Stop (Ability)
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Added by Xenomic- "Time magick that halts the passage of time for its targets, preventing them from receiving turns."
- —Description, Final Fantasy Tactics.
Stop (ストップ, Sutoppu?) is a spell in the Final Fantasy series. It inflicts the status of the same name, and is usually a late-game spell.
Appearances
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Final Fantasy
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Stop is a level 8 Black Magic spell which inflicts Paralysis to all enemies with a high success rate. Stop can be cast by Chronodia, Death Eye, and Lich.
The spell can be bought at Gaia and can only be learned by the Black Wizard job class. In the GBA/PSP/iOS releases it costs 30 MP to cast.
Final Fantasy II
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Stop is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (called the Stop Scroll in the Origins release).
| Stop Tome | |
|---|---|
| Effect | Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle. |
| Buy In | N/A |
| Find In | Castle Deist |
| Won From | Ice Gigas |
| Cost | N/A |
Stop VIII can be cast by Beast Demon, Stone Golem, and Wizard.
Final Fantasy IV
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Stop is a Black Magic spell that will inflict the Stop status effect on a foe. It costs 12 MP in the SNES and PS versions, 15 MP in the GBA version, and 30 MP in the DS version. It is learned by Rydia at level 15 and Palom at level 40. Fusoya starts with the spell. It has an accuracy of 70% (80% in non-DS versions), and its spell power in non-DS versions is equal to 10 turns.
Bronze, Silver, and Gold Hourglasses can cast Stop as well.
Final Fantasy IV -Interlude-
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Stop returns as a Black Magic spell in the sequel of Final Fantasy IV. The imposter Rydia along with Palom and Rydia already known the spell. It inflicts Stop to one enemy at the cost of 15 MP.
Final Fantasy IV: The After Years
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Stop costs 15 MP to cast and is learned by Palom at level 32 and Leonora at level 30. Fusoya, Rydia, Biggs, and Black Mage all start with the spell.
Final Fantasy V
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Stop is a level 3 Time Magic spell learned by Time Mages. It costs 8 MP to cast and 580 gil to purchase, and can be bought in Karnak and Istory. Stop can be cast by Calofisteri, Carbuncle, Black Warlock, Fury, Omniscient, and Ricard Mage.
Final Fantasy VI
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Stop is a spell taught by the Espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status. It costs 10 MP to cast, has a hit rate of 100, and is vulnerable to Runic. Stop can be cast by Curlax, Demon, Level 10 Magic, Level 80 Magic, Level 90 Magic, Magic, Wizard, and Abaddon.
Final Fantasy VII
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Stop is a spell in the Time Materia, the third of three (after Haste and Slow). It inflicts a foe with the Stop status. It costs 34 MP to cast and has the success rate of 60%. The bosses Jenova∙SYNTHESIS, Jenova∙BIRTH, and Bizarro∙Sephiroth utilizes the spell against the party.
Crisis Core -Final Fantasy VII-
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The Stop Materia inflicts Stop on a single target. It costs 8 MP to cast. Stop cannot be bought in the shops, but can be created through Materia Fusion by fusing a Silence or Poison Materia with a mastered Rank 1 Materia, or obtained through missions.
Final Fantasy VIII
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Stop is a magic spell that prevents one opponent from taking action for a period of time. It is not a rare spell in the late stages of the game as it can be farmed from Caterchipillars. Despite it being a high-level spell, its effect on junctioning to statistics is limited.
Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle by 0.2.
| Stop | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Draw from | Level 1-100: BGH251F2, Odin Level 20-100: Elastoid, Forbidden Level 30-100: Caterchipillar, Tri-Face | ||||||||||||||||||||||||||||||||||
| Draw Points | Sorceress Memorial, Ultimecia Castle - Clock Tower | ||||||||||||||||||||||||||||||||||
| Refine | Time Mag-RF: 1 Wizard Stone refines into 5 Stops | ||||||||||||||||||||||||||||||||||
| HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
| +8 | +0.18 | +0.20 | +0.30 | +0.24 | +0.48 | +0.10 | +0.20 | +0.10 | |||||||||||||||||||||||||||
| Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
| no effect | no effect | Stop: +1.00% | Stop: +1.00% | ||||||||||||||||||||||||||||||||
Final Fantasy IX
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Stop can be learned by Vivi Ornitier through the Oak Staff for 25 AP. It costs 8 MP to cast. The enemies Garuda and Ash are also capable of using this spell. The spell has a 40% accuracy. It can be reflected and works with Return Magic.
Notably, in this game the Stop status could be considered a form of KO - if all living party members are inflicted with Stop, the game ends. If all enemies are inflicted with Stop the battle is considered won, but no Exp, or gil is won However you still gain AP.
Final Fantasy XII
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- "The character is frozen in time and cannot move or act. Remove with a Chronos Tear."
Stop is available to purchase at Mt. Bur-Omisace and requires the Time Magick license 6, which costs 45 LP. The spell itself costs 3,700 gil and uses 20 MP to cast. It should be noted that while stopped, other status effects are also halted.
For example, Sap will stop draining HP for the duration of Stop. This fact can be abused by casting Reverse followed by Stop on a character, thus allowing the character to absorb all forms of damage until Stop wears off. This is especially useful for bosses which always target the nearest character, as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits.
In the International Zodiac Job System version, Stop is Time Magick License 5 that can only be used by the Time Mage job class. It can be bought from the merchant at the Nam-Yensa Sandsea for 900 gil.
Final Fantasy XIII
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Stopga in Final Fantasy XIII is a technique that cancels out all actions, foe and player party alike. It is learned on Stage 9. Lightning and Vanille learn it in the Medic role, Snow learns it in the Ravager role, Sazh and Hope learn it in the Synergist role, and Fang learns it in the Saboteur role.
Final Fantasy Tactics
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- "Spirits of time, Hide us from the judging hand of God! Stop!"
- —Upon casting in Playstation version.
Stop is a spell learned by Time Mages. Stopped units do not accrue CT while they are stopped, preventing them from taking a turn until it wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.
Final Fantasy Tactics Advance
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Stop is a spell learned by Time Mages. Stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn. Stop costs 24 MP to cast, is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.
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Final Fantasy Tactics A2: Grimoire of the Rift
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Stop is a spell learned by the Time Mage for 350 AP from the Chill Rod, having a range of 3 and costing 12 MP to cast. The enemy Sprite can also cast this spell against the party.
Final Fantasy Crystal Chronicles
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Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).
Final Fantasy: The 4 Heroes of Light
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Stop is used by Chaos in his first form and by his Left Arm when facing his third form. When the ability is used it stops one enemy of the opposing party from taking any action for one turn.
Bravely Default: Flying Fairy
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Final Fantasy Dimensions
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Other Appearances
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Kingdom Hearts
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Stop is a magic spell in the Kingdom Hearts series. In Kingdom Hearts, using the spell will make the targets stop moving for a limited amount of time determined by Sora's MP plus 2. In Birth By Sleep, the spell inflicts a three-second freeze on the enemies targeted. In Chain of Memories, the Stop Card can be used in many Sleights, all of which will produce time manipulating effects. In a cutscene, Mickey Mouse uses Stopgun (Stopza in English) in Dream Drop Distance.
Gallery
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| Gallery |
|---|
Stop cast on all enemies in Final Fantasy II (iPod).
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| v · e · dTime Magic |
|---|
| Recurring spells |
| Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Reflect - Regen - Slow - Slowga - Stop - Teleport - Warp |
| Final Fantasy V |
| Mute - Old - Return - Speed |
| Final Fantasy XII |
| Balance - Berserk - Bleed - Break - Doom - Reflectga - Vanish - Vanishga |
| Final Fantasy Tactics A2: Grimoire of the Rift |
| Extend - Undo |
| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
