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Sticky Fingers

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FFT Catch

Sticky Fingers in Final Fantasy Tactics.

Sticky Fingers (必ずぬすむ or キャッチ, Kanarazu Nusumu or Kyacchi?, lit. Certainly Steal or Catch), also known as Snakebite, Bandit, or Catch, is a recurring ability in the Final Fantasy series, which generally involves stealing items at an easier rate.

AppearancesEdit

Final Fantasy VIEdit

VI The ability is never named in-game, but it is the ability of the Thief's Bracer relic (called Sneak Ring in the original version). This relic doubles the success rate of Steal.

Crisis Core -Final Fantasy VII-Edit

FFVIICC

Edgar - Chainsaw2This article or section is a stub about an ability in Crisis Core -Final Fantasy VII-. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy IXEdit

IX The Bandit ability is a support ability for Zidane learned from the Mythril Dagger and the N-Kai Armlet, it guarantees that a Steal command successfully hits the target (still doesn't guarantee the actual steal is successful). It takes 40 AP to master, and requires five Magic Stones to equip.

Final Fantasy X-2Edit

X-2 Sticky Fingers is a job ability for the Thief dressphere, which guarantees a successful first steal. The ability is less useful should the character already use Steal or Master Thief beforehand. Sticky Fingers takes 120 AP to learn and Pilfer HP must be learned first. It takes 20 MP to cast.

Final Fantasy TacticsEdit

FFT Sticky Fingers, called Catch in the PlayStation version, is a reaction ability. The Thief class learns it for 200 JP. The character equipped with this ability will catch any item Thrown at him. The effectiveness of this technique depends on the character's Bravery.

Final Fantasy Tactics AdvanceEdit

TA Catch is a reaction ability and allows a unit to catch and keep any item thrown at them. The viera Red Mage and moogle Juggler both learn catch for 300 AP from the Chain Mail armor.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 As in Tactics Advance, Sticky Fingers lets the player catch items thrown at them learned by the Juggler and Red Mage classes for 250 AP from the Brigandine.

Final Fantasy Type-0Edit

TYPE0

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Type-0. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

TCG Seven's card has the Catch ability. The player must discard a Seven card and pay a Wind CP to select a Special Ability or Auto Ability and nullify its effects.

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy Trading Card Game added. You can help the Final Fantasy Wiki by uploading images.

EtymologyEdit

It is also called "Bandit." Banditry is the life and practice of bandits. The New English Dictionary on Historical Principles (NED) defined "bandit" in 1885 as "one who is proscribed or outlawed; hence, a lawless desperate marauder, a brigand: usually applied to members of the organized gangs which infest the mountainous districts of Italy, Sicily, Spain, Greece, Iran, and Turkey.

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