Fandom

Final Fantasy Wiki

Summon (Legends II)/Earth-elemental summons

< Summon (Legends II) | Redirected from Summon (Toki no Suishō)/Earth-elemental summons

21,094 pages on
this wiki
Add New Page
Talk0 Share

FFLTnS The following is a list of earth-elemental summons in Final Fantasy Legends II.

Name Image Cost Abilities Passives Rank Max Rank
Berserker* 2 Berserk I-IV Battle Start: Attack up 3 turns 5 8
Berserk: Deals earth-elemental damage to all enemies, increases all allies' attack and magic by 5 turns but lower their speed by 3 turns.
Chocobo FFLTnS Chocobo 1
Cure I-III None 1 3
Strike I-III None
Regen I-III None
Chocobo Kick: Deals earth-elemental damage to all enemies.
Chocobo OR A FFLTnS Chocobo OR A 1 Rapid Cure I-III Silence resistance 4 6
Chocobo Kick: Deals earth-elemental damage to all enemies.
Chocobo OR B FFLTnS Chocobo OR B 1 Rapid Cure I-III 10% HP recovery for defeating an enemy 4 6
Chocobo Kick: Deals earth-elemental damage to all enemies.
Echidna 2 Meteor Stone I-IV Silence resistance
Doom Resistance
Death Resistance
5 8
Abyssal Reaper: Deals earth-elemental damage to all enemies.
Fat Chocobo FFLTnS Fat Chocobo Alt1 1 Smash I-III None 3 5
Chocobo Press: Deals earth-elemental damage to all enemies.
Genbu FFLTnS Genbu 1
Doton I-V None 1*Doton-type
3*Stone Breath-type
5
Stone Breath I-III None
Turtle Emperor's Armor: Reduces damage taken by the party for five turns.
Genbu α FFLTnS Genbu α Alt1 1 Daichijin I-III Physical damage -10% 5 7
Turtle Emperor's Armor: Reduces damage taken by the party for five turns.
Great Mother FFLTnS Great Mother 1 Magick Sweets I-III None 4 7
Holy Mother's Love: Restores HP to all allies. Grants regen and increased attack and magic power for two turns.
Nutkin FFLTnS Nutkin 1 Flock I None 1 1
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Skull Eater FFLTnS Skull Eater 1 Flock II None 2 2
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Soul Eater FFLTnS Soul Eater 1 Flock III None 3 3
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Berry Eater FFLTnS Berry Eater 1 Flock III None 4 4
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Jewel Eater FFLTnS Jewel Eater 1 Flock III None 5 5
Eater Rush: Deals earth-elemental damage to all enemies. Inflicts poison three turns.
Alba (Warrior) FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III None 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Warrior) A FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III Earth attack power + 15% 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Alba (Warrior) B FFLTnS Alba Warrior Alt2 2 Sunken Earth I-III Stun resistance 3 6
Moogle Dance: Dispel beneficial status from all targets and lower their magic, attack, and speed for three turns.
Asmodai FFLTnS Asmodai Alt1 2 Stonega Blow I-III Earth attack power + 10 - 20% 5 7
Otherwordly Miasma: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns.
Cactuar OR 2 Cactuar Dance I-III Evasion + 10 4 7
5000 Needles: Deals 5000 damage to all enemies.
Catastrophe FFLTnS Catastrophe Alt1 2 Earthquake I-III Earth damage -25% 4 7
100 Gs: Deals earth-elemental damage to all enemies. Lowers down the speed and delays next action of all enemies. Deals more damage to flying-type enemies.
Catoblepas FFLTnS Catoblepas 2
Blind I-III None 3 5
Stone Blow I-III None
Devil's Eye:Deals earth-elemental damage to all enemies and inflicts instant death.
Chocobo α FFLTnS Chocobo α Alt1 2 Choco Quick I-III Battle Start: Speed Up for 1-2 turns 5 7
Chocobuckle: Deals earth-elemental damage to all enemies.
Dantarg FFLTnS Dantarg Alt1 2 Trample I-III Attack + 10 - 20% 5 7
Earth Fissure: Deals earth-elemental damage to all enemies. Inflicts delay and stun for a single turn.
Dione FFLTnS Dione Alt1 2 Earthshaker I-III 20% chance to counterattack 5 7
Catastrophe: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns, deals more damage to plant enemies.
Gigantuar FFLTnS Gigantuar Regular 2
Haste I-III None 4 7
Needle Shoot I-III Speed ​​+ 10%
1000 Needles: Deals 1000 damage to all enemies.
Geomancer FFLTnS Geomancer Alt1 2 Stalactite I-III Evasion + 5 - 10 5 7
