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Stat-Enhancing Abilities

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Stat-Enhancing abilities are a recurring set of abilities in the series. They are often the side effects of accessories or equipment, or part of a job class, and offer some sort of bonus to stats, such as increased HP and MP.

See also: Strength+, Magic+, Speed+, HP+, and MP+

AppearancesEdit

Final Fantasy IVEdit

In the the Nintendo DS version, stat-increasing abilities were introduced as Augments.

Game Element Type Effect
Bluff Palom's Skill, Augment Increases Intelligence by 16, stacks up to 99 and wears off after spellcasting; DS version: doubles current Intelligence, stacks up to 99 and wears off after spellcasting.
Brace Yang's Skill, Augment Casts Protect; DS version: reduces all damage taken by 75%.
Fast Talker Augment Halves time used to cast spells. -->
MP +50% Augment Increases max MP.
HP +50% Augment Increases max HP.

Final Fantasy VEdit

Various stat-enhancing abilities appear in the game as job abilities.

Ability Learned Effect
HP +10% Monk L5 Increases max HP.
HP +20% Monk L6 Increases max HP.
HP +30% Monk L7 Increases max HP.
MP +10% White Mage L7 Increases max MP.
MP +30% Black Mage L7 Increases max MP.

Final Fantasy VIEdit

Some equipment and relics increase HP or MP by a certain percent, and characters can earn extra HP or MP at Level up from the magicite they have equipped.

Game Element Type Effect
Green Beret Headgear Max HP +12.5%
Red Cap Headgear Max HP +25%
Muscle Belt Relic Max HP +50%
Priest's Miter Headgear Max MP +12.5%
Minerva Bustier Female-only armor Max MP +25%
Crystal Orb Relic Max MP +50%
Hyper Wrist Relic Strength +50%
Bone Wrist Relic Max MP +50% and Strength +50%
Siren Magicite HP gained at level up +10%
Catoblepas Magicite HP gained at level up +10%
Midgardsormr Magicite HP gained at level up +30%
Bahamut Magicite HP gained at level up +50%
Diabolos Magicite HP gained at level up +100%
Phantom Magicite MP gained at level up +10%
Fenrir Magicite MP gained at level up +30%

Final Fantasy VIIEdit

The majority of Independent Materia give stat-enhancements, and include the HP Plus, MP Plus, Speed Plus, Magic Plus, Luck Plus, and HP<->MP Materia. With the exception of HP<->MP, they increase stats by Materia Level * 10%, max out when they are mastered (increase by 50%) and stack.

Materia Name Effect
HP Plus Max HP increased.
MP Plus Max MP increased.
Speed Plus Dexterity increased.
Magic Plus Magic increased.
Luck Plus Luck increased.
HP<->MP Switches Max HP and Max MP.

Crisis Core -Final Fantasy VII-Edit

SP Turbo Magic, SP Turbo Attack, SP Turbo, SP Barrier, and SP Master all provide various stat-enhancement abilities. Stat enhancements can also be traits found innate in Materia, which can also be boosted via Materia Fusion.

Edgar - Chainsaw2 This article or section is a stub about an ability in Crisis Core -Final Fantasy VII-. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VIIIEdit

A wide array of stat enhancement abilities exist in the game due to the Junction System. They include the following:

Game Element Type Effect
HP-J Junction Allows magic to be junctioned to HP.
Str-J Junction Allows magic to be junctioned to Strength.
Vit-J Junction Allows magic to be junctioned to Vitality.
Mag-J Junction Allows magic to be junctioned to Magic.
Spr-J Junction Allows magic to be junctioned to Spirit.
Spd-J Junction Allows magic to be junctioned to Speed.
Luck-J Junction Allows magic to be junctioned to Luck.
Hit-J Junction Allows magic to be junctioned to Hit.
Eva-J Junction Allows magic to be junctioned to Evasion.
HP +20%/40%/80% Junction Increases character's max HP.
GFHP +10%/20%/30%/40% Junction Increases equipped Guardian Force's max HP.
Str +20%/40%/60% Junction Increases character's Strength.
Vit +20%/40%/60% Junction Increases character's Vitality.
Mag +20%/40%/60% Junction Increases character's Magic.
SumMag +10%/20%/30%/40% Junction Increases equipped Guardian Force's Magic.
Spr +20%/40%/60% Junction Increases character's Spirit.
Spd +20%/40% Junction Increases character's Speed.
Luck +50% Junction Increases character's Luck.
Eva +30% Junction Increases character's Evasion.
HP Bonus Junction Increases max HP gained at level up.
Str Bonus Junction Increases Strength gained at level up.
Vit Bonus Junction Increases Vitality gained at level up.
Mag Bonus Junction Increases Magic gained at level up.
Spd Bonus Junction Increases Speed gained at level up.

Final Fantasy IXEdit

Some support abilities in Final Fantasy IX raise stats.

