Strike is a series of abilities in the series which refers to weapon or support abilities that allow a character to attack with a specific element or status ailment, mostly found on weapons. Strike abilities for elements adds that element to any physical attack done by the character, while Strike abilities for statuses have a 75% chance of being inflicted on a target when attacking physically.
The list of strikes are as follows:
- Elemental Strikes
- Firestrike - Fire elemental.
- Icestrike - Ice elemental.
- Lightningstrike - Lightning elemental.
- Waterstrike - Water elemental.
- Galestrike - Wind elemental.
- Gravitystrike - Gravity elemental.
- Holystrike - Holy elemental.
- Tetrastrike - Fire, Ice, Lightning, and Water elemental. Only appears in Final Fantasy X-2.
- Omnistrike - Fire, Ice, Lightning, Water, Holy, and Gravity elemental. Only appears in Final Fantasy X-2.
The following are not named in any game, but are given these names to keep in line with the current names:
- Status Strikes
- Poisonstrike - Inflicts Poison.
- Darkstrike - Inflicts Blind.
- Sleepstrike - Inflicts Sleep.
- Silencestrike - Inflicts Silence.
- Stonestrike - Inflicts Petrify.
- Zombiestrike - Inflicts Zombie. Only appears in Final Fantasy X.
- Deathstrike - Inflicts Instant Death.
- Slowstrike - Inflicts Slow.
The following are Touch abilities in Final Fantasy X-2, but act the same way a Strike ability would:
There are numerous other Strike abilities, since there is essentially a strike for just about any status ability.
The first game to introduce Elemental Strikes, though due to a bug in the NES version, the Elemental Strikes don't function as they should. The Strikes Firestrike, Icestrike, and Lightningstrike make their debut here as properties of specific weapons. They cannot be applied during battle via abilities, or granted to weapons other than those that already have the property.
Elemental Strikes return as properties of specific weapons, with the addition of Windstrike. Status Strikes also make their appearance in this game, similarly only appearing as properties of specific weapons.
Elemental Strikes return on specific weapons, though Throw is a attribute only available on Bows and Spears. Status Strikes are available on certain weapons as well, though aren't as plentiful as in the previous game. Enemies can also can use elemental strikes, but the developers didn't make use of them and they go unused.
The Mystic Knight job allows players to grant Elemental Strikes and Status Strikes to their weapon. Elemental Strikes used by Mystic Knights have multiple tiers, such as Fire Sword, Fira Sword and Firaga Sword, each tier dealing more damage to elementally weak foes. The strongest tier of Elemental Strikes will instantly kill any non-heavy enemy that is weak to the element. Status Strikes used by Mystic Knights have a 100% success rate and are capable of inflicting silence, sleep and petrify.
Elemental and Status Strikes can be applied to attacks if a player equips a materia that causes a status or deals elemental damage, such as Fire, Lightning, Destruct, or Hades, into a character's weapon with a linked slot next to an Added Effect materia (for statuses) or Elemental materia (for Elements). The level of the materia has no effect.
Elemental and Status Strikes can be granted to a character by junctioning the appropriate spells into a character's Elemental Attack or Status Attack slot, if available. The more spells of the chosen spell that is in stock when equipped, the higher chance it will inflict that status or the more elemental damage the character will do.
Elemental physical damage formula:
- $ DamageBonus = Damage * ElemAtt * (800 - ElemDef) / 10000 $
- $ Damage = Damage + DamageBonus $
Elemental attack can be anything between 0 and 100%. Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs the damage. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
- Status Infliction for physical attacks:
Inflicting enemies with statuses via physical attacks uses the following formula:
- If $ (StatusDefense >= 200) $ Target doesn't get the status
- else: $ Infliction% = AttackerStr / 4 - TargetVit / 4 $
- $ Infliction% = Infliction% - StatusDefense + StatusAttack $
- else: $ Infliction% = AttackerStr / 4 - TargetVit / 4 $
StatusDefense and StatusAttack start at 100 (0%) and the cap is 200 (100%).
