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Steals an item from an enemy.
Steal (盗む, Nusumu?), also known as Sneak, is an ability that has appeared in most Final Fantasy games since Final Fantasy III. It is primarily used by the Thief class, and involves stealing an item from an opponent. Its upgrade, Mug, deals damage and steals in the same turn. In some games, if a player steals an item from an opponent, it will not drop items after battle.
Items stolen depend on Job Level and the enemy, as follows:
- If Job Level is 1-30, can only steal Item #1.
- If Job Level is 31-70, can steal Item #1 and #2.
- If Job Level is 71-98, can steal Items #1, #2, and #3.
- If Job Level is 99, can steal all items.
Each Job Level also comes with its own Steal Rate for each item, as follows:
- If Job Level is 1-30, Steal Rate = 19%
- If Job Level is 31-70, Steal Rate = 17%
- If Job Level is 71-98, Steal Rate = 15%
- If Job Level is 99, Steal Rate = 12%
When stealing from an enemy, it will always attempt to steal from the rarest item first, then go down the list until either an item is stolen, or the steal fails.
Steal, also known as Sneak, can only be used by the Ninja Edge. Steal has a Charge Time of 0. He can only steal items which are commonly dropped. If he fails, there is a chance he will take damage. Edge is able to steal multiple times from the same enemy.
In the Advance version, Edge can upgrade Steal to Plunder, which is similar to Mug, by equipping the Hanzo Gloves.
The formula for stealing is as follows:
- If the Target's Level >= Character's Level, Chance to Steal = 5/100.
- If the Target's Level < Character's Level
The cap is limited to 95/100.
The Steal command is part of the Sneak glitch that works in the certain versions of the game.
Steal returns in the sequel of Final Fantasy IV, and it is Edge's exclusive ability. It functions the same way as it did in the prequel.
Edge's Steal ability has been upgraded to Mug. The ninja Tsukinowa has Steal, which functions identically to its appearance in Final Fantasy IV. Steal has a Charge Time of 0. Items can be stolen multiple times from the same enemy.
Steal treasure from an enemy.
Steal is the Level 4 ability in the Thief class, learned for 50 ABP. If a character equips the Thief Glove, his or her success rate doubles. Final Fantasy V is the first game to feature common and rare steals. Most often, a character will steal a common item, but there is a slight chance of stealing a rare one. The initial steal rate is 40%, while with Thief Glove, it becomes 80%, and there is a 5/128 chance of stealing a rare item from the enemy, if they have one.
Steal is Locke's special ability.
His success rate is defined as:
This value is doubled if Locke has a Thief's Bracer equipped. There is a 1/8 chance that Locke will steal a rare item, and a 7/8 chance he will steal a common item. If there is no common item in an enemy's common item slot, there is a 7/8 chance Locke will fail to steal. The hidden character Gogo may also use Steal. Dischord can be useful in increasing the success rate of the Steal command.
Harvesters, Punishers, Mugbears, and Dadaluma can use Steal on the party, but it works like Steal Gil. If the monster(s) or the party escapes, the party loses the stolen gil. If the enemy is defeated and the battle is won, the party will gain the stolen gil in the battle results.
Steal is the ability on a level 1 Steal Materia. As the Materia levels up Steal is replaced by Mug. The Steal command steals an item from the enemy, whereas Mug inflicts damage as well. The Steal effect can be applied to Magic, Summon and Command Materia with the Steal as Well Support Materia.
The formula for working out the steal success rate uses the attacker's level, the target's level, the item's number, and a random element is also used.
The sum works out the difference between the user and the target's level, and then adds forty to it and capped at 100. As an example, if the user's level is 50, and the enemy's level is 25, the result is 65. The next step includes multiplication and division.
The answer to the first equation is multiplied by 512, before being divided by 100, before the result is truncated to reach a whole number. In the example earlier, the result would be 332. The next step is to include the item's chance.
In the example used above, the enemy is a Tonberry, an enemy one cannot fight outside the Battle Square. The only item a Tonberry has is a Turbo Ether. In this case, the Turbo Ether has an item chance of eight. So it would be 332 multiplied by eight, and divided by 256. This is 10.375, and then truncated to reach 10. The final part of the equation adds the random element.
This means a number between 0 and 63 is randomly selected. If the random number is less than or equal to the Chance, then the item is stolen. In this case there are eleven results that end in the item being stolen, and 54 of it not being. This means there is a 17.1875% chance of stealing the item.
If an enemy has more than one item, it does the calculation on the item in the first slot, and if it fails, it repeats the calculation in the next slot, and then on until an item has been stolen or it fails in all of them. This means that if a user's level is high enough, they will encounter problems stealing items in slots after the first one. As an example, the Bagrisk has a Soft in its first slot with a chance of 32, a second Soft with another chance of 32, and a Vagyrisk Claw as its third and final with a chance of eight. The Bagrisk is level 19.
