I couldn't miss the chance to practice my drawing!
Time magick that halts the passage of time for its targets, preventing them from receiving turns.
Stops time and paralyzes all foes.
Disrupts foes' sense of time, paralyzing them.
Stop is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (Stop Scroll in the Origins release). Stop VIII can be cast by Beast Demon, Stone Golem, and Wizard.
|Effect||Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle.|
Causes time to stop, halting target's actions.
Stop is a Black Magic spell that will inflict the Stop status effect on a foe. It has a casting time of 2, costs 12 MP in the PS version, 15 MP in the 2D versions, and 30 MP in the 3D versions. It is learned by Rydia (level 15), Palom (level 40), and Fusoya (initially). It has an accuracy of 80% in 2D versions (70% in 3D versions). Its spell power is equal to 10 turns in 2D versions. The Bronze, Silver, and Gold Hourglasses can cast Stop as well. Stop spell can cause the Stop bug in the SNES version.
In the Easy Type version, the casting time was reduce to 1.
Causes time to stop, halting target's actions.
Stop is a level 3 Time Magic spell learned by Time Mages. It costs 8 MP to cast and can be bought in Karnak and Istory for 580 gil. Stop can be cast by Calofisteri, Carbuncle, Black Warlock, Fury, Omniscient, and Ricard Mage.
Stops the flow of time around the target, preventing it from acting.
Stop is an effect spell taught by the espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status. It costs 10 MP to cast, has a hit rate of 100, and is vulnerable to Runic. Stop can be cast by Curlax, Demon, Level 10 Magic, Level 80 Magic, Level 90 Magic, Magic, Wizard, and Abaddon. The Kagenui weapon has Stop as an Added Ability.
Stop is a spell in the Time Materia, the third of three (after Haste and Slow). It inflicts a foe with the Stop status. It costs 34 MP to cast and has a success rate of 60%. It is used by Jenova∙SYNTHESIS, Jenova∙BIRTH, and Bizarro∙Sephiroth.
The Stop Materia inflicts Stop on a single target. It costs 8 MP to cast. Stop cannot be bought in the shops, but can be created through Materia Fusion by fusing a Silence or Poison Materia with a mastered Rank 1 Materia, or obtained through missions.
Stop is a magic spell that prevents one opponent from taking action for a period of time. It is not a rare spell in the late stages of the game as it can be farmed from Caterchipillars. Despite it being a high-level spell, its effect on junctioning to statistics is limited.
|Draw from||Level 1-100: BGH251F2, Odin|
Level 20-100: Elastoid, Forbidden
Level 30-100: Caterchipillar, Tri-Face
|Draw points||Sorceress Memorial, Ultimecia Castle - Clock Tower|
|Refine||Time Mag-RF: Wizard Stone x1 = Stop x5|
|no effect||no effect||Stop: +1.00%||Stop: +1.00%|
Stops targets from taking any action.
Stop can be learned by Vivi Ornitier through the Oak Staff for 25 AP. It costs 8 MP to cast. The enemies Garuda and Ash are also capable of using this spell. The spell has a 40% accuracy. It can be reflected and works with Return Magic.
Notably, the Stop status could be considered a form of KO—if all living party members are inflicted with Stop, the game ends. If all enemies are inflicted with Stop the battle is considered won, but no EXP or gil is gained. However, the party will still receive AP.
Stop can be inflicted via the use of certain dressphere abilities, such as Thief's Borrowed Time or Songstress's Brake-dance. A unique variation occurs in Psychic's Time Trip (International or HD Remaster) which completely freezes all onscreen action, including ATB, and allows the user to enter any additional command except Spherechange.
The character is frozen in time and cannot move or act. Remove with a Chronos Tear.
While stopped, other status effects are also halted. For example, Sap will stop draining HP for the duration of Stop. This can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses that always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits.
In the Zodiac versions, Stop is Time Magick License 5 that can be used by the Time Battlemage job class. It can be bought from Dyce at the Nam-Yensa Sandsea for 900 gil, as well as other magick shops from then on. It is also a treasure in Stage 51 of Trial Mode with the Diamond Armlet equipped.
Stopga is a technique that cancels out all actions, foe and player party alike. It is learned on Stage 9. Lightning and Vanille learn it in the Medic role, Snow learns it in the Ravager role, Sazh and Hope learn it in the Synergist role, and Fang learns it in the Saboteur role.
Spirits of time, Hide us from the judging hand of God! Stop!
Stop is a spell learned by Time Mages. Stopped units do not accrue CT while they are stopped, preventing them from taking a turn until it wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.
Stops the flow of time. Target is unable to act.
Stop is a spell learned by Time Mages. Stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn. Stop costs 24 MP to cast, has a range of 3, can be stolen through the ability Steal: Ability, and is also susceptible to Return Magic. It can be learned from the Chill Rod for 300 AP.
Stop is a spell learned by the Time Mage for 350 AP from the Chill Rod. It has a range of 3 and costs 12 MP to cast. The enemy Sprite can also cast this spell against the party.
Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).
Stop is used by Chaos in his first form and by his Left Arm when facing his third form. When the ability is used it stops one enemy of the opposing party from taking any action for one turn.
Stop is a Black Magic ability with a Rarity of 3☆. It immobilizes one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Dark Orb x3, and 5000 gil.
Shoot a magical missile that has a chance of stopping time for an enemy, rendering it completely helpless.
Non-Final Fantasy guest appearances Edit
In Birth by Sleep, the spell inflicts a three-second freeze on the enemies targeted. In Chain of Memories, the Stop Card can be used in many Sleights, all of which will produce time manipulating effects. During a cutscene, Mickey Mouse uses Stopza (Stopgun in Japanese) in Dream Drop Distance, freezing time in a massive space. Stopza is currently the most powerful version of Stop seen in Kingdom Hearts.