Steal
From Final Fantasy Wiki
Steal, also known as Sneak, is an ability which appeared in all Final Fantasy games since Final Fantasy III, excluding Final Fantasy VIII, where it was replaced by Mug. It is primarily used by the Thief class, and involves stealing an item from an opponent. Its upgrade, Mug, deals damage and steals in the same turn.
[edit] Appearances
[edit] Final Fantasy III
Steal is part of the Thief Job class. Items stolen depend on Job Level and the enemy.
[edit] Final Fantasy IV
Steal, also known as Sneak, can only be used by the Ninja Edge. He can only steal items which are commonly dropped by his opponents. If he fails, there is a chance he will take damage.
In the Advance version, Edge can upgrade Steal to Plunder, which is very similar to Mug, by equipping the Hanzo Gloves.
[edit] Final Fantasy V
Steal is the Level 4 ability in the Thief Job class. If a character equips a Thief Glove, his or her success rate doubles. This is the first game to feature common and rare Steals. Most often, a character would steal a common item, but there was a slight chance of Stealing a rare item.
[edit] Final Fantasy VI
Steal is Locke Cole's special ability. His success rate is defined as: Success rate = (Locke's level + 50 - Target's level)/128. This value is doubled if Locke has a Sneak Ring equipped. There is a 1/8 chance that Locke will steal a rare item, a 7/8 chance that he will Steal a common item. If there is no common item in an enemy's common item slot, there is a 7/8 chance that Locke will fail to Steal, regardless of his success rate.
[edit] Final Fantasy VII
Steal is an ability that comes with the Steal Materia. Equipping a Sneak Glove will double the success rate. Steal is also an enemy ability known by Vice and Prowler which takes gil or items from its target. If the user then escapes, they escape with what they stole; however, if they are then defeated the player wins it back.
[edit] Crisis Core -Final Fantasy VII-
Steal is an ability that comes with the Steal Materia. Equipping the Brigand's Gloves guarantees a successful steal from an enemy.
[edit] Final Fantasy IX
This game marks the first time characters can Steal more than once from the same opponent. Each opponent has between one and four items available to be Stolen, and their list is set. Some items, however, are easier to steal than others. The ability Master Thief makes it easier for characters to Steal rare items, and the Bandit ability increases the success rate of Steal. Steal can only be used by Zidane Tribal, Marcus, Blank, and Cinna. Steal is also important for Zidane's Thievery ability, as the damage for Thievery is equal to the number of successful steals Zidane has made throughout the game.
[edit] Final Fantasy X
Enemies in this game go back to having common and rare items available to be Stolen. However, enemies have infinitely many items available to be stolen as well. The first time a character Steals, he or she will always succeed, however, it gets progressively harder to steal after that. The Pickpocket ability makes it easier to steal rare items, and Master Thief guarantees that rare items will be stolen. All characters can use Steal in this game, but the Chemist/Thief Rikku has this ability automatically when she joins.
Steal can also dismantle Machina enemies.
In the International version, "Pilfer Gil" can be used to steal Gil. Nab Gil is basically the Mug ability, but you steal Gil instead of items.
[edit] Final Fantasy X-2
Available on the Thief Dressphere, Steal is the primary command ability, but the user can also learn Sticky Fingers, which guarantees stealing an item; and Master Thief which steals only rare items.
[edit] Final Fantasy XI
Steal is an ability that is used by the Thief job class. It is available from early in the game, level 5. Contrary to early belief, probably through false understanding gleaned from other games, the Thief does not actually steal anything that is on an enemy's normal loot table.
Steal is used almost exclusively for monetary personal gain by Thieves, but when thieves go to fight Maat for their last limit break, they will automatically win the fight if they are able to steal from Maat. Most character classes actually have to defeat Maat in order to move on to Levels 71-75.
Through Merit Points, thieves can enhance this ability with a trait called "Aura Steal," which allows them to literally steal a beneficial status effect from an opponent.
[edit] Final Fantasy XII
Steal is a Technick that the player acquires at the beginning. The license for the Steal Technick costs 15 License Points.
In the International Zodiac Job System version, the Steal license costs 20 LP and can only be used by the job classes Machinist, Archer, Black Mage and Red Mage; the Black Mage must acquire the license for the Esper Zalera first and the Red Mage acquire the license for the Esper Hashmal. As an exception, Vaan, Balthier and Fran can learn this Technick no matter what job they choose.
[edit] Final Fantasy Tactics
Steal is the command ability of the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. In the War of the Lions port, the Sky Pirate class has upgraded versions of these abilities called Plunder.
[edit] Final Fantasy Tactics Advance
Steal is the command ability of the Thief job class. Unlike other games, the Thief has the ability to steal specific items from enemies, including their weapons and armor. They can even steal their abilities and Judge Points.
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Thievery is the command ability of the Thief job class. Unlike its predecessor, the Thieves in this game can only steal Loot, which can be used to make items in Shops and buy them, Items, Accessories, the usual Gil, or the victim's Smash Gauge.
Steal is also an ability for the Sky Pirate class, where it randomly uses one of the above Steals except for stealing the Smash Gauge.
