Status effects
From Final Fantasy Wiki
The Final Fantasy series, like most RPGs, has status effects, or conditions which affect a character's attributes or actions, for better or for worse. Some minor status ailments such as Poison or Blind are actually inflicted during special attacks, while some of the more advanced ones are their own spell or skill. Just about every status enhancement affects one person, or has an area effect that includes surrounding units.
Generally, Black Mages are the inflictors of status ailments, while White Mages can cure status ailments and also bestow status enhancements.
Contents |
[edit] List of recurring Status Effects
[edit] Negative Status Ailments
- Berserk - Increased Attack, but uncontrollable
- Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time. This was ineffective in Final Fantasy VI due to a bug.
- Charm - Victim attacks for the opposing team
- Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out
- Confuse - May attack for or against their team
- Curse - Effects vary depending on the game, but usually causes a drop in attack power and/or disallows the victim from performing Limit Breaks.
- Disease - Impaires the recouperation of HP and MP, in various ways.
- Disable - Unit cannot attack, but can still move.
- Freeze - Immobilizes the target similar to Stop, however fire element attacks heal it and physical attacks will often kill the target instantly.
- Immobilize - Unit cannot move, but can still attack
- Near Fatal - Critical Health
- Oil - Unit takes extra damage from fire-based spells.
- Petrify/Stone - Encases in stone, unable to take turn. Also, if not cured by end of battle in some games, the afflicted character does not receive Exp/AP.
- Poison - Takes damage every turn, or over time
- Seizure - Takes a small amount of damage constantly
- Silence - Unable to use skills requiring MP
- Size/Mini - Shrinks, Defense greatly decreased
- Sleep - Unable to take turn until woken up by attack or on their own
- Slow - Time taken to execute actions and time until next turn is increased
- Stop - Unable to move or attack until they re-enter time
- Toad - Becomes a frog
- Zombie - Victim becomes Undead, taking damage from healing spells/items
[edit] Positive Status Enhancements
- Bravery - has a different effect based on the game. In Final Fantasy Tactics, it increases the brave stat to 100. In Final Fantasy XII it increases physical attack power.
- Clear - Physical attack immunity, but 100% magic hit rate and loss of magical enhancements
- Faith - similar to Brave, only it effects the Faith stat in Final Fantasy Tactics, or magic power Final Fantasy XII.
- Float - Target floats, becoming immune to earth damage and damage from damaging floors
- Haste - Time taken to execute actions and time until next turn decreases
- Image - Avoid physical attacks for some turns
- Invisible - Attacks connect less frequently, or makes enemies less likely to detect a player by sight, wears off when attacked or attacks opponent.
- Life 3/Auto-Life/Reraise - Automatic revival when KO'd
- Protect - Increased physical Defense, or half physical damage
- Reflect - Reflects magic used against them at caster or to the opposing battle party
- Regen - Gains health over time
- Shell - Increased Magic Resistance, or takes half magic damage
[edit] List of game-specific status effects
[edit] Negative Status Ailments
- Atheist - In Final Fantasy Tactics, also known as Innocence, decreases a character's Faith stat to drop to 0.
- Addle - In Final Fantasy Tactics Advance, a character suffering from Addle connot remember any ability mastered. A similar status effect in Final Fantasy XI, Amnesia makes characters forget their job abilities.
- Chicken - In Final Fantasy Tactics, a character will only flee to a corner of the battlefield.
- Fury - In Final Fantasy VII, it increases physical damage taken and the Limit Break gauge fills faster.
- Heat - In Final Fantasy IX, a character inflicted with Heat will instantly KO if any action is taken. A similar effect is also given when Edgar uses his Air Anchor tool.
- Itchy - In Final Fantasy X-2, a character inflicted with Itchy is only capable of changing dresspheres, and is unable to take any other action in battle. However, the status can be easily removed by sphere-changing into another dressphere.
