Fandom

Final Fantasy Wiki

Summon (Legends II)/Earth-elemental summons

< Summon (Legends II) | Redirected from Summon (Toki no Suishō)/Earth-elemental summons

20,636 pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

FFLTnS The following is a list of earth-elemental summons in Final Fantasy Legends II.

Name Image Cost Abilities Passives Rank Max Rank
Berserker* 2 Berserk I-IV Battle Start: Attack up 3 turns 5 8
Berserk: Deals earth-elemental damage to all enemies, increases all allies' attack and magic by 5 turns but lower their speed by 3 turns.
Chocobo FFLTnS Chocobo 1
Cure I-III None 1 3
Strike I-III None
Regen I-III None
Chocobo Kick: Deals earth-elemental damage to all enemies.
Chocobo OR A FFLTnS Chocobo OR A 1 Rapid Cure I-III Silence resistance 4-5 6
Chocobo Kick: Deals earth-elemental damage to all enemies.
Chocobo OR B FFLTnS Chocobo OR B 1 Rapid Cure I-III 10% HP recovery for defeating an enemy 4-5 6
Chocobo Kick: Deals earth-elemental damage to all enemies.
Echidna 2 Meteor Stone I-IV Silence resistance
Doom Resistance
Death Resistance
5 8
Abyssal Reaper: Deals earth-elemental damage to all enemies.
Fat Chocobo FFLTnS Fat Chocobo Alt1 1 Smash I-III None 3-4 5
Chocobo Press: Deals earth-elemental damage to all enemies.
Genbu FFLTnS Genbu 1
Doton I-V None 1*Doton-type
3-4*Stone Breath-type
5
Stone Breath I-III None
Turtle Emperor's Armor: Reduces damage taken by the party for five turns.
Genbu α FFLTnS Genbu α Alt1 1 Daichijin I-III Physical damage -10% 5-6 7
Turtle Emperor's Armor: Reduces damage taken by the party for five turns.
Great Mother FFLTnS Great Mother 1 Magick Sweets I-III None 4 7
Holy Mother's Love: Restores HP to all allies. Grants regen and increased attack and magic power for two turns.
Nutkin FFLTnS Nutkin 1 Flock I None 1 1
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Skull Eater FFLTnS Skull Eater 1 Flock II None 2 2
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Soul Eater FFLTnS Soul Eater 1 Flock III None 3 3
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Berry Eater FFLTnS Berry Eater 1 Flock III None 4 4
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Jewel Eater FFLTnS Jewel Eater 1 Flock III None 5 5
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Alba (Warrior) FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III None 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Warrior) A FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III Earth attack power + 15% 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Warrior) B FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III Stun resistance 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Asmodai FFLTnS Asmodai Alt1 2 Stonega Blow I-III Earth attack power + 10 - 20% 5-6 7
Otherwordly Miasma: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns.
Cactuar OR 2 Cactuar Dance I-III Evasion + 10 4 7
5000 Needles: Deals 5000 damage to all enemies.
Catastrophe FFLTnS Catastrophe Alt1 2 Earthquake I-III Earth damage -25% 4-5 7
100 Gs: Deals earth-elemental damage to all enemies. Lowers down the speed and delays next action of all enemies. Deals more damage to flying-type enemies.
Catoblepas FFLTnS Catoblepas 2
Blind I-III None 3-4 5
Stone Blow I-III None
Devil's Eye:Deals earth-elemental damage to all enemies and inflicts instant death.
Chocobo α FFLTnS Chocobo α Alt1 2 Choco Quick I-III Battle Start: Speed Up for 1-2 turns 5-6 7
Chocobuckle: Deals earth-elemental damage to all enemies.
Dantarg FFLTnS Dantarg Alt1 2 Trample I-III Attack + 10 - 20% 5-6 7
Earth Fissure: Deals earth-elemental damage to all enemies. Inflicts delay and stun for a single turn.
Dione FFLTnS Dione Alt1 2 Earthshaker I-III 20% chance to counterattack 5-6 7
Catastrophe: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns, deals more damage to plant enemies.
Gigantuar FFLTnS Gigantuar Regular 2
Haste I-III None 4-5 7
Needle Shoot I-III Speed ​​+ 10%
1000 Needles: Deals 1000 damage to all enemies.
Geomancer FFLTnS Geomancer Alt1 2 Stalactite I-III Evasion + 5 - 10 5-6 7
Desert Storm: Deals earth-elemental damage to all enemies. Inflicts blind and slow status ailments to all enemies for three turns.
Golem FFLTnS Golem 2
Protect I-III None 1 3
Cover I-III None
Earthen Wall: Protects all party members from a single attack.
Golem α FFLTnS Golem α Alt1 2 Protectga I-III Increase summon points after using skill. 4-5 7
Earthen Wall: Protects all party members from a single attack.
Iron Giant FFLTnS Iron Giant 2
Swing Down I-III None 4-5 6
Grand Sword I-III Attack + 10%
