and speed of the party for three turns.
Goblin FFLTnS Goblin 1 Sharpshot I-III None 1 3
Attack Break I-III None
Goblin Rush: Deals fire-elemental damage to all enemies.
Red Dwarf FFLTnS Red Dwarf 1 Demon Slash I-III None 4 7
Last Stand: Raises the attack, magic and speed of the party and inflicts Doom on the party for five turns.
Alba (Black Mage) FFLTnS Black Mage Alba 2 Magic Bomb I-III None 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Black Mage) A FFLTnS Black Mage Alba 2 Magic Bomb I-III Fire attack power + 15% 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Black Mage) B FFLTnS Black Mage Alba 2 Magic Bomb I-III Blind Resistance 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Baugauven FFLTnS Baugauven Alt1 2 Firaga Blow I-III Fire attack power
+ 10% - 20%
5 7
Final Backdraft: Deals fire-elemental damage to all enemies and decrease their attack for three turns.
Fafnir 2 Spike Flail I-III Critical + 15 - 25 5 7
Horrid Roar: Dispel all enemies and delays their turn.
Foron FFLTnS Folon RoM 2 God's Eye I-III None 4 6
Summon Foron: Deals fire-elemental damage to all enemies. Raises the attack and magic power of the party for three turns. Deals more damage to beast-type enemies.
Galette FFLTnS Galette 2 Heart's Key I-III None 4 6
Flame Lightning Prison: Deals fire and wind-elemental damage to all enemies. Deals more damage to machine-type enemies.
Gimme Cat FFLTnS Gimme Cat 2 Screech I-III First action start - 30% 4 7
Meow! I'm mad!: Deals fire damage to one random enemy.
Gilgamesh FFLTnS Gilgamesh Alt1 2 Eight Sword Special I-IV Attack + 10% - 20%
Attack Down resistance
5 8
Form Change!: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns.
Gilgamesh OR FFLTnS Gilgamesh OR 2 Chaotic Tetrad I-III None 4 6
Form Change!: Raises the party's attack, magic, speed for two turns. Reduces incoming damage and grants continued HP recovery to the party for two turns.
Ifrit FFLTnS Ifrit 2
Fire I-V None 1
3
6
Fira I-III None
Barrage I-III None
Hellfire: Deals fire-elemental damage to all enemies.
Neo Ifrit FFLTnS Neo Ifrit 2 Triple Flame I-III Fire attack power +5% - 15%
Fire damage -10%
4 7
Hellfire: Deals fire-elemental damage to all enemies.
Dark Ifrit FFLTnS Dark Ifrit Alt1 2 Rush Fire I-III Fire attack power +5% - 15%
Fire damage -5 - 15%
5 7
Evil Hellfire: Deals fire-elemental damage to all enemies three times.
King Behemoth FFLTnS King Behemoth Alt1 2
Comet I-III None 5 7
Devil's Claws I-III Battle Start:
Reflect for 2 turns
King's War Cry: Raises the attack and magic of all allies for three turns, delay and stun effect to all enemies.
Lamia Queen FFLTnS Lamia Queen Alt 2
Provoke I-III None 3*Provoke-type
4*Gaze-type
5*Provoke-type
6*Gaze-type
Gaze I-III None
Eye of Temptation: Deals fire-elemental damage and inflicts blind for three turns to all enemies.
Onion Knight FFLTnS Onion Knight Alt1 2 Shield Bash I-III Instant Death Resistance 5 7
Last Bastion: Grants invincibility for a single turn to all allies and reduces damage five turns.
Orc FFLTnS Oak 2 Shout I-III None 4 6
Orc Attack: Deals fire-elemental damage to all enemies and inflicts stun to a single target.
Mom Bomb FFLTnS Mom Bomb 2 Rapid Fire I-III None 2 4
I Will Explode!: Deals fire-elemental damage randomly eight times.
Lady Bomb FFLTnS Lady Bomb 2 Rapid Fire IV None 5 5
I Will Explode!: Deals fire-elemental damage randomly eight times.
