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Stop (ストップ, Sutoppu?) is a recurring status effect in the series. A stopped unit is frozen into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents to get several turns and attack without retaliation until Stop wears off, returning the affected unit to normal time.
In Final Fantasy VI, Final Fantasy IX and Final Fantasy XII, like Slow status, Stop is removed by Dispel instead of Esuna. Sometimes the Auto-Haste status grants immunity to Stop. The item Remedy can also remove Stop.
An afflicted unit cannot act until the status wears off. This also halts timers for other effects, though that part is somewhat buggy (see Stop bug). Haste causes Stop to wear off faster, while Slow prolongs it.
|Stop||Black Magic||Inflicts Stop.|
|ElectroMagnetic Radiation||Enemy Attack||Inflicts Stop.|
Stopped characters cannot evade any attacks and have all statuses that have a timer on them stop, with the exception of Sap which will continue to act.
|Stop||Time Magic||Inflicts Stop.|
|Romeo's Ballad||Sing||Inflicts Stop on all enemies.|
|Calm||Beastmaster ability||Inflicts Stop on creature-type enemies.|
|Electromagnetic Field||Enemy Attack||Inflicts Stop.|
|Kagenui||Weapon||Inflicts Stop status sometimes when attacking physically. Only in the Advance version.|
Stop wears off approximately 38 seconds from the time it is applied to the target. If Terra is stopped while tranced, and the trance bar runs out during her stop time, she will be permanently tranced for the duration of the battle.
|Eclipse||Bushido||Inflicts Stop as well as non-elemental damage.|
|Mind Blast||Enemy Attack||Inflicts Stop as well as many other statuses.|
|Net||Enemy Attack||Inflicts Stop.|
|Numb||Enemy Attack||Inflicts Stop.|
|Numbclaw||Enemy Attack||Inflicts Stop.|
|Numbspines||Enemy Attack||Inflicts Stop.|
|Smirk||Enemy Attack||Inflicts Stop.|
|Time Freeze||Enemy Attack||Inflicts Stop.|
|Vanish||Enemy Attack (Dummied)||Inflicts Stop as well as a myriad of other statuses on the caster.|
Stop halts the time counter for the afflicted target, preventing their ATB gauge from filling, but also halting time based effects such as Barrier or Regen. Linking Added Effect Materia with Contain, Time or Choco/Mog makes the character immune to the effect. It can be cured by DeSpell, White Wind, Angel Whisper or Aeris's status healing Limit Breaks.
|Freeze||Magic||Inflicts major Ice-elemental damage and inflicts Stop with 68% precision.|
|Stop||Magic||Inflicts Stop with 60% precision.|
|Hourglass||Item||Inflicts Stop with 80% precision.|
|Seal Evil||Limit Break||Inflicts Stop and Silence to all enemies.|
|Stop Eye||Enemy Attack||Inflicts Stop. Is never used.|
|Stop Web||Enemy Attack||Inflicts Stop.|
|Thread||Enemy Attack||Inflicts Stop. Only used if target is in Slow.|
|World||Enemy Attack||Inflicts Stop.|
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.
|Sticky Web||Enemy Attack||Inflicts Stop.|
Stopped units are considered defeated, although the party gains no EXP or AP from them, and as such having all of the alive party under the Stop will result in a Game Over. Party members can defend against Stop by equipping the Locomotion ability. Stop also halts the countdown from Doom.
|Stop||Black Magic||Inflicts Stop.|
|Blaster||Enemy Attack||Damages and may inflict Stop.|
|Grand Cross||Enemy Attack||Can inflict various statuses, including Stop.|
Although there is no specific Stop status in Final Fantasy X, a similar state can be induced via the Threaten ability.
Stop prevents all movement animations from triggering, meaning affected units cannot be chained because their stagger animation will not trigger. The ATB bar is turned grey and will not move until the effect is cleared.
|Borrowed Time||Flimflam||Inflicts Stop.|
|Brake-dance||Dance||Inflicts Stop on all enemies while dancing.|
|Kogoro Freeze||Kogoro||Inflicts Ice-elemental damage and Stop.|
|Stop Knife||Cutlery||Inflicts non-elemental damage and Stop.|
|Congealed Honey||Fallalery||Inflicts non-elemental damage and Stop to all enemies.|
|Stop Missile||Machinations||Inflicts non-elemental damage and Stop.|
|Still Wing||Throttle||Inflicts non-elemental damage and Stop.|
|Stop Mask||Festivities||Inflicts physical damage and Stop.|
|Beguiling Mire||Enemy Attack||Attacks target three times and inflicts Stop.|
|Cease and Desist||Enemy Attack||Inflicts minor non-elemental damage and Stop.|
|Gooey End||Enemy Attack||Inflicts minor non-elemental damage and Stop to party.|
|Halting Gaze||Enemy Attack||Inflicts Stop and minor non-elemental damage.|
|Heavenly Strike||Enemy Attack||Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target.|
|Looming Glacier||Enemy Attack||Inflicts Stop and reduces MP to 0.|
|Pernicious Powder||Enemy Attack||Inflicts Stop as well as many other statuses to party.|
|Sticky End||Enemy Attack||Inflicts minor non-elemental damage and Stop to party.|
|Stop Attack||Enemy Attack||Inflicts non-elemental damage and Stop. Only in International version.|
|Tempus Laxit||Enemy Attack||Inflicts minor non-elemental damage and Stop to party.|
|Stopproof||Auto-Ability||Protects against Stop.|
Stop makes the target unable to take any action. The player can inflict the status through the Festivalist's ability Spinner.
