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Storm Elemental

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XII

The Storm Elemental is an enemy in the game Final Fantasy XII. It is found on the Giza Plains during the Rains. It only spawns when it is raining, but sometimes will spawn during a thunderstorm. It is difficult to defeat when the party first passes through during the wet season, as its Thundara spell takes away 800 HP, more than any other spell cast by an Elemental. It is docile unless it is attacked or magick is used nearby.

Bestiary entry Edit

Page 1: Observations Edit

Being an elemental of lightning, traveled to our land on a bolt from the sky. On this subject, the old tomes speak much of the wrath of gods made apparent in the storm-lights, and their anguished cries in the rolling thunder. Even today, when knowledge of the elementals and the natural order in which they occur is widespread, these superstitions endure, such that many disdain harnessing the power of the bright element, fearing to profane the teachings of the gods. These "sacred" activities are reserved for and entrusted to priests of the highest orders.

Page 2: Aletap Rumors Edit

StatsEdit

Final Fantasy XII enemy stats
#016#017 #018
Location Species Aggression Movement type Rare Game Other information
Giza Plains - The Rains (Giza's North Bank, Giza's South Bank, Warrior's Wash)
Condition: Rain / Heavy Rain
Storm Elemental/Elemental Docile (no attack unless provoked) Float (Speed: Normal) N/A Deals 150% damage with the Lightning element in all damage forms.
Stats
Level HP MP Strength Magick Power
25 14,830 999 25 28
Vitality Speed Attack Power Defense Magick Resist
34 20 45 42 44
Evade EXP LP CP Gil
3 5,583 4 675 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 150% -100%Absorbs 0% 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune 0% Immune Immune 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach

[10%] Monograph: Pebble (Sage)
[16%] Canopic Jar: Arcana
Nothing
Abilities
Attacks Magicks Technicks Augments Items
None Thundara, Protect, Shell, Silence, Sleep None Innate: Safety, Resist Guns/Measures, Ignore Vitality, Low-HP Mag+, Reflect Damage, Reflect Damage, Half MP
Conditional: Anti-Magick
None

AI script Edit

Abilities
TypeNameCondition
MagicksThundaraAny time (50%).
ProtectWhen docile (on any ally: 25%).
ShellWhen docile (on any ally: 25%).
SilenceWhen enemy is casting Magicks (on that enemy: 100%).
SleepAny time (5%)
AugmentsAnti-MagickWhen HP < 50% and attacked by its weak element.
Properties
TypeProperty
TargetingAttacks closest enemy.
Linking
Attacks
Pursuit
Other InformationDetects Magick.
Abilities
TypeNameCondition
MagicksThundaraAny time (50%).
ProtectWhen docile (on any ally: 25%).
ShellWhen docile (on any ally: 25%).
SilenceWhen enemy is casting Magicks (on that enemy: 100%).
SleepAny time (5%)
AugmentsAnti-MagickWhen HP < 50% and attacked by its weak element.
Properties
TypeProperty
TargetingAttacks closest enemy.
Linking
Attacks
Pursuit
Other InformationDetects Magick.

EtymologyEdit

An elemental is a mythic being described in occult and alchemical works from around the time of the European Renaissance and particularly elaborated in the 16th century works of Paracelsus.

Related enemies Edit

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