Ability Learned by Effect
Accuracy+ Zidane, Steiner, Freya, Amarant Boosts character's accuracy when attacking.
Concentrate Dagger, Eiko Boosts spell's effectiveness.
Gamble Defense Zidane, Freya, Amarant, Quina Randomly boosts defense in battle.
HP+10% Steiner, Freya, Amarant Increases max HP.
HP+20% Zidane, Steiner, Freya, Amarant Increases max HP.
MP+10% Freya, Eiko, Quina Increases max MP.
MP+20% Dagger, Vivi, Eiko Increases max MP.

Final Fantasy XEdit

Various stat-enhancing abilities appear in-game and can be customized onto weapons and armor, including the +% stat bonuses.

Auto-Ability Equipment Effect Customization
HP +5% Armor Increases maximum HP. X-Potion
HP +10% Armor Soul Spring x3
HP +20% Armor Elixir x5
HP +30% Armor Stamina Tonic
MP +5% Armor Increases maximum MP. Ether
MP +10% Armor Soul Spring x3
MP +20% Armor Elixir x5
MP +30% Armor Mana Tonic
Strength +3% Weapon Increases Strength stat. Power Sphere x3
Strength +5% Weapon Stamina Spring x2
Strength +10% Weapon Skill Sphere
Strength +20% Weapon Supreme Gem x4
Defense +3% Armor Increases Defense stat. Power Sphere x3
Defense +5% Armor Stamina Spring x2
Defense +10% Armor Special Sphere
Defense +20% Armor Blessed Gem x4
Magic +3% Weapon Increases Magic stat. Mana Sphere x3
Magic +5% Weapon Mana Spring x2
Magic +10% Weapon Blk Magic Sphere
Magic +20% Weapon Supreme Gem x4
Magic Def +3% Armor Increases Mag Def stat. Mana Sphere x3
Magic Def +5% Armor Mana Spring x2
Magic Def +10% Armor Wht Magic Sphere
Magic Def +20% Armor Blessed Gem x4

In addition to these auto-abilities, several commands, such as Cheer, Focus, and Reflex, and many of Rikku's mixes also provide stat-enhances, and can be used freely throughout a battle once a character has learned the ability.

Final Fantasy X-2Edit

The majority of stat-enhancing abilities appear only on accessories or a specific dressphere or Garment Grid. Several, including HP+%, MP+%, Double HP and Double MP will provide a constant effect even after battle, while others, like Critical, must be applied directly during battles. This also marks the first appearance of Turbo abilities, such as Turbo Bushido and Turbo Black Magic, making it easier to use specific abilities much faster.

HP +10%, +15%, +20%, +40%, +60%, and +100% are all abilities found on accessories. HP +10% can be found on Black Ring, Sword Tome, Nature's Tome, and Bushido Tome, HP +15% on Cat's Bell, HP +20% on Iron Bangle, HP+ 40% on Titanium Bangle, HP +60% on Mythril Bangle, and HP +100% can be found on Crystal Bangle, Iron Duke, Key to Success, and Adamantite.

MP +10%, 20%, +40%, +60%, and +100% are all MP Plus abilities that can only be accessed by equipping various accessories. MP +10% can be accessed via equipping Black Ring, Arcane Tome, Black Tome, and White Tome, MP +20% by equipping Heady Perfume and Wizard Bracelet, MP +40% by equipping Silver Bracer, MP +60% by equipping Gold Bracer, and MP +100% by equipping Rune Bracer, Iron Duke, Minerva's Plate, and Key to Success.

Final Fantasy XIEdit

Unlike most games in the series, most support abilities are implemented as stats with a full numerical range, rather than being binary "either this ability is set, or it isn't" conditions. This makes the list of "stats" in this game very long. Most job traits simply give a bonus to one of these many stats. Double Attack, for example, rather than being "the ability to attack twice" is instead "a trait that boosts the Double Attack% stat" and is merely one of many ways to raise this stat, and all of them stack with each other.

Neither equipment nor job traits can bestow status effects in this game, and therefore abilities like Auto Regen simply increase the Regen stat instead of bestowing a permanent Regen status like normally one would expect—and the effect stacks with equipment with +Regen stats as well as with status effects like Regen.

Job Trait Job(s) Effect
Accuracy Bonus Blue Mage, Dancer, Dragoon, Ranger Increases Accuracy.
Attack Bonus Blue Mage, Dark Knight, Dragoon, Warrior Increases Attack.
Auto Refresh Blue Mage, Paladin, Summoner Increases Refresh.
Auto Regen Blue Mage, Rune Fencer, White Mage Increases Regen.
Clear Mind Black Mage, Blue Mage, Red Mage, Scholar, Summoner, White Mage Increases MP recovered while healing.
Defense Bonus Blue Mage, Paladin, Warrior Increases Defense.
Evasion Bonus Blue Mage, Dancer, Puppetmaster, Thief Increases Evasion.
Max HP Boost Blue Mage, Monk Increases HP.
Max MP Boost Blue Mage, Scholar, Summoner Increases MP.