Desert Storm: Deals earth-elemental damage to all enemies. Inflicts blind and slow status ailments to all enemies for three turns.
Golem FFLTnS Golem 2
Protect I-III None 1 3
Cover I-III None
Earthen Wall: Protects all party members from a single attack.
Golem α FFLTnS Golem α Alt1 2 Protectga I-III Increase summon points after using skill. 4 7
Earthen Wall: Protects all party members from a single attack.
Iron Giant FFLTnS Iron Giant 2
Swing Down I-III None 4 6
Grand Sword I-III Attack + 10%
Sweep: Deals earth-elemental damage and inflict delay to all enemies. Deals more damage against giant enemies.
Juno FFLTnS Juno 2 Eternal Love I-IV Speed + 15%
Speed Down resistance
5 8
June Grace: Protects all party members from a single attack.
Malboro FFLTnS Malboro 2 Bio I-III None 3 4
Bad Breath: Deals earth-elemental damage to all enemies. Inflicts blind and silence for three turns.
Midgardsormr FFLTnS Midgardsormr Alt1 2
Stonega Breath I-III None 5 7
Snake's Eye I-III None
Abyssal Maw: Deals earth-elemental damage to all enemies. Decreases enemy speed for three turns.
Minotaur FFLTnS Minotaur Alt1 2 Cleave I-III None 4 6
Grand Slam: Deals earth-elemental damage to all enemies.
Scarmiglione FFLTnS Scarmiglione Alt1 2 Back Attack I-III Earth attack power + 20% 5 7
Curse of the Earth: Deals earth-elemental damage to all enemies.
Summoner OR FFLTnS Summoner OR 2 Escape I-III None 4 6
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Summoner RE FFLTnS Summoner RE 2 Hyper I-III None 4 6
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Titan FFLTnS Titan 2
Stone I-V None 1*Stone-type
3*Stonera, Geocrush, and Protect-type
5
Stonera I-III None
Geocrush I-III None
Protect I-III None
Gaia's Wrath: Deals earth-elemental damage to all enemies.
Dark Titan FFLTnS Dark Titan Alt1 2 Rush Stone I-III Earth attack power + 5 - 15%
Earth damage -5 - 15%
5 7
Gaia's Fury: Deals earth-elemental damage three times to all enemies.
Asura FFLTnS Asura Alt1 3 Queen's Aegis I-III Doom Resistance 5 7
Asura's Blessing: Reduces incoming damage for three turns, revives KO'd allies, and restores HP to allies.
Brachiosaur FFLTnS Brachiosaur Alt1 3 Dragon Force I-III Max HP + 10% 5 7
Dragon Breath: Deals earth-elemental damage to all enemies.
Dryad FFLTnS Dryad Alt1 3 Cheering Song I-III None 5 7
Leaf Swirl: Deals earth-elemental damage to all enemies and makes all party members negate any incoming attack one time.
Cao Cao FFLTnS Cao Cao Alt1 3 Oblivion I-III Accuracy + 15 - 20 5 7
Demon's Dance: Deals earth-elemental damage to all enemies.
Earth Mage FFLII Earth Mage 3
Stone Breath I-III None 3*Stone Breath-type
5*Quake-type
5*Stone Breath-type
8*Quake-type
Quake I-IV Earth attack power + 15%
Wind damage -10%
Earth Force: Deals earth-elemental damage to all enemies. Reduces damage taken to all allies for three turns.
Hecatoncheir FFLTnS Hecatoncheir 3
Stonega I-III Earth attack power + 15% 5 7
Sange I-III Attack power + 10%
Gaian Salvo: Deals earth-elemental damage to all enemies.
Hecatoncheir Ω FFLTnS Hecatoncheir Ω Alt1 3 Force Blasters Ζ-Ω Attack + 10% - 20%
Accuracy + 10 - 20
6 8
Gaian Salvo Ω: Deals earth-elemental damage to all enemies.
Lich FFLTnS Lich Alt1 3 Kill I-III Magic +5 - 15%
Earth damage -5 - 15%
5 7
Earth of Chaos: Deals earth-elemental damage to all enemies and inflicts a sap effect.
Phlegethon FFLTnS Phlegethon 3 Abyssal Slash Z-Ω Wind Damage - 10% - 20%
Speed down resistance
6 8
Ancient Flare: Deals earth-elemental damage to all enemies and may inflict instant death.
Refia FFLTnS Refia Alt1 3 Catastro I-IV Magic critical chance + 10 - 25% 5 8
Bahamur: Raises the attack and magic power of all allies for three turns. Removes the null damage status from all enemies.
Vampire FFLTnS Vampire Alt1 3 Bloodsucker I-III Max MP +5 - 15% 5 7
Fear Magic: Inflicts stop to all enemies for two turns.
Warmech FFLTnS Warmech Alt1 3 Matra Magic I-III Physical damage -5 - 10%
Magic damage -5 - 10%
Stun Resistance
5 7
Death Weapon: Deals earth-elemental damage to all enemies and dispels all beneficial statuses.


