Pilfer gil from the target.
Steal Gil (ギルもぬすむ, Giru mo Nusumu?), also known as Pickpocket, Pilfer Gil, Mug Gil, Nab Gil, Hold-up, Gil Taking, and Steal: Gil, is a recurring ability in the series. It is often used in conjunction with the Steal command, and allows the user to steal gil as well as items.
Enemies are not programmed to steal items, so they steal gil instead. Within their AI script, these commands are called Steal and Mug because they are the same battle commands as Locke's. When Steal is used by a monster, it will try to take gil with a chance of failure. Mug, when used by monsters, deals damage and steals gil.
If the player tries to steal from Harvesters, Punishers, Mugbears, and Dadaluma, they'll counter by stealing the party's gil with either Steal or Mug. Luckily, the party can retake their lost gil by defeating the enemies that stole their gil. The amount of gil stolen is as follows:
Hold-up is an ability available to the Bandit. After casting the ability, he steals exactly 340 gil, and if left to live long enough, he will escape on one of his succeeding turns. If the player manages to kill the Bandit before he flees, they will get their money back, but if the Bandit manages to flee, the money will be lost.
The amount of gil stolen is as follows:
Pilfer Gil and Nab Gil are abilities exclusive to the International, PAL, and HD Remaster versions, and allow the user to steal gil from the enemy. Nab Gil is similar to the ability Mug as it allows the user to inflict damage while stealing gil. Similar to the Steal command in Final Fantasy X, enemies can be stolen from multiple times, but the ability's success rate is halved after every successful steal.
With the Special ability Pilfer Gil, not only does the chance of success get reduced every successful steal, but so does the amount of gil that can be stolen. The amount that can be stolen is generally small, but varies between enemies; human enemies and bosses tend to hold more gil than regular fiends.
Steal gil and damage one enemy.
Pilfer Gil is an ability exclusive to the Thief dressphere, and requires 30 AP to master and costs 2 MP to use. Nab Gil can be accessed by equipping the Garment Grid Horn of Plenty. The amount of gil that can be stolen varies between enemies with regular random encounters usually not possessing much and bosses carrying the most.
If the player intends to pay off O'aka XXIII's debt before the end of Chapter 3, Pilfer Gil can be of great help. Angra Mainyu is a useful enemy in this regard, as it may appear whenever the party is digging around Bikanel, and the party can steal a large sum of gil from it every time encountered.
Steal Gil is an ability learned by the Thief class, and steals gil from an enemy directly next to the thief. It costs 10 JP to master. A similar ability, Plunder Gil, is an ability of the Sky Pirate, which is automatically mastered. The amount of Gil stolen is equal to the character's Level x Speed.
The actual amount of Gil stolen varies as such:
The formula for how much Gil is stolen is as follows:
Steal Gil is again an ability learned by the Thief class, and is learned for 200 AP from the Jackknife. The Soldier class has the Mug Gil ability, which steals Gil while damaging the enemy at the same time, and is learned for 350 AP from the Diamond Sword.
Vikings are also able to steal Gil by learning Pickpocket from the Iron Hammer and it requires 250 AP to master. Snipers learn the ability Wallet Shot from the Hunting Bow which enables them to steal Gil from a distance.
Attacks an enemy and steals gil.
Steals gil from an enemy.
Thief has access to "Pickpocket" as its Job Level 1 ability, which only allows stealing gil. The F-Ability "Nab Gil" (Warrior's "Bash" and Thief's "Pickpocket") allows doing damage as well as stealing gil, for a cost of 6 MP.
Steal Gil is an ability that is available to the thief job, it steal gil from enemies.