Final Fantasy XIIEdit

Augments on the License Board provide stat enhancements. Swiftness cuts down action time, Shield Block increases the chances of blocking with a shield, Spellbound allows for buffs to last longer and Channeling reduces cost of magick by 10%. Focus and Serenity both increase stats as long as the user is at full HP.

Battle Lores, Magick Lores and HP Lores add to the character's base stats. Some armor and accessories also provide enhancements, such as the Genji Armor boosts the user's Counterattack rate, and Cameo Belt lets the user ignore enemy's evasion.

Final Fantasy XII: Revenant WingsEdit

Each character has access to at least one ability that provides a stat-enhancement to the entire team, and are unique to each character. Various other stat enhancement abilities are available only for specific character which raises their specific stats, such as Strength and Magick Power.

Final Fantasy XIIIEdit

Characters receive stat enhancement by simply being in a paradigm role; the higher the role's level, the better the enhancements. For example, the higher level the Synergist, the longer the bestowed buffs last. Weapons and accessories can have passive abilities which give additional enhancements, such as increased ability to fill an opponent's stagger gauge, or better chance to counterattack.

Different roles also learn enhancing abilities, such as the Commando ability Adrenaline, which boosts the Commando's attack power when they are of high HP, or the Ravager's Vigor ability which boosts their ability to amass chain bonuses.

Final Fantasy XIII-2Edit

HP, Strength and Magic boosts from accessories return for Serah and Noel while some of the new monster allies in the Commando Role have "___ Feeder" and "___ Chaser" abilities which boost attack power when the enemy has a specific buff or debuff respectively

Final Fantasy TacticsEdit

A large amount of stat-boosting abilities come in the form of support abilities or reaction abilities.

Name Effect JP Cost Job
Move +1 Increase movement range by 1. 200 Squire
Move +2 Increase movement range by 2. 520 Thief
Move+3 Increase movement range by 3. 1000 Bard
Dark Knight (Female)
Jump +1 Increase jump elevation by 1. 200 Archer
Jump +2 Increase jump elevation by 2. 480 Thief
Jump +3 Increase jump elevation by 3. 1000 Dancer
Dark Knight (Male)
Attack Boost Increases physical attack power. 400 Geomancer
Defense Boost Decreases physical damage taken. 400 Mystic
Arcane Strength Increases magickal attack power. 400 Black Mage
Arcane Defense Decreases magickal damage taken. 400 White Mage
Magick Boost Increase Magickal Attack by 1 after taking damage. 450 Bard
Speed Boost Increase Speed by 1 after taking damage. 800 Archer
Faith Boost Increase Faith by 3 after taking damage from an attack that consumes MP. 500 Bard
Cleric
Arch Seraph
Bravery Boost Increase Bravery by 3 after taking damage. 500 Dancer
Fury Increase Physical Attack by 1 after taking damage from a weapon. 500 Dancer

Final Fantasy Tactics AdvanceEdit

Stat-Enhancing abilities include Magic Pow +, Weapon Atk+ and Weapon Def+.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Several stat-enhancing abilities appear as both reaction and support abilities, and includes such abilities as Replenish MP, Death Strike, Attack↑ and Unscarred.

Final Fantasy Legend IIEdit

Four stat-enhancing abilities appear in the game as MAGI.

Ability Effect Found
Power Add 5 Str +1 per MAGI to Str damage. Relics of the Ancient Gods, Ashura's Tower, Abandoned Giant's Town, Cave of Mountain, Guardian's Base, Venus' City (x2), Sewer, Valhalla Palace
Defense Add 5 Def +1 per MAGI. Ashura's Base, Shrine of Isis, Ki's Body, Apollo's Shrine, Guardian's Base, Sewer, Race Course (x2), Central Shrine
Mana Add 5 Mana +1 per MAGI to Mana damage and to Cure's potency in battle. Relics of the Ancient Gods, Ashura's Tower, Ki's Body, Cave of Mountain, Cave of Light, Venus' City, Sewer, Race Course, Valhalla Palace
Speed Add 10 Agl +2 per MAGI to Agl damage and to Hit chance. Relics of the Ancient Gods, Ashura's Tower, Ki's Body, Cave of Mountain, Guardian's Base, Venus' City, Sewer, Race Course, Valhalla Palace

Bravely DefaultEdit


Edgar - Chainsaw2 This article or section is a stub about an ability in Bravely Default. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy DimensionsEdit


Edgar - Chainsaw2 This article or section is a stub about an ability in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final FantasyEdit

Several pieces of equipment offer Magic Defense +% abilities. The Accessory White Cape offers Magic Defense +5%, while the Black Cape offers Magic Defense +10%. The weapons Chain Flail, Morning Star, and Maduin's Horn, all exclusive weapons for Terra, all offer Magic Defense +30%, +40%, and +50% respectively.

Chocobo's Dungeon 2Edit


Edgar - Chainsaw2 This article or section is a stub about an ability in Chocobo's Dungeon 2. You can help the Final Fantasy Wiki by expanding it.

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