The character is frozen in time and cannot move or act. Remove with a Chronos Tear.
While a target is stopped, status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and its duration will be paused until Stop has run its course. This fact can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off.
This is especially useful for bosses which always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits. A stopped character is immune to Decoy, so a stopped character with Reverse can't be decoyed. A stopped character can be used to trigger the Immobilize glitch.
|Stop||Time Magicks||Inflicts Stop.|
|Thundaja||Enemy Magick||Inflicts heavy Lightning-elemental damage as well as Stop.|
|Judgment||Enemy Technick||Inflicts heavy Holy-elemental damage as well as Stop.|
|Time Requiem||Enemy Technick||Inflicts Stop on all targets.|
|White Breath||Enemy Technick||Inflicts Ice-elemental damage as well as Stop.|
|Timeslip||Vaan's Action||Adds Stop to attacks.|
|Perseus Bow||Fran's weapon||Hits inflict Stop on opponents.|
|Absolute Zero||Esper (Shivar) Action||Inflicts Stop on one foe.|
|Kickline Dance||Esper (Siren) Action||Inflicts Stop and deal damage to one foe.|
|Diamond Dust||Shiva's Action||Inflicts heavy water damage and Stop to all foes in range.|
|White Breath||Yiazmat's Action||Inflicts damage and Stop to all foes in range.|
Stop freezes the target in place for a few seconds. They can be stopped in midair. After recovering from the status, the player recoils. Golden Hourglass and Ribbon protect against it, as well as the Resilient food buff.
Stop is an added effect of select KM, lasting 5-10 seconds when an enemy is struck. A Stopped enemy appears frozen in place with a purple clock icon overhead.
When inflicted with Stop a character stops moving. It freezes the character's CT meter. Stopped characters cannot evade or use reaction abilities, including Blade Grasp and Abandon. Stop will wear off on its own after 20 ticks, and it can be removed with Choco Esuna.
Stop can be inflicted or blocked with the following:
|Stop||Time Magick||Inflicts Stop on an area.|
|Tanglevine||Geomancy||Inflicts damage and may inflict Stop on an area.|
|Forbidden Dance||Dance||Distributes several status effects randomly on throughout all enemies.|
|Crushing Blow||Darkness||Deals damage and may inflict Stop on one character.|
|Judgement Blade||Holy Sword||Deals damage and may inflict Stop on an area.|
|Celestial Stasis||Astrology||Inflicts Stop, Disable, and Immobilize on all enemies.|
|Finishing Touch||Limit||Inflicts Stop, KO, or Stone on an area.|
|Onion Gloves||Accessory||Immunity to all status effects.|
|Jade Armlet||Accessory||Immunity to Stop.|
|Empyreal Armband||Accessory||Immunity to Stop.|
|Black Garb||Armor||Immunity to Stop.|
|Barrette||Armor||Immunity to Stop.|
|Ribbon||Armor||Immunity all status effects.|
|Balmung||Weapon||May inflict Stop.|
|Shadowbind||Subdual Arts||Inflicts Stop.|
|Blaster||Enemy Ability||Inflicts Stop.|
|Acid||Blue Magic||Inflicts random status, including Stop.|
|Hastebreak||Blue Magic||Slows target, but inflicts Stop on a target with Haste.|
|Stop||Time Magic||Inflicts Stop.|
|Stopshot||Gunmanship||Inflicts non-elemental damage and Stop.|
|Abate||Advanced Law||Inflicts Stop on a Judge in charge of battle.|
|Stillness||Rune||Inflicts Stop in an area. Non-Reflectable.|
Similar to Stun, Stop completely prevents an enemy from doing any actions for a certain period of time. Unlike Stun, however, the target can be hit multiple times without the effect wearing off.
Stop makes the affected character unable to act. Victims also do not regenerate BP and cannot recover by being hit with a physical attack. However, stop cannot be removed with items or Esuna/ga. Instead it can only be cured by using Dispel, or naturally over time.
|Stop||Time Magic ability|
|Prevent one target from moving for several turns.|
|Stop Immunity||Time Mage ability||Confer immunity to stop during battles.|
|Freezing Punch||Enemy ability||High physical water damage to a single target, inflicts Stop.|
|Icy Breath||Enemy ability||Very high physical water damage to the party. Inflicts Stop.|
|Tight Bind||Enemy ability||Inflicts Stop on party.|
|Fairy Ward||Spiritism ability||Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.|
Other appearances Edit
Kingdom Hearts series Edit
Stop is a status effect in the Kingdom Hearts series. Enemies in stop status are prevented from moving for a limited amount of time. In most games like Kingdom Hearts and Birth by Sleep, when a stopped enemy is attacked, no damage is dealt at first, but the accumulated damage is dealt when Stop wears off.