- Pig - In Final Fantasy IV, a victim inflicted with Pig becomes a pig, and his or her offensive and defensive efficiency are greatly reduced. Additionally, characters normally able to use magic have their selection of spells greatly reduced.
- Plague - In Final Fantasy XI, gradually decreases both MP and TP over time.
- Sadness - Also in Final Fantasy VII, it's a reverse of Fury, decreasing physical damage taken and making the Limit gauge fill slower.
- Traitor - In Final Fantasy Tactics, also known as Invitation, makes character defect to the opponent's side.
- Trouble - In Final Fantasy IX, when a character or enemy in Trouble status takes damage, half of that damage is also dealt to their allies.
- Vampire - In Final Fantasy Tactics, also known as Blood Suck, makes character uncontrollable and only use Drain HP from other characters.
- Virus - In Final Fantasy IX, a character inflicted with Virus does not receive Experience and Ability Points at the end of battle. This was also featured in Final Fantasy X-2 as the Pointless status ailment.
- Vit 0 - In Final Fantasy VIII, a character inflicted with Vit 0 has no defense against physical attacks. It also appears to affect every enemy. The spell Meltdown is the only ability that inflicts Vit 0.
[edit] Positive Status Enhancements
- Aquaveil - In Final Fantasy XI, it decreases the likelihood of a spell being interupted if the caster is hit.
- Aura - In Final Fantasy VIII, it increases the chances for a Limit Break command to appear.
- Bubble - In Final Fantasy XII, it doubles Max HP.
- Costume - Changes the appearance of the player in Final Fantasy XI.
- Dedication - In Final Fantasy XI, it increases experience gained for a set period of time.
- Deodorize - In Final Fantasy XI, this status prevents a single target within a party from being pursued by scent or detected by low HP status.
- Dirge - In Final Fantasy XI, this is a song that grants a reduction of enmity to on targeted party member.
- Double - In Final Fantasy VIII, it enables players to cast two magic spells for the cost of one.
- Enspell - In Final Fantasy XI, grants additional damage of an elemental type determined by what type of spell it is (IE: Enfire grants additional fire damage).
- Flee - In Final Fantasy XI, flee is considered a status effect, increasing movement speed.
- Pax - In Final Fantasy XI, it grants a reduction in enmity gained for a short period of time.
- Phalanx - In Final Fantasy XI, grants a certain amount of damage resistance.
- Potency - In Final Fantasy XI, this status increases the rate of critical hits.
- Regain - In Final Fanatsy XI, this status increases TP by 3TP per tick for 3 minutes.
- Sirvente - In Final Fantasy XI, this status is granted by a bard song and decreases the rate of enmity loss functionally helping one party member maintain much greater hate.
- Stoneskin - In Final Fantasy XI, it grants a certain amount of protection against physical damage.
- Sneak - In Final Fantasy XI, this status prevents a single target within a party from being detected by sound.
- Synthesis Image Support - In Final Fantasy XI, this grants a bonus towards people performing item sythesis.
- Triple - In Final Fantasy VIII, it enables players to cast three magic spells for the cost of one.
Status Effects
|
|---|
| Positive |
| All Lucky 7s - Astra - Aura - Auto-Life - Bravery - Bubble - Darkness - Double - Enspell - Float - Haste - Image - Invincible - Invisible - Libra - Lure - Protect - Raise - Reflect - Regen - Shell - Shield - Stoneskin - Triple - Vanish |
| Neutral |
| Atheist - Berserk - Faith - Fury - Sadness - Spellbound |
| Negative |
| Addle - Amnesia - Blind - Bust - Charm - Chicken - Confuse - Critical - Curse - Disable - Disease - Doom - Freeze - Gradual Petrify - Heat - Itchy - Immobilize - Imp - Knocked Out - Mini - Oil - Old - Paralyze - Pig - Petrify - Poison - Reverse - Sap - Silence - Sleep - Slow - Stone - Stop - Toad - Traitor - Trouble - Vampire - Virus - Vit 0 - X-Zone - Zombie |