Rubicante FFLTnS Rubicante Alt1 2 Wound Healing I-III Fire attack power + 20% 5 7
Scorch: Deals fire-elemental damage to one enemy twice.
Ragtime Mouse 3 Quiz Time! I-III Battle Start:
Negate Damage for 1 turn
4 7
All Questions Correctly Answered!: Deals exactly 5,963 damage to all enemies.
Sandy FFLTnS Sandy Alt1 2
Reflect I-III Attack + 10% 5 7
Magic Boost I-III Battle Start:
Attack Up for 2 turns
Razzia: Deals fire-elemental damage to all enemies.
Neo Sandy FFLTnS Neo Sandy Alt1 2 Magus Flame I-IV First action start - 40% 5 8
Razzia: Deals fire-elemental damage to all enemies.
Sun Jian FFLTnS Sun Jian Alt1 2 Scintilla I-III Battle Start:
Haste for 2 turns
5 7
Tiger's Warcry: Push the Party's turn to the forward and the enemy's to the backward.
Suseya FFLTnS Suseya 2
Tuning I-III Max MP + 2% - 10% 3*Tuning-type
5*Third Eye-type
5*Tuning-type
7*Third Eye-type
Third Eye I-III None
Crystal Eye: Protects all party members from a single attack.
Suzaku FFLTnS Suzaku 2
Katon I-V None 1*Katon-type
3*Fire Breath-type
5
Fire Breath I-III None
Dance of the Flame Emperor: Raises the attack and magic power of the party for three turns.
Suzaku α FFLTnS Suzaku α Alt1 2 Kaenjin I-III Magic damage -10% 5 7
Dance of the Flame Emperor: Raises the attack and magic power of the party for three turns.
Twintania FFLTnS Twintania Alt1 2 Dragon Charge I-III None 5 7
Atomic Ray: Deals fire-elemental damage to an enemy twice.
Two-Headed Dragon FFLTnS Two-Headed Dragon Alt1 2 Dual Roar I-IV Attack + 5 - 15%
Physical damage -5 - 15%
5 8
Twin Blaster: Deals fire-elemental damage and water-elemental damage to all enemies twice.
V-Dragon FFLTnS V Dragon 2 V-Guard I-III None 4 6
V-Jump: Deals fire-elemental damage and delays the action to all enemies.
Brynhildr FFLTnS Brynhildr 3
Arrow Rain I-III Total damage increased by 20% when player is equipped with a bow. 5 7
Sacrifice I-III Start of battle reduce damage 2 turns
Múspell Flame: Deals fire-elemental damage to all enemies.
Brynhildr Ω FFLTnS Brynhildr Ω Alt1 3 Heat Burst Z-Ω 3 - 5% MP recovery every turn
Physical damage -5 - 15%
6 8
Múspell Flame Ω: Deals fire-elemental damage to all enemies.
Demon FFLTnS Demon 3 Tyrfing I-III Stun resistance
Doom resistance
Instant Death resistance
5 7
Demonic Cleansing: Deals fire-elemental damage to all enemies and party members. In addition, inflicts poison for five turns on all enemies.
Flame Mage FFLTnS Flame Mage Alt1 3
Fire Breath I-III None 3*Fire Breath-type
5*Meltdown-type
5*Fire Breath-type
8*Meltdown-type
Meltdown I-IV Fire attack power + 15%
Water damage -10%
Flame Force: Deals fire-elemental damage to all enemies. Raises the attack and magic power of all allies for three turns.
Lenna FFLTnS Lenna 3 Princess of Dawn I-IV Fire attack power +
15% - 30%
Magic damage - 5% - 20%
5 8
Phoenix Flame: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP.
Lenna OR FFLTnS Summoner Lenna OR 3 Firaga Breath I-III None 4 6
Phoenix Flame: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP.
