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Steyliff Grove is a dungeon in Final Fantasy XV that is only open at night. It is a mystical ruins related to the ancient civilization of Solheim; Vyv refers to it as being "ancient Solheim ruins". It peculiarly has rooms that appear underwater, but the effect is merely cosmetic and likely magical. The party ventures into the ruins to find mythril to repair King Regis's boat. Ardyn Izunia hires Commodore Aranea Highwind to assist the party.

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  • If the player uses a glitch to open the way to Vesperpool before it is meant to be visited as part of the story, they will be trapped in Steyliff Grove if they kill Quetzalcoatl too early. The Mythril Ore will not appear, so the party can't leave the room.