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Strength (ちから, Chikara?), usually abbreviated as STR, also known as Attack, Vigor and Power, is a recurring stat that can generally be modified by equipment. It is paramount to jobs that deal physical damage, and most important to those who do physical damage in melee combat. Strength is compared against the opponent's Defense to determine the amount of damage done.
In early games, Vigor cannot be modified by equipment. Instead, a separate statistic known as Attack Power provided by the equipment is used to determine how powerful the equipment is. A character's Vigor and his or her weapon's Attack Power are usually combined to determine the character's true attack power. Many special physical abilities have set Battle Powers, and cannot be augmented by weapons, only by a character's Vigor stat.
In the original Final Fantasy, strength is one of the five base stats and one of the two factors that affect the character's damage (the other being the weapon equipped).
A character's base damage is equal to STR/2, rounding down. However, it has a minimum of one, even when STR is one, which causes black mages and black wizards to have a base DMG of STR/2+1.
Strength increases a character's regular attack damage (the damage dealt by the "Attack" option) and accuracy with physical attacks. In earlier versions of Final Fantasy II, Strength may decrease from frequently using White Magic.
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Formula for Attack:
- Given by (where, if two weapons are equipped, the first term is doubled and "WpAtk" becomes the sum of both):
- Bows are an exception (where WpAtk is the sum of the bow and arrows, multiplied by 0.8 if the bow is held in the dominant hand instead of the arrows):
- Attack for Yang:
Formula for Attack Multiplier:
- The highest amount for Multiplier any character can have is 19.
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Strength returns in the sequel to Final Fantasy IV, and works the same way as it did in that game.
Strength is calculated the same way as has its predecessors, meaning that Strength determines how much damage a character will deal when physically attacking.
The character's Strength is determined by the job he or she is currently in. Monks and Gladiators are the strongest jobs, while the Summoner is the weakest. The Monk's Barehanded ability gives another job same attack power as with a Monk when unarmed. The Knight's Two-Handed ability increases attack power, but lets the character equip no shield.
Also known as Vigor. The higher it is, the greater the physical damage the character deals to the enemy is. This stat is independent and its value merges with the weapon's Attack Power value. Although the numerical maximum of the stat is 255 raising Strength above 128 is pointless, as 128 is the point the damage maxes out and damage can only be boosted further by equipping a stronger weapon.
Each character has a static Strength stat that can only be increased by leveling up with an Esper that gives a bonus to Strength on level up. Of the main playable characters, Sabin has the highest base strength, while Relm has the lowest.
The character's Strength stat added to the equipped weapon's attack power is used to determine damage caused by a physical attack.
The formula for base damage from a physical attack is as follows, where Att = Str + Weapon Power:
The characters each have their unique stat growth when leveling up. Even though each stat growth via level up is randomized, the game is programmed in such manner the character can never stray too far from the intended average.
List of characters' possible minimum and maximum Strength on Level 99 from Final Fantasy VII FAQ/Walkthrough by Absolute Steve
|Character||Minimum Strength||Maximum Strength|
Strength determines the power of Zack's physical attacks. It can be boosted via accessories and leveling up, but the main form of stat boost in the game is through Materia. Materia's stats can be boosted via Materia Fusion. Using Hero Drinks in the fusion adds +1 to Strength in the resulting Materia.
Zack's base Strength stat is a fixed number and depends on his level, unlike in Final Fantasy VII where stat growth is random. After level 75 the Strength growth halts and grows only a little bit. The below values are from Crisis Core -Final Fantasy VII- FAQ/Walkthrough by Absolute Steve
Strength stat determines the power of physical attacks and physical Limit Breaks. The characters base stats are low, but Rinoa, surprisingly, has the highest natural Strength of the main six playable characters. Strength can be permanently boosted with Str Up items and leveling up (Ifrit and Cactuar also have a Str Bonus that works like the Espers' level up bonuses in Final Fantasy VI), but the main method is via junctioning.
Guardian Forces with Str-J ability allow its user to junction spells to the character's Strength stat, and GFs also learn Str+% abilities to boost it further. The best spells to junction to Strength are Ultima, Meteor, Aura and Triple.
Formula for Strength:
The StrBase values differ from character to character, but never change. The StrBonus is the only way the player can affect the Strength growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. For example, if the character has equipment that gives extra Strength, then StrBonus will go up by that amount every time they level up. In addition the StrBonus will go up by 3 per level. (See Final Fantasy IX Max Stats FAQ by KADFC).
- See also: Sphere Grid
Strength determines the power of regular physical attacks and physical Overdrives. The characters gain Strength by activating Strength nodes on the Sphere Grid. Auron gets the best Strength from his path on the grid, but eventually, every character is able to traverse any path. The player can also use Strength Spheres to attain higher stats; the spheres can be obtained by fighting Juggernaut on the Monster Arena. The Strength Plus % abilities on a character's weapon can boost the character's Strength even further.
Auron's Power Break ability reduces Strength by half, and some enemies can also use it against the player party. Tidus's Cheer ability raises the Strength stat by 1 point each cast to the maximum of 5 points.
