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Stop (Spell)

From Final Fantasy Wiki

Stop (ストップ, Sutoppu) is a spell from the Final Fantasy series.

Contents

[edit] Appearances

[edit] Final Fantasy

Stop, also known as STOP in the Famicom release, is a level 8 Black Magic spell which inflicts Paralysis to all enemies with a very high success rate.

The spell can be bought at Gaia and can only be learned by the Black Wizard Job class. In the Dawn of Souls and 20th Anniversary Edition releases it costs 30 MP to cast.

[edit] Final Fantasy II

Stop is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (called the Stop Scroll in the Origins release).

Stop Tome
Effect Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle.
Buy In N/A
Find In Castle Deist
Won From Ice Gigas
Cost N/A


[edit] Final Fantasy IV

Stop is a Black Magic spell in this game that will inflict the Stop status effect on all foes. Bronze, Silver, and Gold Hourglasses can cast Stop as well.

[edit] Final Fantasy V

Stop is a level 2 spell learned by Time Mages.

[edit] Final Fantasy VI

Stop is a spell taught by the espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status (MP Cost = 10).

[edit] Final Fantasy VII

Stop is a spell in the "Time" materia, the third of three (after Haste and Slow). It inflicts one foe (or all foes if "Time" materia is attached to the "All" materia or if the same character has "Mega All" materia equipped) with the Stop status.

[edit] Final Fantasy VIII

Stop is a Time Magic. 5 Stop spells can be refined from 1 Wizard Stone using GF Diablos' Time Mag-RF ability. It can be Junctioned to ST-Atk-J or ST-Def-J.

[edit] Final Fantasy IX

In this game, units that have had Stop cast upon them are considered defeated, although the party gains no EXP or AP from them, and as such having all of your alive party members are under the Stop status will result in a Game Over. Party members can defend against the Stop status by equipping the Locomotion ability.

[edit] Final Fantasy XII

"The character is frozen in time and cannot move or act. Remove with a Chronos Tear."

Stop is available to purchase at Mt. Bur-Omisace and requires the Time Magick License 6, which costs 45 LP. The spell itself costs 3,700 gil and uses 20 MP to cast. It should be noted that status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and the duration of the status effect Sap will be paused until Stop has run its course.

In the International Zodiac Job System version, Stop is Time Magick License 5 that can only be used by the Time Mage Job class. It can be bought from the merchant at the Nam-Yensa Sandsea for 900 gil.

[edit] Final Fantasy Tactics

Stop is a spell learned by Time Mages, stopped units do not accrue CT while they are stopped, preventing them from taking a turn until Stop wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.

[edit] Final Fantasy Tactics Advance

Stop is a spell learned by Time Mages, stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn.

[edit] Final Fantasy Crystal Chronicles

Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).

[edit] Gallery