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FFTA2 Stardust

Stardust in Final Fantasy Tactics A2: Grimoire of the Rift.

Calls down rain of meteors to damage all enemies.

Stardust (スターダスト, Sutādasuto?) is a recurring ability in the Final Fantasy series.

Appearances[]

Final Fantasy XIV[]

Stardust is an enemy ability used by Nael deus Darnus. It hits a random target, except the highest enmity target is marked by a red or yellow mark over their head. When the mark disappears, a red or yellow comet falls on the location the player was standing in. The comets deal proximity based damage. Comets cannot be placed too near each other or they explode, wiping the party.

Final Fantasy Tactics Advance[]

Stardust is an ability of the Illusionist class, learned for 300 AP from the Stardust Rod. It deals non-elemental magic damage to all enemies on the battlefield regardless of range at the cost of 32 MP with a power of 20.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Stardust is an ability of the Illusionist class, learned for 300 AP from the Stardust Rod. It deals non-elemental magic damage to all enemies on the battlefield at the cost of 28 MP.

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Final Fantasy Tactics S[]

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Dissidia Final Fantasy Opera Omnia[]

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Final Fantasy Explorers[]

Rain meteors down on foes. Hold the button down to charge the attack and increase the number of meteors.

Description
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Non-Final Fantasy guest appearances[]

Bravely Second: End Layer[]

Stardust is a Catmancy ability for the Catmancer. It is a light-based attack on all targets. It requires Catnip to use. It can be learned from the Reguli.

Gallery[]

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Etymology[]

Stardust is a type of cosmic dust composed of particles in space. Cosmic dusts are miniature particles, which resemble dust itself. When cosmic dusts form a cloud in space, any light from stars will be refracted and nebulae will be formed. Although called "dust", stardust can refract more light depending on its size due to its refractory minerals.

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