If the user is level 50, 50 add 40 minus 19 is 71. 71 multiplied by 512, then divided by 100 is 363.52, truncated to 363. The first slot is 32; that multiplied by 363, and then divided by 256 is 45. Using the random formula, there are 46 chances of stealing, and 18 of not. The percentage of stealing it is 71.875%. Assuming it does not steal, it moves onto the second slot, again 32, with the same 46 out of 64 chance of stealing. This gives a 20.2148% chance of getting this item from the Steal. The final item has a factor of eight. Eight multiplied by the Lv factor of 363, divided by 256 gives 11.34375, truncated be 11. If this was in the first slot, there would be twelve in 64 chance of stealing, and 52 of not, which is a 18.75% chance of stealing. Being in the third slot after the Softs gives a 1.4832% chance of stealing.
If we assume the player's level is 78; 78 add 40 minus 19 is 99. 512 multiplied by 99, divided by 100, and then truncated is 506. Multiplied by 32, divided by 256, and truncated, is 63. A random number between 0 and 63 is always less than or equal to 63. This means there as a 100% chance of stealing from the first slot. Therefore the second Soft and the Vagyrisk Claw cannot be stolen.
If the Sneak Gloves are equipped, the Lv difference will be set to 100 thus the Lv factor will always be 512. So using the original Tonberry example, the lowest possible result is 512 multiplied by eight, divided by 256 is 16. So no matter what the player's level, there is always at least a 17 in 64 chance to steal the item. As established above, against a Bagrisk a Lv factor of 512 is more than 506, thus one will never steal the Vagyrisk Claw with the Sneak Gloves equipped.
The Master Command materia will grant the Steal command, and not the advanced Mug command. There is also a Steal as Well Materia that adds the steal function to a paired Materia.
Steal is also an enemy ability known by Vice and Prowler which takes an item from the target's inventory (but not items that cannot be sold or thrown, and if no valid items are available then nothing will be stolen). If the user then escapes, they escape with what they stole; however, if they are defeated the player wins the item back. After stealing the item, neither will attack, but will stay in battle and do nothing until they escape. The Prowler has a quarter chance of stealing on his first turn, whereas Vice has only a sixth. Both enemies also have Grind which appears to do the same thing and also steals an item. There is a quarter chance the Prowler will do this on his first turn and a sixth for the Vice, again.
The Magic Pot will counter with Gimme if the player does not give him Elixirs, and will randomly take an item from the player's inventory. The enemy has to be killed to get it back, else it will escape with it.
Steal is an ability that comes with the Steal Materia. When used Zack takes a moment to charge the attack, then attempts to steal an item. Equipping the Brigand's Gloves guarantees a successful steal from an enemy. Steal costs no AP to use.
Steal items from enemy.
For the first time characters can Steal more than once from the same opponent. Each opponent has between one and four items available and their list is set. Some items are easier to steal than others. The Master Thief support ability makes it easier for characters to steal rare items, and the Bandit support ability perfects the steal success rate. After an enemy has been stolen from, it still may drop items upon defeat.
Steal can be used by Zidane, Marcus, Blank, and Cinna. Zidane is the only one permanently playable. Steal is important for Zidane's Thievery skill, as its damage increases along with the total number of successful steals the player has made including those by Marcus, Blank and Cinna.
Without Bandit, the formula for Steal hitting a target is as follows:
- Atk = Level + Spirit
- Def = Enemy Level
If Atk is equal or greater than Def, Steal is a success. If Bandit is equipped, this step is ignored and Steal will always hit the target.
After Steal has successfully hit the target, the chances for stealing from each slot is as follows:
|Item Rarity||Success Rate||Master Thief|
|Very Rare||1/256||32/256 (1/8)|
|Rare||16/256 (1/16)||32/256 (1/8)|
|Uncommon||64/256 (1/4)||64/256 (1/4)|
|Common||256/256 (100%)||256/256 (100%)|
Steal will first attempt the rare slot. If that fails, Steal moves on to the next most common slot. A successful Steal from an empty slot results in a failed Steal attempt. If the Master Thief ability is equipped, it changes the Steal rate for rare and semi-rare items to 32/256 instead, and allows Steal to ignore empty slots.
Therefore, with Bandit and Master Thief both equipped, if the target has a common item, Steal will have 100% success of stealing one of the items.
Despite stealing playing a major role in this game, few enemies and bosses have unique items; most of those can be usually bought in shops or synthesized eventually.
Enemies go back to having common and rare Steal items. However, enemies have infinitely many items available to be stolen as well. The first time a character steals they will always succeed, however the chance of a successful Steal is halved after every successful Steal on the same enemy. The Pickpocket ability makes it easier to Steal rare items, and Master Thief guarantees Steal of rare items. All characters can learn Steal as a Special ability, though and Rikku already comes with it when she joins.
Steal dismantles and destroys minor machina enemies.
Steal items from one enemy.
Available on the Thief dressphere, Steal is the primary command ability, but the user can also learn Sticky Fingers, which guarantees stealing an item; and Master Thief which steals only rare items. Steal doesn't dismantle and destroy minor machina-class enemies.
