Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
You can see the light, right? So can I.
Stella Nox Fleuret (ステラ・ノックス・フルーレ, Sutera Nokkusu Furūre?) was a character that appeared in promotional material for Final Fantasy Versus XIII before it was reworked into Final Fantasy XV. In the June 4th 2015 Active Time Report on Final Fantasy XV, it was revealed that Stella will not appear in the game; her design was reworked into the character Lunafreya Nox Fleuret, who will serve a different role in the story than was planned for Stella.
Stella was a member of the wealthy Fleuret family and resided in the land of Tenebrae. She was shown meeting Noctis at an aristocratic meeting, and it was said the two would share a connection. After a near-death experience early in her life, similar to Noctis, Stella could see the light from the Kingdom of the Dead, which granted her special powers. Although the two did not wish to fight each other, they were forced to do battle as a result of unknown circumstances. Magazine articles drew similarities between her situation and that of Celes Chere from Final Fantasy VI.
There was no new information on Stella since the game was rebranded Final Fantasy XV. When asked about Stella, director Hajime Tabata has replied: "Sorry, I can't [reveal anything about Stella] (laughs). But after the release of Final Fantasy Type-0 HD and Final Fantasy XV Episode Duscae you can expect some new and interesting information about the story." On June 4th 2015 it was publicized Stella will not appear in Final Fantasy XV.
Don't worry about me. Live your own life.
Stella had long blonde hair with side-swept bangs, round pale blue eyes with purple aspects around the iris (which, at one point in development, became purple irises outright) and wore small silver star earrings. Her regular outfit consisted of black top, skirt, and belt, and a white sleeveless bolero. Her party outfit consisted of a white sleeveless top and a long skirt, complimented with white shoes.
She had an honest and polite attitude, but was assertive and true to her beliefs due to her upbringing. As demonstrated in the Tokyo Game Show footage, she was direct and did not shy away from her problems, as opposed to Noctis, who is more reserved. According to character designer and director for Final Fantasy Versus XIII Tetsuya Nomura, Stella would "stand out" in some way from the other female characters in the series.
Like Noctis, Stella could materialize weapons from thin air, as she summoned her rapier from a rune similar to one used by Noctis to summon his sword, though Stella's rune was golden while Noctis's was blue.
According to staff comments Stella would have been an integral part of the story of Final Fantasy Versus XIII and would have had a strong link to the Fabula Nova Crystallis mythos, though she ultimately had little screentime. Stella would have first met Noctis at the signing ceremony between Lucis and Niflheim, where a great deal of their connection would have been revealed. She was shown to reluctantly fight Noctis in a trailer, but it has been said the first trailers were conceptual and some elements, like the opposition of Stella and Noctis the streets Insomnia, were no longer in Final Fantasy Versus XIII as of 2011. Her relationship with Noctis was to have been platonic rather than romantic. Rescuing her from danger, and learning of her role in the greater scheme of things would have been the central narrative arc of Final Fantasy Versus XIII.
Creation and developmentEdit
Stella's appearance underwent changes since she was first unveiled. Tetsuya Nomura has commented there being no specific reason he redesigned her look, other than wanting to make her prettier. When Nomura created Stella back in 2007, he actually created something that was not his type of character, but overtime he grew fond of her. Stella initially had long, layered blonde hair with a side-swept bang. In the trailer shown at the DKS3713 event, Stella wore silver stud earrings, an open short-sleeved white cardigan over a black corset-like top with a frilled black skirt and black knee-high boots.
Creative Director of Roen and clothing designer for Final Fantasy XV, Hiromu Takahara, designed the cocktail dress and ankle boots worn by Stella during her conversation with Noctis. Hiromu Takahara originally wanted her dress to be black, but the production team changed the color to create a greater contrast with the black suit Noctis wears in the same scene.
After Final Fantasy Versus XIII was rebranded Final Fantasy XV the team had to decide which elements to keep from the original story to ensure a coherent story for a single game. The team had wanted to keep Stella and pursued ways to tie her into Final Fantasy XV but struggled to make sense of her character and role within the new game. After a lot of consideration, the team decided not to include Stella and go with a new character named Luna, who has a different role in the story. Developers felt uncomfortable working on a well-known character if they had to completely change their role, and this is why they decided to change the character.
Stella is Latin and Italian for "star".
Nox means "night" in Latin.
Stella Nox are two Latin words that would mean, albeit incorrectly inflected, "Night Star".
foil or small sword.Fleuret is the French name for a light fencing
- ↑ 1.0 1.1 FINAL FANTASY XV Active Time Report 6.0
- ↑ http://jpgames.de/2015/02/jpgames-de-unser-interview-mit-hajime-tabata/
- ↑ 3.0 3.1 3.2 http://www.gamekyo.com/blog_article397460.html
- ↑ http://www.1up.com/news/tetsuya-nomura-discusses-xiii-characters
- ↑ http://www.ign.com/articles/2006/05/31/gaimaga-blows-out-final-fantasy-xiii
- ↑ http://finaland.com/?rub=site&page=news&id=4865
- ↑ Final Fantasy XV: Stella is gone, Episode Duscae 2.0 slated for June 9 — Gematsu.com
- ↑ Stella’s removal from Final Fantasy XV again explained; developers felt uncomfortable (Accessed: December 04, 2016) at Gamer Center Online