Sweep: Deals earth-elemental damage and inflict delay to all enemies. Deals more damage against giant enemies.
Juno FFLTnS Juno 2 Eternal Love I-IV Speed + 15%
Speed Down resistance
5 8
June Grace: Protects all party members from a single attack.
Malboro FFLTnS Malboro 2 Bio I-III None 3 4
Bad Breath: Deals earth-elemental damage to all enemies. Inflicts blind and silence for three turns.
Midgardsormr FFLTnS Midgardsormr Alt1 2
Stonega Breath I-III None 5-6 7
Snake's Eye I-III None
Abyssal Maw: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns.
Minotaur FFLTnS Minotaur Alt1 2 Cleave I-III None 4-5 6
Grand Slam: Deals earth-elemental damage to all enemies.
Scarmiglione FFLTnS Scarmiglione Alt1 2 Back Attack I-III Earth attack power + 20% 5-6 7
Curse of the Earth: Deals earth-elemental damage to all enemies.
Summoner OR FFLTnS Summoner OR 2 Escape I-III None 4-5 6
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Summoner RE FFLTnS Summoner RE 2 Hyper I-III None 4-5 6
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Titan FFLTnS Titan 2
Stone I-V None 1*Stone-type
3-4*Stonera, Geocrush, and Protect-type
5
Stonera I-III None
Geocrush I-III None
Protect I-III None
Gaia's Wrath: Deals earth-elemental damage to all enemies.
Dark Titan FFLTnS Dark Titan Alt1 2 Rush Stone I-III Earth attack power + 5 - 15%
Earth damage -5 - 15%
5-6 7
Gaia's Fury: Deals earth-elemental damage three times to all enemies.
Asura FFLTnS Asura Alt1 3 Queen's Aegis I-III Doom Resistance 5-6 7
Asura's Blessing: Reduces incoming damage for three turns, revives KO'd allies, and restores HP to allies.
Brachiosaur FFLTnS Brachiosaur Alt1 3 Dragon Force I-III Max HP + 10% 5-6 7
Dragon Breath: Deals earth-elemental damage to all enemies.
Dryad FFLTnS Dryad Alt1 3 Cheering Song I-III None 5-6 7
Leaf Swirl: Deals earth-elemental damage to all enemies and makes all party members negate any incoming attack one time.
Cao Cao FFLTnS Cao Cao Alt1 3 Oblivion I-III Accuracy + 15 - 20 5-6 7
Demon's Dance: Deals earth-elemental damage to all enemies.
Earth Mage FFLII Earth Mage 3
Stone Breath I-III None 3*Stone Breath-type
5-6*Quake-type
5*Stone Breath-type
8*Quake-type
Quake I-IV Earth attack power + 15%
Wind damage -10%
Earth Force: Deals earth-elemental damage to all enemies. Reduces damage taken to all allies for three turns.
Hecatoncheir FFLTnS Hecatoncheir 3
Stonega I-III Earth attack power + 15% 5-6 7
Sange I-III Attack power + 10%
Gaian Salvo: Deals earth-elemental damage to all enemies.
Hecatoncheir Ω FFLTnS Hecatoncheir Ω Alt1 3 Force Blasters Ζ-Ω Attack + 10% - 20%
Accuracy + 10 - 20
6 8
Gaian Salvo Ω: Deals earth-elemental damage to all enemies.
Lich FFLTnS Lich Alt1 3 Kill I-III Magic +5 - 15%
Earth damage -5 - 15%
5-6 7
Earth of Chaos: Deals earth-elemental damage to all enemies and inflicts a sap effect.
Phlegethon FFLTnS Phlegethon 3 Abyssal Slash Z-Ω Wind Damage - 10% - 20%
Speed down resistance
6 8
Ancient Flare: Deals earth-elemental damage to all enemies and may inflict instant death.
Refia FFLTnS Refia Alt1 3 Catastro I-IV Magic critical chance + 10 - 25% 5-6 8
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Vampire FFLTnS Vampire Alt1 3 Bloodsucker I-III Max MP +5 - 15% 5-6 7
Fear Magic: Inflicts stop to all enemies for two turns.
Warmech FFLTnS Warmech Alt1 3 Matra Magic I-III Physical damage -5 - 10%
Magic damage -5 - 10%
Stun Resistance
5-6 7
Death Weapon: Deals earth-elemental damage to all enemies and dispels all beneficial statuses.


  • RAID phantom stone, rank is determined by player's score.

God SummonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Catoblepas 2 Stone Eye I-IV Magic damage - 5 - 20%
Total damage + 5 - 20%
5-6 8
Cursed Odor: Inflicts all enemies with poison, silence and darkness for 3 turns. No damage inflicted.
Golem 3 Earthen Wall I-IV Physical damage - 5 - 15%
Start of Battle Protect 1-3 turns
5-6 8
Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn.
Lich 3 Earth Flare Z-Ω Earth Attack Power + 20 - 40% 6 8
Stoneja: Deals earth-elemental damage to all enemies.
Porom 2 Double White Magic Ζ-Ω Total damage received - 5 - 15% 6 8
Purifying Blessing: Remove all stat and status debuffs from all allies.
Malboro 2 Bad Breath I-III Physical damage - 15%
Magic Damage - 15%
Poison Resistance
5 7
Weakening Mist: Lowers all enemies' attack and magic for 5 turns.
Adamantoise 2 Earthen Stomp I-III Max HP + 10 - 30%
Critical + 5 - 15
5 7
Guardian's Protection: Negate all damage aimed at the party for a single turn.

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires images added. You can help the Final Fantasy Wiki by uploading images.

Also on Fandom

Random Wiki