The Aeons have their separate stats in Final Fantasy X. They increase in conjunction with Yuna's, but the player can also boost them manually, and the stats also gradually increase when the player fights battles (any battles count). Of all the Aeons, Sandy of the Magus Sisters has the highest Strength, whereas Shiva has the lowest.
Strength determines the power of physical attacks. Each Dressphere has its own stats and the stats also grow naturally when the girls level up. Accessories can boost the stat even further. Dark Knight has the best Strength of all normal jobs, and Songstress the lowest.
All physical attacks follows the following formula:
The color for the Strength gauge in the menu is yellow.
Strength in Final Fantasy XI is stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. It's associated with the element of Fire, and thus many fire-based items add STR to a character's stats.
This stat is very important to almost all physical damage dealing jobs, as it plays a crucial role in weapon skills and physical Blue Magic. Strength also has a direct impact on a character's Attack and Ranged Attack. For every 2 points STR increase a character has, his/her Attack and Ranged Attack value is raised by 1 point. However, when using a two-handed weapon, for every 4 points of STR, your attack value is raised by about 3 (.75 per one point of STR).
Strength boosts the power of barehanded attacks and all weapons except maces (magical damage), measures and guns (uses the weapons attack stat only). Each character has their own Strength growth, with Vaan and Basch having the best natural Strength growth and Penelo the worst.
Formula for a character's Strength stat:
- Base + (Level x Modifier)/128
- Base = Base value. Different character has different values.
- Level = The current level of the character
List of characters' base (BA) and modifier (MO) values:
The Espers also have their own Strength stats.
Strength is boosted via equipment, with the Heavy Armor having the best boosts. Strength is capped at 99 so any overflow is wasted.
Strength determines the power of physical attacks. It can be boosted via appropriate equipment and by leveling up.
Strength is gained via the Crystarium System. Fang has the best natural Strength stat, but characters can also boost their Strength via weapons and accessories. Unlike in most other games, the Strength stat is no longer capped at 99 or 255, and instead rises to the thousands for characters with maxed out Crystarium and weapons. Physical attacks in Final Fantasy XIII are slightly superior to magic attacks when it comes to dealing damage: a Commando with equal Magic and Strength stats would still deal slightly more damage with physical hits than with casting Ruin.
The battle results screen displays the battle's target time. The characters' physical or magic attack stat, whichever is higher, is one of the factors that affects the target time; the stronger the party, the less allotted time they get.
Strength is once again gained via the Crystarium system. Noel Kreiss has better Strength growth than Serah Farron and both can raise it by equipping various weapons and accessories. As for the recruitable monsters, they can raise their Strength not only via the Crystarium, but the infusion as well. Like in Final Fantasy XIII, Strength is not capped to either 99 or 255.
Strength is not considered in the star rating on the battle results screen as monsters have set "Enemy Points" which are taken into account when determining the target time.
Strength is a stat which determined attack power of physical attacks. It has limit of 5,000 points.
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Strength is used to determine how hard your character hits with melee attacks.
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The character's Strength depends on the job they are equipping and grows the character levels up. Strength determines the strength of physical attacks. The Fighter class's attack power is equal to their Strength stat when fighting unarmed. The Dark Fencer has the highest strength growth of all the jobs.
In Final Fantasy Tactics, it is called Physical Attack. It is the number next to the sword icon on the middle panel of the status screen. A unit can have a PA no less than 1 and no greater than 99. However, the Bravery stat is also used to determine the power of physical attacks.
In Final Fantasy Tactics Advance it is called Weapon Attack.
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The higher the number, the more damage the equipped weapon will deal. The damage formula for physical attacks are.
Power is the attack power of Sumo which makes it easier to defeat enemies. Power maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Power, it will never increase beyond 99.
Strength is abbreviated to Str in the game. The higher the value, the more damage will inflict on enemies. The majority of the weapons use the Str stat, but some uses the Mana or Agl stat for its damage formula. This stat impacts damage dealt with heavy swords, axes, whips, and other strength-based weaponry.
Humans and mutants can randomly gain Str after a battle in which they use certain strength-based weapons, although this growth is rare with mutants. Str growth caps at 99, however, it can go over 99 by equipping armor such as the Giant Equipment.
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|Ability Points - Accuracy - Bravery - Charge Time - Clan Points - Command Points - Defense - Evasion - Experience Points - Health Points - Intelligence - Jump - Level - Luck - Magic Defense - Magic Evasion - Magic Points - Magic Power - Mind - Move - Speed - Spirit - Stamina - Strength - Use - Vitality|
|Before Crisis -Final Fantasy VII-|
|Crisis Core -Final Fantasy VII-|
|Final Fantasy XI|
|Charisma - Fame - Magic Accuracy - Tactical Points|
|Final Fantasy XII|
|Final Fantasy XIII|
|Final Fantasy Tactics|
|Bravery - Faith|
|Final Fantasy Tactics Advance|
|Min-Maxing - Stat Growth|