Steal is an ability that is used by the Thief job class. It is available from early in the game, level 5. Contrary to early belief, probably through false understanding gleaned from other games, the Thief does not actually steal anything that is on an enemy's normal loot table.
Steal is used almost exclusively for monetary personal gain, but when thieves go to fight Maat for their last Limit Break, they will automatically win the fight if they are able to steal. Most character classes actually have to defeat Maat in order to move on to Levels 71-75.
Steal is a Technick the player acquires at the beginning. The license for the Steal costs 15 License Points, and is known by Vaan, Balthier and Fran upon acquisition. Each foe has a set of common, rare and very rare item that can be stolen. If the steal is successful, the player will acquire either one or a selection of these items, with the chance of getting a certain item depending on its rarity.
Once something has been stolen from an enemy one can't steal from that enemy again unless it re-spawns. There is an exception for the "green bar" neutral enemies; stealing from a neutral enemy, then zoning out once and returning will have returned the enemy to its neutral state, restoring its steal item. Related are enemies with cutscenes during the battle, such as the marks Rogue Tomato (the player can steal another item when it leaps off the cliff) and Gilgamesh (the player can steal another item whenever he draws out a new weapon).
All stealable items are divided into three categories:
- High chance: 55%
- Mid chance: 10%
- Low chance: 3%
With the Thief's Cuff accessory, the chances increase to:
- High chance: 80%
- Mid chance: 30%
- Low chance: 6%
Rare Game enemies only carry one item, usually belonging to the "Low" chance category.
The game first checks for the chance to steal the rarest item. If stealing the rare item fails, the game next checks the moderate chance item, and if that fails, the game checks for the most common item. If this step fails as well, the steal fails.
Normally only one item can be stolen, but the Thief's Cuff also enables one to steal multiple items at once; the game first checks for the rare item, and if that is successful, the game still checks for the other items as well, and the player has a chance of getting items from multiple categories simultaneously. However, once something has been stolen, the player can't steal again from the same enemy, not even with Thief's Cuffs equipped.
Stealing successfully 50 times will unlock Vaan's Master Thief, sprite and title, in the Sky Pirate's Den.
In the International Zodiac Job System version, the Steal license costs 20 LP and can only be used by the job classes Machinist, Archer, Black Mage and Red Mage; the Black Mage must acquire the license for the Esper Zalera first, and the Red Mage must acquire the license for the Esper Hashmal. As an exception, Vaan, Balthier and Fran have this Technick no matter what job they choose, due to the fact they already have it when they first join the party.
The player can't steal items, but Vaan learns various steal skills that allow him to steal an opponent's speed, strength or stamina.
Steal is the command ability for the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor, and also their "heart", EXP and gil.
The steal rate depends on the character's speed stat, meaning the higher the speed, the higher the chance.
Steal is an action ability for the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. They can even steal their abilities and Judge Points.
Thievery is the command ability for the Thief job class. Unlike its predecessor, Thieves can only steal Loot, which can be used to make items in shops and buy them, items, accessories, the usual gil, or the victim's Smash Gauge.
Steal is also an ability for the Sky Pirate class, where it randomly uses one of the above steals except for stealing the Smash Gauge.
Vikings are able to use the Brutality command, which includes moves allowing the Viking to mug gil, items, or even armor.
Steal is an enemy ability that steals GP equal to what the enemy drops. This ability is used by Werepig, Nitemare, Viking, Thief, Burgler, Brigand, and Outlaw.
Steal is an ability available for the Bandit crown, Steal is the normal command ability from the start, but the Bandit class can also learn Plunder, which attempts to steal from all enemies; and Pillage which steals an item from an enemy guaranteed.
Steal is a Thievery ability learned by Thieves at job level 1. By default, it has a 25% chance to steal an item from an enemy. The Master Thief specialty support ability of Thieves doubles the success rate of stealing.
Steal is the level 8 ability of the Thief class, requiring 130 AP to master. It requires 2 slots to equip and use, and when used the user will attempt to steal the target's item.
Steal comes in three levels of power. Each time an enemy is defeated in BMS, Steal will attempt to steal an item from the defeat enemy with a success chance dependent on the level of the ability, 10% for Lv1, 20% for Lv2, and 30% for Lv3. Steal will only successfully activate once per stage. The item Brigand's Glove guarantees it will succeed, but as with all items is consumed when the stage ends. Faris, Locke, Zidane and Vaan learn all three levels of Steal, and any character can learn Steal Lv1 through usage of the Thief's Tome item.
Steal an item in the enemy's possession. Only one item may be taken from each target.
Thief can use Steal to steal items from opponents.
Steal is an ability usable by Rikku's card. For the activation cost of Dulling Rikku and discarding another Rikku card, Steal places two cards from the top of the opponent's deck into their Break Zone, then the player controlling Rikku draws a card. Rikku also bears an unnamed ability usable by paying a Wind CP and Dulling Rikku, that discards one card from the opponent's deck.
Numerous other Thief cards bear an ability similar to Rikku's Steal, discarding the top two cards of the opponent's deck, some for a cost of CP, others when they are played to the field.
Steal is to take the property of another without right or permission.