  • RAID phantom stone, rank is determined by player's score.

God SummonsEdit

Name Image Cost Abilities Passives Rank Max Rank
Catoblepas 2 Stone Eye I-IV Magic damage - 5 - 20%
Total damage + 5 - 20%
5 8
Cursed Odor: Inflicts all enemies with poison, silence, and darkness for three turns.
Earth Gigas 2 Earth Rupture I-IV Wind damage - 15%
Instant death resistance
5 8
Stoneja: Deals earth-elemental damage to all enemies.
Fat Chocobo 3 Chocobuckle I-IV Max HP + 40% 5 8
Space Time Distortion: Inflicts Stop for 2 turns and casts delay on all enemies.
Golem 3 Earthen Wall I-IV Physical damage - 5 - 15%
Start of Battle Protect 1-3 turns
5 8
Continuum Stasis: Casts stop on all enemies for two turns and delays their next turn.
Lich 3 Earth Flare Z-Ω Earth Attack Power + 20 - 40% 6 8
Stoneja: Deals earth-elemental damage to all enemies.
Monk 2 Raging Fist Z-Ω Total damage + 10% - 20%
Critical + 10 - 20
6 8
Strengthening Spring: Increases attack and magic of all allies by 5 turns.
Rydia 1 Rampaging Gaia's Wrath Ζ-Ω Earth attack power + 15 - 25%
Magic Down Resistance
6 8
Protective Breath: Increases defense and bestows Regen to all allies for three turns.
Porom 2 Double White Magic Ζ-Ω Total damage received - 5 - 15% 6 8
Purifying Blessing: Removes negative status effects from all allies.
Malboro 2 Bad Breath I-III Physical damage - 15%
Magic Damage - 15%
Poison Resistance
5 7
Weakening Mist: Lowers the physical and magic attack power of all enemies for five turns.
Gigantuar 2 Ker Plunk I-III Dodge + 5 - 15 5 7
Acceleration Spring: Increase the Speed of all allies by 5 turns and accelerates their next turn.
Adamantoise 2 Earthen Stomp I-III Max HP + 10 - 30%
Critical + 5 - 15
5 7
Guardian's Protection: Negate damage received for all allies for a single turn.

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires images added. You can help the Final Fantasy Wiki by uploading images.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.