Marilith FFLTnS Marilith Alt1 3 Sword Quiver I-III Attack power +5 - 15%
Fire damage -5 - 10%
5 7
Fire of Chaos: Deals fire-elemental damage to all enemies and inflicts a sap effect.
Morrigan FFLTnS Morrigan Alt1 3 Pumpkin March I-III Magic damage -2% - 10% 5 7
Maximum Black Magic: Deals magic damage randomly two-four times. Amount of hits are random.
Noel FFLTnS Noel Alt1 3 Moonshade I-III Speed + 10 - 15%
Critical + 0 - 20
5 8
Red Dragon Wave: Deals fire-elemental damage to all enemies.
Omega FFLTnS Omega Alt1 3 Firaga Breath I-III Fire, earth, and dark damage -15% 5 7
Wave Cannon: Deals fire-elemental damage to all enemies and ignores negating barriers.
Omega Ω FFLTnS Omega Ω 3 Particle Ray Z-Ω Magic + 10 - 20%
Stop resistance
6 8
Wave Cannon Ω: Deals fire-elemental damage to all enemies and ignores negating barriers.
Phoenix FFLTnS Phoenix 3
Firaga I-III Fire attack power + 15% 5 7
Dragon Soul I-III Max HP + 10%
Flames of Rebirth: Deals fire-elemental damage to all enemies. Revives all KO'd party members with 1/3 of max HP.
Yojimbo FFLTnS Yojimbo 3
Fira I-III None 3*Fira-type
4*Mineuchi and Nitoichi-type
5*Fira-type
6*Mineuchi and Nitoichi-type
Mineuchi I-III None
Nitoichi I-III None
Zanmato: Deals fire-elemental damage to a single target and has a chance to inflict stun.
Yojimbo α FFLTnS Yojimbo α Alt1 3 Tri-Slice Wakazashi I-III Battle Start:
Attack Up for 1-2 turns
5 7
Zanmato: Deals fire-elemental damage to a single target and has a chance to inflict stun.

God summonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Mom Bomb 1 Super Explosion I-III Critical + 15
Start of battle:
Regeneration 3 turns
5 7
Firaja: Deals fire-elemental damage to all enemies.
Auron FFLII Auron Alt2 2 Bushido : Banishing Blade Z-Ω Start of battle: Attack up 2 - 4 turns 6 8
Guardian's Protection: Negate damage received for all allies for a single turn
Cerberus 2 Counter Rockets I-III Speed down resistance
Dodge + 5 - 10
5 7
Fool's Mist: Lower the attack, magic and speed of all enemies by 3 turns.
Sandy FFLII Sandy God Alt2 2 Razzia I-IV Attack + 5 - 20%
Attack down resistance
5 8
Weakening Mist: Lowers the attack and magic of all enemies for five turns.
Lamia Queen FFLII Lamia Queen 2 Fire Song I-III Every Kill + 10 - 20% HP 5 7
Delaying Mist : Delay the next turn of all enemies and lower their speed for five turns.
Mysidian Rabbit 2 Thumpty Fire I-IV Water Damage - 15%
Poison Resistance
5 8
Life's Blessing: Restores a maximum of 1/2 HP to all allies.
Red Mage FFLII Red Mage Rank 7 Phantom Stone 2 Dualcast Fire Z-Ω Magic critical chance +
15% - 25%
Silence Resistance
6 8
Magic Breaking Technique: Dispel all stat increasing effects and delay enemies' next turn.
Crimson Behemoth* 2 Flame Barrage I-IV Fire Attack Power + 20 - 40% 5 8
Strengthening Spring: Raises the attack and magic of the party for five turns.
Ifrit 3 Hellfire Z-Ω Fire damage + 20 - 40% 6 8
Firaja: Deals Fire-elemental damage to all enemies.
Samurai 2 Masamune Z-Ω Start of Battle :
Negate damage 1 turn
Dodge + 10 - 20
6 8
Strengthening Spring: Raises the attack and magic of the party for five turns.
  • RAID phantom stone, rank is determined by player's score.

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