Elemental Strikes are properties of specific weapons:
- Firestrike: Flame Staff, Flame Sabre
- Icestrike: Ice Staff, Icebrand, Ice Lance
- Lightningstrike: Coral Sword, Lightning Staff
- Windstrike: All Rackets, Kaiser Knuckles
- Waterstrike: Dragon's Claws
- Holystrike: Excalibur, Excalibur II, Holy Lance, Asura's Rod
The Strike abilities can all be found on weapons dropped or by customizing them onto weapons. The status strikes all have a respective "Touch" ability that only inflicts the status with a 50% chance, as opposed to the 100% offered by Strike. Status strikes do not bypass status immunities.
The Firestrike auto-ability makes a weapon fire-elemental, and can be customized to a weapon with x4 Bomb Fragment. The Lightningstrike auto-ability makes a weapon lightning-elemental, and can be customized to weapon with x4 Electro Marble.
The Waterstrike auto-ability makes a weapon water-elemental, and can be customized to a weapon with x4 Fish Scale. The Icestrike auto-ability makes a weapon ice-elemental and can be customized to a weapon with x4 Antarctic Wind.
The Darkstrike auto-ability makes a weapon inflict the Darkness status, and can be customized to a weapon with x20 Smoke Bomb. The Silencestrike auto-ability makes a weapon inflict the Silence status, and can be customized to a weapon with x20 Silence Grenade. The Sleepstrike auto-ability makes a weapon inflict the Sleep status, and can be customized to a weapon with x20 Dream Powder.
The Poisonstrike auto-ability makes a weapon inflict the Poison status, and can be customized to a weapon with x24 Poison Fang. The Stonestrike auto-ability makes a weapon inflict the Petrify status, and can be customized to a weapon with x60 Petrify Grenade. The Deathstrike auto-ability makes a weapon cause Instant Death, and can be customized to a weapon with x60 Farplane Wind.
The Zombiestrike auto-ability makes a weapon inflict the Zombie status, and can be customized to a weapon with x30 Candle of Life. The Slowstrike auto-ability makes a weapon inflict the Slow status, and can be customized to a weapon with x30 Gold Hourglass.
All of the Strike abilities except Zombiestrike appear in this game, and it marks the first appearance of Gravity, Tetra, and Omnistrike. All of the Status Strikes are Touch abilities instead in this game, but works the same way as a Strike ability does.
Several accessories, such as Lag Shock and System Shock, allow for Status Strikes, while other accessories such as Fiery Gleam and Icy Gleam, allow for Elemental Strikes. In addition, all Strike abilities can be used through Garment Grids.
Flamestrike, Froststrike, Sparkstrike and Aquastrike appear in this game as Ravager abilities. These abilities perform a single attack that deals elemental physical damage, rather than granting the effect for the rest of the battle.
Enfire, Enfrost, Enthunder and Enwater appear in this game as Synergist abilities. These abilities grant one character an Elemental Strike buff that causes all attacks to deal elemental damage until the buff wears off.
Using one of the Ravager's elemental strikes while buffed by the Synergist's Enspell ability of the same element will cause additional splash damage to be dealt to all enemies in a limited radius.
Strikes are most effective in short battles against enemies with elemental weaknesses that are strong against magic-type damage, where taking time to buff with Enspells and having to perform Paradigm shifts would slow the fight down.
The Ravager role's strike abilities work the same as in the previous game. The water element has been removed, so Aquastrike has been replaced by Galestrike. Both Serah and Noel are able to learn all strike abilities, and some monster Ravagers are able to learn strikes as well.
The Synergist role's enspell abilities return as well, working the same as in the previous game. The water element has been removed, so Enwater has been replaced by Enaero.
Lightning Strike returns as an HP attack for Lightning. Lightning Strike is also a part of her EX Burst due to its nature of being based on Odin's Gestalt Mode from Final Fantasy XIII.
The basic strike abilities appear in Final Fantasy Airborne Brigade.